残次黑暗死神
灵柩
怪物类型: 亡灵
造成流血
右键点击该物品以产生灵柩。
Imperfect Dark Reaper
残次黑暗死神 ReaperLow /8
名字显示物品素质
DropLevel 68
BaseType Imperfect Dark Reaper
BaseType 残次黑暗死神
Class 灵柩
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/ReaperLow
IconArt/2DItems/Currency/Azmeri/ReaperBossCorpse
ReferenceCommunity Wiki
残次黑暗死神
亡灵
攻击导致流血
Imperfect Dark Reaper
幽魂Y
标签bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour
生命
188%
护甲
+70%
闪避值
+70%
异常状态临界值
188%
抗性
0 0 0 0
伤害
173%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
8 ~ 18
攻击间隔
1.455 秒
伤害分布
±20%
经验值
150%
Model Size
130%
类型
AzmeriReaper
Metadata
ReaperLow
等级
68
生命
12,095
护甲
48,943
闪避值
8,056
能量护盾
0
伤害
646
法术伤害
646
命中
290
攻击间隔
1.455
经验值
15,383
异常状态临界值
12,095
冰缓
38
Shock
38
Brittle
216
Scorch
38
Sap
106
AzmeriReaperMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 517–775
暴击几率: 5%
攻击伤害: 60%
攻击间隔: 1.455 秒
对你的敌人无情痛击。
击中时击退敌人
攻击伤害总降 40%
击退距离缩短 50%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
GAAzmeriReaperLacerate
可触发, 攻击
基本伤害: 517–775
暴击几率: 5%
攻击伤害: 175%
攻击间隔: 1.455 秒
攻击伤害总增 75%
is area damage [1]
GAAzmeriReaperComboLeftSlash
可触发, 攻击
基本伤害: 517–775
暴击几率: 5%
攻击伤害: 45%
攻击间隔: 1.455 秒
击中时击退敌人
攻击伤害总降 55%
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperComboRightSlash
可触发, 攻击
基本伤害: 517–775
暴击几率: 5%
攻击伤害: 45%
攻击间隔: 1.455 秒
击中时击退敌人
攻击伤害总降 55%
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperDash
可触发, 攻击
基本伤害: 517–775
暴击几率: 5%
攻击间隔: 1.455 秒
is area damage [1]
GAAzmeriReaperDashImpactSlash
可触发, 攻击
基本伤害: 517–775
暴击几率: 5%
攻击间隔: 1.455 秒
击中时击退敌人
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperCycloneImpact
可触发, 攻击
基本伤害: 517–775
暴击几率: 5%
攻击伤害: 40%
攻击间隔: 1.455 秒
击中时击退敌人
攻击伤害总降 60%
is area damage [1]
GAAzmeriReaperComboWhirl
可触发, 攻击
基本伤害: 517–775
暴击几率: 5%
攻击伤害: 60%
攻击间隔: 1.455 秒
击中时击退敌人
攻击伤害总降 40%
is area damage [1]
EAAAzmeriReaperCyclone
攻击
基本伤害: 517–775
暴击几率: 5%
攻击间隔: 1.455 秒
冷却时间: 14 秒
近战打击范围 +4
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAAAzmeriReaperDualStrike
攻击
基本伤害: 517–775
暴击几率: 5%
攻击间隔: 1.455 秒
冷却时间: 12 秒
近战打击范围 +5
cast time overrides attack duration [1]
EAAAzmeriReaperComboAttack
攻击
基本伤害: 517–775
暴击几率: 5%
攻击间隔: 1.455 秒
冷却时间: 6 秒
近战打击范围 +0.3
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DTTAzmeriReaper
法术, 位移
施放间隔: 1.5 秒
冷却时间: 5 秒
leap slam minimum distance [40]
walk emerge extra distance [-9]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	animated_object = "Metadata/Monsters/LeagueExpedition/ReaperBoss/ReaperBoss.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/ReaperLow"] = {
    name = "Imperfect Dark Reaper",
    life = 1.88,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "AzmeriReaperMelee",
        "GAAzmeriReaperLacerate",
        "GAAzmeriReaperComboLeftSlash",
        "GAAzmeriReaperComboRightSlash",
        "GAAzmeriReaperDash",
        "GAAzmeriReaperDashImpactSlash",
        "GAAzmeriReaperCycloneImpact",
        "GAAzmeriReaperComboWhirl",
        "EAAAzmeriReaperCyclone",
        "EAAAzmeriReaperDualStrike",
        "EAAAzmeriReaperComboAttack",
        "DTTAzmeriReaper",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriReaperMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {300, -50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperLacerate"] = {
    name = "GAAzmeriReaperLacerate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperComboLeftSlash"] = {
    name = "GAAzmeriReaperComboLeftSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {baseMultiplier = 0.45, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperComboRightSlash"] = {
    name = "GAAzmeriReaperComboRightSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {baseMultiplier = 0.45, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperDash"] = {
    name = "GAAzmeriReaperDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperDashImpactSlash"] = {
    name = "GAAzmeriReaperDashImpactSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperCycloneImpact"] = {
    name = "GAAzmeriReaperCycloneImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperComboWhirl"] = {
    name = "GAAzmeriReaperComboWhirl",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAzmeriReaperCyclone"] = {
    name = "EAAAzmeriReaperCyclone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAzmeriReaperDualStrike"] = {
    name = "EAAAzmeriReaperDualStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAzmeriReaperComboAttack"] = {
    name = "EAAAzmeriReaperComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTAzmeriReaper"] = {
    name = "DTTAzmeriReaper",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
    },
    levels = {
        [1] = {-9, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
攻击导致流血
IdMonsterBleedImplicit
FamilyMonsterDamage
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • physical damage +% Min: 0 Max: 0 全域
  • global bleed on hit Min: 1 Max: 1 全域
  • Craft Tagsphysical_damage bleed damage physical attack ailment