Grandmasters: xTheZeus /112
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] 偷取的每秒最大生命总恢复量提高 100% 偷取的每秒最大魔力总恢复量提高 100% 技能的保留效果降低 100% |
level | 48 |
main hand weapon type | 3 |
off hand weapon type | 13 |
shield block % | 31 |
block while dual wielding % | 15 |
physical damage +% | 18 |
local physical damage +% | 52 |
attack minimum added physical damage | 6 |
attack maximum added physical damage | 11 |
attack minimum added cold damage | 10 |
attack maximum added cold damage | 18 |
local attack speed +% | 50 |
melee attack speed +% | 4 |
base self critical strike multiplier -% | 20 |
life leech from physical attack damage permyriad | 3 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 1056 |
physical damage reduction rating +% | 157 |
local physical damage reduction rating +% | 16 |
base evasion rating | 147 |
base maximum life | 421 |
maximum life +% | 67 |
base life regeneration rate per minute | 774 |
base maximum mana | 95 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 40 |
base maximum energy shield | 19 |
maximum energy shield +% | 10 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 12 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 76 |
base cold damage resistance % | 63 |
base lightning damage resistance % | 85 |
base chaos damage resistance % | 9 |
base item found rarity +% | 14 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base stun recovery +% | 65 |
main hand base weapon attack duration ms | 769 |
main hand base maximum attack distance | 5 |
main hand quality | 20 |
weapon elemental damage +% | 44 |
one handed melee physical damage +% | 44 |
one handed melee attack speed +% | 4 |
base stun duration +% | 20 |
local base physical damage reduction rating | 353 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local recharge on take crit | 6 |
buff effect on self +% | 21 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 384 |
elemental damage +% | 34 |
melee physical damage +% | 100 |
maximum block % | 75 |
base shield evasion rating | 38 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
local critical strike chance +% | 25 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 192 |
additional strength | 35 |
base intelligence | 54 |
additional intelligence | 13 |
base dexterity | 24 |
additional dexterity | 46 |
base critical strike multiplier | 150 |
global always hit | 1 |
global cannot crit | 1 |
from armour movement speed +% | -8 |
local armour and energy shield +% | 25 |
minimum physical damage to return to melee attacker | 32 |
main hand local physical damage +% | 52 |
main hand local minimum added physical damage | 12 |
main hand local maximum added physical damage | 28 |
main hand local attack speed +% | 50 |
main hand local critical strike chance | 500 |
main hand local critical strike chance +% | 25 |
local additional block chance % | 5 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
cannot leech when on low life | 1 |
melee damage +% | 20 |
number of equipped uniques | 3 |
additional strength and intelligence | 20 |
additional dexterity and intelligence | 17 |
fire and cold damage resistance % | 15 |
chance to freeze shock ignite % | 5 |
map spawn two bosses | 20 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |