不完全な針の恐怖
死体
モンスターカテゴリー: 悪魔
物理投射物を投げる
このアイテムを右クリックしてこの死体を生成する。
Imperfect Needle Horror
不完全な針の恐怖 BarrageDemonLow /8
名前 | 全ての説明を表示 |
---|---|
DropLevel | 68 |
BaseType | Imperfect Needle Horror |
BaseType | 不完全な針の恐怖 |
Class | 死体 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/BarrageDemonLow |
Icon | Art/2DItems/Currency/Azmeri/DemonBoss3Corpse |
Reference | Community Wiki |
不完全な針の恐怖
悪魔
Imperfect Needle Horror
Spectre | Y |
---|---|
Tags | キャスター, demon, flesh_armour, has_bow, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, unique_map_boss |
ライフ
300%
アーマー
+40%
回避力
+60%
Ailment Threshold
300%
耐性
0 52 52 0
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 50
Attack Time
1.65 Second
Damage Spread
±20%
経験値
150%
Model Size
125%
Type
AzmeriBarrageDemon
Metadata
BarrageDemonLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
19,300
アーマー
40,306
回避力
7,582
エナジーシールド
0
Damage
672
スペルダメージ
672
命中
290
Attack Time
1.65
経験値
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriBarrageDemonSpineProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 538–807
クリティカル率: 5%
Attack Time: 1.65 秒
物理ダメージが30%上昇する
投射物スピードが90%増加する
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-30]
投射物スピードが90%増加する
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-30]
AzmeriBarrageDemonRainOfSpines
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
レインオブアロー
Base Damage: 538–807
クリティカル率: 5%
アタックダメージ: 142.5%
アタックダメージ: 142.5%
Attack Time: 1.65 秒
多数の矢が空中に放たれ、少し遅れて対象に降り注ぐ。
アタックダメージが42.5%上昇する
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
is area damage [1]
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
is area damage [1]
AzmeriBarrageDemonSpinestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
ファイヤーストーム
クリティカル率: 5%
キャストタイム: 0.9 秒
炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
410から615.1の物理ダメージを与える
基礎持続時間は4秒
0.09秒ごとに一回の衝突
基礎半径は1m
action attack or cast time uses animation length [1]
firestorm base area of effect +% [-51]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum action distance +% [50]
基礎持続時間は4秒
0.09秒ごとに一回の衝突
基礎半径は1m
action attack or cast time uses animation length [1]
firestorm base area of effect +% [-51]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum action distance +% [50]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/BarrageDemonLow"] = { name = "Imperfect Needle Horror", life = 3, fireResist = 0, coldResist = 52, lightningResist = 52, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.65, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "AzmeriBarrageDemonRainOfSpines", "AzmeriBarrageDemonSpinestorm", "AzmeriBarrageDemonSpineProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriBarrageDemonRainOfSpines"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, baseMultiplier = 1.425, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBarrageDemonSpinestorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "spell_maximum_action_distance_+%", "firestorm_base_area_of_effect_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_area_of_effect_radius", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, 90, 50, -51, -30, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBarrageDemonSpineProjectile"] = { name = "AzmeriBarrageDemonSpineProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "active_skill_physical_damage_+%_final", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {2, -30, 90, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }