迅雷之传承
恶魔
monster no drops or experience [1]
Heir of Storm
幽魂N
标签施法, demon, flesh_armour, has_dagger, has_one_handed_melee, lightning_affinity, medium_height, not_dex, not_str, red_blood, slow_movement
生命
90%
生命转为护盾
100%
异常状态临界值
90%
抗性
0 75 0 0
伤害
114%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
4 ~ 8
攻击间隔
1.005 秒
伤害分布
±20%
经验值
90%
Model Size
104%
类型
SeaWitchMerveilDaughter
Metadata
SeaWitchMerveilSummonLightning
等级
68
生命
5,790
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
426
法术伤害
426
命中
290
攻击间隔
1.005
经验值
9,230
异常状态临界值
5,790
冰缓
18
Shock
18
Brittle
104
Scorch
18
Sap
51
MerveilDaughterLightningNova
法术, 投射物, 玩家投射物, 可触发
攻击暴击率: 4%
施放间隔: 1.333 秒
造成 135.2 - 405.5 闪电伤害
伤害总降 50%
施法速度加快 250%
base is projectile [1]
monster projectile variation [4]
spell maximum action distance +% [0]

Object Type

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Transitionable
{
	on_transition = "MakeCollidable();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Transitionable
{
	create_untransitioned =
	"
		PlayAnimation( emerge );
		PauseAnimation();
		RemoveCollidability();
	"

	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Targetable
{
	targetable = false
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/elemental_beacon/lightning/explode.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/golden_spine_upheaval/goldenupheaval.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Seawitch/SeaWitchMerveilSummonLightning"] = {
    name = "Heir of Storm",
    life = 0.9,
    energyShield = 1,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.14,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MerveilDaughterLightningNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilDaughterLightningNova"] = {
    name = "MerveilDaughterLightningNova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "monster_projectile_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, -35, 4, critChance = 4, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, 0, -50, 250, 4, critChance = 4, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • Edit

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