It That Hates
恶魔
幽魂Y
幽魂 取代Metadata/Monsters/Breach/BreachEliteFallenLunarisMonsterSpectre
地区Hive Fortress, Hive Colony
标签breach_commander, brequel_monster, 施法, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood
Packs
  • It That Hates, It That Hunts
  • Hive Fortress, Hive Colony: It That Hates, It That Hunts
  • 生命
    204%
    生命转为护盾
    8%
    异常状态临界值
    204%
    抗性
    0 40 0 0
    伤害
    170%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    7 ~ 12
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    170%
    Model Size
    120%
    类型
    BreachEliteFallenLunarisMonster
    Metadata
    BreachEliteFallenLunarisMonster
    等级
    83
    生命
    60,089
    护甲
    92,477
    闪避值
    7,860
    能量护盾
    2,500
    伤害
    1,531
    法术伤害
    1,531
    命中
    1,036
    攻击间隔
    1.5
    经验值
    22,324
    召唤物生命
    11,450
    Minion Energy Shield
    476
    召唤物伤害
    1,293
    异常状态临界值
    65,314
    冰缓
    207
    Shock
    207
    Brittle
    1,168
    Scorch
    207
    Sap
    571
    MeleeAtAnimationSpeedComboBrequel
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1225–1837
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    monster breaks brequel npc concentration [2]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSBreachEliteFallenLunarisMonsterChaosSpark
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 10 秒
    造成 363.9 - 545.9 物理伤害
    造成 363.9 - 545.9 混沌伤害
    额外发射 5 个投射物
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster breaks brequel npc concentration [1]
    monster projectile variation [269]
    projectile ballistic angle from reference event [1]
    projectile spread radius [12]
    projectile uses contact position [1]
    CGBreachEliteFallenLunarisMonsterChaosQuicksand
    范围, 可触发
    每秒造成 9.3 基础混沌伤害
    基础持续时间为 7.5
    active skill area of effect radius +% final [-10]
    ground quicksand art variation [13]
    SGLBreachEliteFallenLunarisMonsterChaosQuicksand
    法术, 伤害, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 10 秒
    造成 363.9 - 545.9 物理伤害
    造成 363.9 - 545.9 混沌伤害
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster breaks brequel npc concentration [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachEliteFallenLunarisMonster"] = {
        name = "It That Hates",
        life = 2.04,
        energyShield = 0.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboBrequel",
            "MPSBreachEliteFallenLunarisMonsterChaosSpark",
            "CGBreachEliteFallenLunarisMonsterChaosQuicksand",
            "SGLBreachEliteFallenLunarisMonsterChaosQuicksand",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboBrequel"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_breaks_brequel_npc_concentration",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBreachEliteFallenLunarisMonsterChaosSpark"] = {
        name = "MPSBreachEliteFallenLunarisMonsterChaosSpark",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "monster_breaks_brequel_npc_concentration",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 269, 5, 12, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGBreachEliteFallenLunarisMonsterChaosQuicksand"] = {
        name = "CGBreachEliteFallenLunarisMonsterChaosQuicksand",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_quicksand_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 7500, 13, -10, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SGLBreachEliteFallenLunarisMonsterChaosQuicksand"] = {
        name = "SGLBreachEliteFallenLunarisMonsterChaosQuicksand",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    It That Hates
    恶魔
    幽魂Y
    标签breach_commander, brequel_monster, 施法, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood
    生命
    204%
    生命转为护盾
    8%
    异常状态临界值
    204%
    抗性
    0 40 0 0
    伤害
    170%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    7 ~ 12
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    170%
    Model Size
    120%
    类型
    BreachEliteFallenLunarisMonster
    Metadata
    BreachEliteFallenLunarisMonsterSpectre
    等级
    68
    生命
    12,074
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    1,000
    伤害
    635
    法术伤害
    635
    命中
    580
    攻击间隔
    1.5
    经验值
    17,434
    召唤物生命
    2,619
    Minion Energy Shield
    217
    召唤物伤害
    507
    异常状态临界值
    13,124
    冰缓
    41
    Shock
    41
    Brittle
    235
    Scorch
    41
    Sap
    115
    MeleeAtAnimationSpeedComboBrequel
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 508–762
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    monster breaks brequel npc concentration [2]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSBreachEliteFallenLunarisMonsterChaosSpark
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 10 秒
    造成 175.6 - 263.5 物理伤害
    造成 175.6 - 263.5 混沌伤害
    额外发射 5 个投射物
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster breaks brequel npc concentration [1]
    monster projectile variation [269]
    projectile ballistic angle from reference event [1]
    projectile spread radius [12]
    projectile uses contact position [1]
    CGBreachEliteFallenLunarisMonsterChaosQuicksand
    范围, 可触发
    每秒造成 7.8 基础混沌伤害
    基础持续时间为 7.5
    active skill area of effect radius +% final [-10]
    ground quicksand art variation [13]
    SGLBreachEliteFallenLunarisMonsterChaosQuicksand
    法术, 伤害, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 10 秒
    造成 175.6 - 263.5 物理伤害
    造成 175.6 - 263.5 混沌伤害
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster breaks brequel npc concentration [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachEliteFallenLunarisMonsterSpectre"] = {
        name = "It That Hates",
        life = 2.04,
        energyShield = 0.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboBrequel",
            "MPSBreachEliteFallenLunarisMonsterChaosSpark",
            "CGBreachEliteFallenLunarisMonsterChaosQuicksand",
            "SGLBreachEliteFallenLunarisMonsterChaosQuicksand",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboBrequel"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_breaks_brequel_npc_concentration",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBreachEliteFallenLunarisMonsterChaosSpark"] = {
        name = "MPSBreachEliteFallenLunarisMonsterChaosSpark",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "monster_breaks_brequel_npc_concentration",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 269, 5, 12, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGBreachEliteFallenLunarisMonsterChaosQuicksand"] = {
        name = "CGBreachEliteFallenLunarisMonsterChaosQuicksand",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_quicksand_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 7500, 13, -10, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SGLBreachEliteFallenLunarisMonsterChaosQuicksand"] = {
        name = "SGLBreachEliteFallenLunarisMonsterChaosQuicksand",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
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