治疗图腾
构造体
Healing Totem
幽魂N
标签施法, construct, extra_small_height, immobile, is_unarmed, large_model, mud_blood, no_pantheon_mod, non_attacking, not_dex, not_int, stone_armour
生命
200%
护甲
+100%
异常状态临界值
200%
抗性
0 0 0 0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
MonsterTotem
Metadata
IncursionHealingTotem
等级
68
生命
12,867
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
ArchitectHealingBeam
增益, 法术
施放间隔: 1 秒
每秒回复 3.75% 生命

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_item_drop_slots = 1
	set_monster_no_drops_or_experience = 0
	set_cannot_be_dominated = 0
}

Transitionable
{
}

Animated
{
   animated_object = "Metadata/Monsters/LeagueIncursion/HealingTotem/HealingTotem.ao"
   on_end_channel_start = "PlayAnimation( channel );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Transitionable
{
	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/healing_totems/totem/active.epk );"
	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/healing_totems/totem/active.epk );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/healing_totems/totem/active.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/IncursionHealingTotem"] = {
    name = "Healing Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ArchitectHealingBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ArchitectHealingBeam"] = {
    name = "ArchitectHealingBeam",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {225, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
治疗图腾
构造体
cannot have affliction mods [1]
monster no drops or experience [1]
Healing Totem
幽魂N
标签施法, construct, immobile, is_unarmed, large_model, medium_height, mud_blood, no_pantheon_mod, non_attacking, not_dex, not_int, ranged, stone_armour
生命
100%
护甲
+100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
MonsterBetrayalHealingTotem
Metadata
BetrayalHealingTotem
等级
68
生命
6,433
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
BetrayalHealingBeam
增益, 法术
施放间隔: 1 秒
每秒回复 3.75% 生命

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_item_drop_slots = 1
	set_monster_no_drops_or_experience = 0
	set_cannot_be_dominated = 0
	set_immune_to_curses = 0
}

Transitionable
{
}

Animated
{
   animated_object = "Metadata/Monsters/LeagueBetrayal/FortWall/FortHealingTotem/HealingTotem.ao"
   on_end_cast = "PlayAnimation( channel ); LockOrientation(  );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/totem/Catarina_ver/ZigguratTotem/Ziggurat_glow.epk );"
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/totem/Catarina_ver/ZigguratTotem/Ziggurat_glow.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/BetrayalHealingTotem"] = {
    name = "Healing Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BetrayalHealingBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalHealingBeam"] = {
    name = "BetrayalHealingBeam",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {225, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot have affliction mods [1]
IdCannotGainAfflictedMods
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • Edit

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