Unvollkommener dunkler Schnitter
Leiche
Monsterkategorie: Untot
Verursacht Bluten
Rechtsklicke auf diesen Gegenstand, um diese Leiche zu erzeugen.
Imperfect Dark Reaper
Unvollkommener dunkler Schnitter ReaperLow /8
Name | Vollständige Beschreibung zeigen |
---|---|
DropLevel | 68 |
BaseType | Imperfect Dark Reaper |
BaseType | Unvollkommener dunkler Schnitter |
Class | Leichen |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/ReaperLow |
Icon | Art/2DItems/Currency/Azmeri/ReaperBossCorpse |
Reference | Community Wiki |
Unvollkommener dunkler Schnitter
Untot
Angriffe verursachen Bluten
Imperfect Dark Reaper
Spectre | Y |
---|---|
Tags | bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
Leben
188%
Rüstung
+70%
Ausweichen
+70%
Ailment Threshold
188%
Widerstand
0 0 0 0
Damage
173%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
8 ~ 18
Attack Time
1.455 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
130%
Type
AzmeriReaper
Metadata
ReaperLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,095
Rüstung
48,943
Ausweichen
8,056
Energieschild
0
Damage
646
Zauberschaden
646
Genauigkeit
290
Attack Time
1.455
Erfahrung
15,383
Ailment Threshold
12,095
Chill
38
Shock
38
Brittle
216
Scorch
38
Sap
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriReaperMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 517–775
Kritische Trefferchance: 5%
Angriffsschaden: 60%
Attack Time: 1.455 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
Verursacht 40% weniger Angriffsschaden
50% verringerte Rückstoßdistanz
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Verursacht 40% weniger Angriffsschaden
50% verringerte Rückstoßdistanz
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
GAAzmeriReaperLacerate
Triggerable, Attack
Base Damage: 517–775
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Attack Time: 1.455 Sek.
Verursacht 75% mehr Angriffsschaden
is area damage [1]
is area damage [1]
GAAzmeriReaperComboLeftSlash
Triggerable, Attack
Base Damage: 517–775
Kritische Trefferchance: 5%
Angriffsschaden: 45%
Attack Time: 1.455 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 55% weniger Angriffsschaden
determine knockback direction from melee pattern [1]
is area damage [1]
Verursacht 55% weniger Angriffsschaden
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperComboRightSlash
Triggerable, Attack
Base Damage: 517–775
Kritische Trefferchance: 5%
Angriffsschaden: 45%
Attack Time: 1.455 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 55% weniger Angriffsschaden
determine knockback direction from melee pattern [1]
is area damage [1]
Verursacht 55% weniger Angriffsschaden
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperDash
Triggerable, Attack
Base Damage: 517–775
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
is area damage [1]
GAAzmeriReaperDashImpactSlash
Triggerable, Attack
Base Damage: 517–775
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
Stößt Gegner bei Treffer zurück
determine knockback direction from melee pattern [1]
is area damage [1]
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperCycloneImpact
Triggerable, Attack
Base Damage: 517–775
Kritische Trefferchance: 5%
Angriffsschaden: 40%
Attack Time: 1.455 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 60% weniger Angriffsschaden
is area damage [1]
Verursacht 60% weniger Angriffsschaden
is area damage [1]
GAAzmeriReaperComboWhirl
Triggerable, Attack
Base Damage: 517–775
Kritische Trefferchance: 5%
Angriffsschaden: 60%
Attack Time: 1.455 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 40% weniger Angriffsschaden
is area damage [1]
Verursacht 40% weniger Angriffsschaden
is area damage [1]
EAAAzmeriReaperCyclone
Attack
Base Damage: 517–775
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
Abklingzeit: 14 Sek.
+4 Meter zur Nahkampfschlagreichweite
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAAAzmeriReaperDualStrike
Attack
Base Damage: 517–775
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
Abklingzeit: 12 Sek.
+5 Meter zur Nahkampfschlagreichweite
cast time overrides attack duration [1]
cast time overrides attack duration [1]
EAAAzmeriReaperComboAttack
Attack
Base Damage: 517–775
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
Abklingzeit: 6 Sek.
+0.3 Meter zur Nahkampfschlagreichweite
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DTTAzmeriReaper
Spell, Movement
Zauberzeit: 1.5 Sek.
Abklingzeit: 5 Sek.
leap slam minimum distance [40]
walk emerge extra distance [-9]
walk emerge extra distance [-9]
Object Type
version 2 extends "Metadata/Monsters/Monster" Animated { animated_object = "Metadata/Monsters/LeagueExpedition/ReaperBoss/ReaperBoss.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/ReaperLow"] = { name = "Imperfect Dark Reaper", life = 1.88, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.73, damageSpread = 0.2, attackTime = 1.455, attackRange = 18, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "AzmeriReaperMelee", "GAAzmeriReaperLacerate", "GAAzmeriReaperComboLeftSlash", "GAAzmeriReaperComboRightSlash", "GAAzmeriReaperDash", "GAAzmeriReaperDashImpactSlash", "GAAzmeriReaperCycloneImpact", "GAAzmeriReaperComboWhirl", "EAAAzmeriReaperCyclone", "EAAAzmeriReaperDualStrike", "EAAAzmeriReaperComboAttack", "DTTAzmeriReaper", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriReaperMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {300, -50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperLacerate"] = { name = "GAAzmeriReaperLacerate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperComboLeftSlash"] = { name = "GAAzmeriReaperComboLeftSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {baseMultiplier = 0.45, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperComboRightSlash"] = { name = "GAAzmeriReaperComboRightSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {baseMultiplier = 0.45, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperDash"] = { name = "GAAzmeriReaperDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperDashImpactSlash"] = { name = "GAAzmeriReaperDashImpactSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperCycloneImpact"] = { name = "GAAzmeriReaperCycloneImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", }, levels = { [1] = {baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperComboWhirl"] = { name = "GAAzmeriReaperComboWhirl", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", }, levels = { [1] = {baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAAzmeriReaperCyclone"] = { name = "EAAAzmeriReaperCyclone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "cast_time_overrides_attack_duration", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAAzmeriReaperDualStrike"] = { name = "EAAAzmeriReaperDualStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAAzmeriReaperComboAttack"] = { name = "EAAAzmeriReaperComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "cast_time_overrides_attack_duration", }, levels = { [1] = {3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAzmeriReaper"] = { name = "DTTAzmeriReaper", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", }, levels = { [1] = {-9, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Angriffe verursachen Bluten
Id | MonsterBleedImplicit |
---|---|
Family | MonsterDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage bleed damage physical attack ailment |