残次飞棘魔
灵柩
怪物类型: 恶魔
投掷物理投射物
右键点击该物品以产生灵柩。
Imperfect Needle Horror
残次飞棘魔 BarrageDemonLow /8
名字
显示物品素质
DropLevel 68
BaseType Imperfect Needle Horror
BaseType 残次飞棘魔
Class 灵柩
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/BarrageDemonLow
IconArt/2DItems/Currency/Azmeri/DemonBoss3Corpse
ReferenceCommunity Wiki
残次飞棘魔
恶魔
Imperfect Needle Horror
幽魂Y
标签施法, demon, flesh_armour, has_bow, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, unique_map_boss
生命
300%
护甲
+40%
闪避值
+60%
异常状态临界值
300%
抗性
0 52 52 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 50
攻击间隔
1.65 秒
伤害分布
±20%
经验值
150%
Model Size
125%
类型
AzmeriBarrageDemon
Metadata
BarrageDemonLow
等级
68
生命
19,300
护甲
40,306
闪避值
7,582
伤害
672
法术伤害
672
命中
580
攻击间隔
1.65
经验值
15,383
Minion Life
4,186
Minion Damage
537
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
AzmeriBarrageDemonSpineProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.65 秒
物理伤害总增 30%
投射物速度加快 90%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-30]
AzmeriBarrageDemonRainOfSpines
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
箭雨
基本伤害: 538–807
暴击几率: 5%
攻击伤害: 142.5%
攻击伤害: 142.5%
攻击间隔: 1.65 秒
对空射出无数箭矢, 并在一段时间后如雨般洒落在目标区域.
攻击伤害总增 42.5%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
is area damage [1]
AzmeriBarrageDemonSpinestorm
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
烈炎风暴
暴击几率: 5%
施放间隔: 0.9 秒
低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
造成 410 - 615.1 物理伤害
基础持续时间为 4
0.09 秒一次冲击
基础范围为 1
action attack or cast time uses animation length [1]
firestorm base area of effect +% [-51]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum action distance +% [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/BarrageDemonLow"] = {
    name = "Imperfect Needle Horror",
    life = 3,
    fireResist = 0,
    coldResist = 52,
    lightningResist = 52,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 50,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "AzmeriBarrageDemonRainOfSpines",
        "AzmeriBarrageDemonSpinestorm",
        "AzmeriBarrageDemonSpineProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBarrageDemonRainOfSpines"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.425, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBarrageDemonSpinestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 90, 50, -51, -30, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBarrageDemonSpineProjectile"] = {
    name = "AzmeriBarrageDemonSpineProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "active_skill_physical_damage_+%_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {2, -30, 90, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
编辑

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