血月之灵印提
恶魔
属类:
组别:
科目: 沙漠
monster base type attack cast speed +% and damage -% final [11]
掉落的物品稀有度提高 %
移动速度加快 50%
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Inti of the Blood Moon
幽魂N
地区血咒之园, 被封印的贮藏室, 血咒之园, 被封印的贮藏室
标签animal_claw_weapon, avian_beast, beast, demon, extra_large_height, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, melee, not_str, physical_affinity, ranged, red_blood, slow_movement, vaalsidearea_boss
生命
220%
生命转为护盾
50%
闪避值
+20%
异常状态临界值
220%
抗性
30 30 30 20
伤害
288%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 14
攻击间隔
1.11 秒
伤害分布
±20%
经验值
200%
Model Size
143%
类型
KiwethBossSideArea
Metadata
KiwethBossSideArea
等级
68
生命
14,153
护甲
28,790
闪避值
5,687
能量护盾
3,064
伤害
1,076
法术伤害
1,076
命中
290
攻击间隔
1.11
经验值
20,510
异常状态临界值
14,153
冰缓
45
Shock
45
Brittle
253
Scorch
45
Sap
124
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 861–1291
暴击几率: 5%
攻击间隔: 1.11 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
BirdmanConsumeCorpseSideArea
法术
施放间隔: 2.67 秒
kiweth consume leech % max life [8]
BirdmanBloodProjectileSideArea
攻击, 范围攻击, 投射物, 玩家投射物, 可触发
基本伤害: 861–1291
暴击几率: 5%
攻击间隔: 1.11 秒
伤害总增 10%
攻击速度加快 100%
base is projectile [1]
kiweth projectile spawn kiweth [1]
BirdmanConsumeSideArea
法术
施放间隔: 2.67 秒
角色体型增大 15%
基础持续时间为 7
攻击速度加快 50%
移动速度加快 50%

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_defeat = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Kiweth/KiwethBossSideArea"] = {
    name = "Inti of the Blood Moon",
    life = 2.2,
    energyShield = 0.5,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 2.88,
    damageSpread = 0.2,
    attackTime = 1.11,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "Melee",
        "BirdmanConsumeCorpseSideArea",
        "BirdmanBloodProjectileSideArea",
        "BirdmanConsumeSideArea",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BirdmanConsumeCorpseSideArea"] = {
    name = "BirdmanConsumeCorpseSideArea",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "kiweth_consume_leech_%_max_life",
    },
    levels = {
        [1] = {8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BirdmanBloodProjectileSideArea"] = {
    name = "BirdmanBloodProjectileSideArea",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "kiweth_projectile_spawn_kiweth",
    },
    levels = {
        [1] = {100, 10, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BirdmanConsumeSideArea"] = {
    name = "BirdmanConsumeSideArea",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_actor_scale_+%",
        "attack_speed_+%",
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {15, 50, 50, 7000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [11]
IdMonsterSpeedAndDamageFixupSmall
FamilyMonsterSpeedAndDamageFixup
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 全域
  • Craft Tagscaster_damage damage attack caster speed
    掉落的物品稀有度提高 %
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • 移动速度加快 50%
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 全域
  • Craft Tagsspeed
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 全域
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 全域
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 全域
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    血月之灵印提
    恶魔
    区域: InvasionBoss
    属类:
    组别:
    科目: 沙漠
    monster base type attack cast speed +% and damage -% final [11]
    掉落的物品稀有度提高 %
    移动速度加快 50%
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Inti of the Blood Moon
    幽魂N
    地区InvasionBoss
    End Game生命上限提高 50%
    标签animal_claw_weapon, avian_beast, beast, demon, extra_large_height, flesh_armour, has_one_hand_mace, has_one_handed_melee, invasion_boss, large_model, melee, not_str, physical_affinity, ranged, red_blood, slow_movement
    Packs
  • InvasionBoss: 血月之灵印提, 丛林反刍鸟
  • 生命
    220%
    生命转为护盾
    50%
    闪避值
    +20%
    异常状态临界值
    220%
    抗性
    30 30 30 20
    伤害
    288%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 14
    攻击间隔
    1.11 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    143%
    类型
    KiwethBossSideArea
    Metadata
    KiwethBossSideAreaInvasion
    等级
    68
    生命
    14,153
    护甲
    28,790
    闪避值
    5,687
    能量护盾
    3,064
    伤害
    1,076
    法术伤害
    1,076
    命中
    290
    攻击间隔
    1.11
    经验值
    20,510
    异常状态临界值
    14,153
    冰缓
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 861–1291
    暴击几率: 5%
    攻击间隔: 1.11 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BirdmanConsumeCorpseSideArea
    法术
    施放间隔: 2.67 秒
    kiweth consume leech % max life [8]
    BirdmanBloodProjectileSideArea
    攻击, 范围攻击, 投射物, 玩家投射物, 可触发
    基本伤害: 861–1291
    暴击几率: 5%
    攻击间隔: 1.11 秒
    伤害总增 10%
    攻击速度加快 100%
    base is projectile [1]
    kiweth projectile spawn kiweth [1]
    BirdmanConsumeSideArea
    法术
    施放间隔: 2.67 秒
    角色体型增大 15%
    基础持续时间为 7
    攻击速度加快 50%
    移动速度加快 50%

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_defeat = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Kiweth/KiwethBossSideAreaInvasion"] = {
        name = "Inti of the Blood Moon",
        life = 2.2,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.88,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "Melee",
            "BirdmanConsumeCorpseSideArea",
            "BirdmanBloodProjectileSideArea",
            "BirdmanConsumeSideArea",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BirdmanConsumeCorpseSideArea"] = {
        name = "BirdmanConsumeCorpseSideArea",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "kiweth_consume_leech_%_max_life",
        },
        levels = {
            [1] = {8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BirdmanBloodProjectileSideArea"] = {
        name = "BirdmanBloodProjectileSideArea",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "kiweth_projectile_spawn_kiweth",
        },
        levels = {
            [1] = {100, 10, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BirdmanConsumeSideArea"] = {
        name = "BirdmanConsumeSideArea",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_actor_scale_+%",
            "attack_speed_+%",
            "base_movement_velocity_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {15, 50, 50, 7000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 全域
  • Craft Tagscaster_damage damage attack caster speed
    掉落的物品稀有度提高 %
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • 移动速度加快 50%
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 全域
  • Craft Tagsspeed
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 全域
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 全域
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 全域
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage