月卫魔导士
幽魂 | Y |
---|---|
地区 | 月影广场, 月影神殿 1 层, 月影神殿 2 层, 永恒的实验室, 九头蛇巢穴, 卡兰德之湖 |
标签 | 施法, cold_affinity, hard_armour, has_wand, human, humanoid, medium_height, medium_movement, military, not_dex, physical_affinity, ranged, red_blood |
Packs |
生命
90%
生命转为护盾
50%
护甲
+25%
异常状态临界值
90%
抗性
0 75 0 0
伤害
79%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
1.305 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
AxisCasterLunaris
Metadata
AxisCasterLunaris
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
83
生命
28,815
护甲
115,596
闪避值
7,860
能量护盾
7,660
伤害
711
法术伤害
711
命中
518
攻击间隔
1.305
经验值
13,132
异常状态临界值
28,815
冰缓
91
Shock
91
Brittle
515
Scorch
91
Sap
252
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 569–854
暴击几率: 5%
攻击间隔: 1.305 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisCasterGlacialCascade
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 物理, 可齐射, 范围法术
冰川之刺
暴击几率: 6%
伤害效用: 80%
施放间隔: 1 秒
从地面的一系列爆发中冒出冰结之刺,每一次都对该区域内的敌人造成伤害。
造成 103.7 - 159.5 物理伤害
造成 191.4 - 291.1 冰霜伤害
导致 +6 次爆发
active skill area of effect radius +% final [-34]
is area damage [1]
造成 191.4 - 291.1 冰霜伤害
导致 +6 次爆发
active skill area of effect radius +% final [-34]
is area damage [1]
MonsterColdThorns
法术, 增益, 持续时间, 闪电, 可触发
施放间隔: 1 秒
冷却时间: 3.5 秒
基础持续时间为 3.5 秒
maximum cold damage to return when hit [627.9]
minimum cold damage to return when hit [418.6]
maximum cold damage to return when hit [627.9]
minimum cold damage to return when hit [418.6]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Wand" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_misc_beam = "HarbingerShock" preload_misc_animated = "RepeatedPulseLightning" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/lightning_sheild/lightning_sheild_mid.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/act3/lightning_sheild/lightning_sheild_epk.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisCasterLunaris"] = { name = "Lunarsworn Wintermage", life = 0.9, energyShield = 0.5, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 0.79, damageSpread = 0.2, attackTime = 1.305, attackRange = 40, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "MonsterColdThorns", "AxisCasterGlacialCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterColdThorns"] = { name = "MonsterColdThorns", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Lightning] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3500, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisCasterGlacialCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 6, -34, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, }, [2] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 6, -34, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, }
20% 法术伤害格挡几率
被格挡的击中对你造成 10% 伤害
Id | MonsterSpellBlock25Bypass30___ |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
月卫魔导士
Lunarsworn Wintermage
幽魂 | Y |
---|---|
地区 | 暮光古庙 |
标签 | 施法, cold_affinity, hard_armour, has_wand, human, humanoid, medium_height, medium_movement, military, not_dex, physical_affinity, ranged, red_blood |
Packs |
生命
90%
生命转为护盾
50%
护甲
+25%
异常状态临界值
90%
抗性
0 75 0 0
伤害
79%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
1.305 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
AxisCasterLunaris
Metadata
AxisCasterLunarisSchism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
71
生命
7,904
护甲
45,591
闪避值
5,260
能量护盾
3,690
伤害
353
法术伤害
353
命中
326
攻击间隔
1.305
经验值
10,949
异常状态临界值
7,904
冰缓
25
Shock
25
Brittle
141
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 283–424
暴击几率: 5%
攻击间隔: 1.305 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisCasterGlacialCascade
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 物理, 可齐射, 范围法术
冰川之刺
暴击几率: 6%
伤害效用: 80%
施放间隔: 1 秒
从地面的一系列爆发中冒出冰结之刺,每一次都对该区域内的敌人造成伤害。
造成 77.09 - 118.6 物理伤害
造成 142.3 - 216.4 冰霜伤害
导致 +6 次爆发
active skill area of effect radius +% final [-34]
is area damage [1]
造成 142.3 - 216.4 冰霜伤害
导致 +6 次爆发
active skill area of effect radius +% final [-34]
is area damage [1]
MonsterColdThorns
法术, 增益, 持续时间, 闪电, 可触发
施放间隔: 1 秒
冷却时间: 3.5 秒
基础持续时间为 3.5 秒
maximum cold damage to return when hit [420.4]
minimum cold damage to return when hit [280.2]
maximum cold damage to return when hit [420.4]
minimum cold damage to return when hit [280.2]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Wand" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_misc_beam = "HarbingerShock" preload_misc_animated = "RepeatedPulseLightning" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/lightning_sheild/lightning_sheild_mid.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/act3/lightning_sheild/lightning_sheild_epk.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisCasterLunarisSchism"] = { name = "Lunarsworn Wintermage", life = 0.9, energyShield = 0.5, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 0.79, damageSpread = 0.2, attackTime = 1.305, attackRange = 40, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "MonsterColdThorns", "AxisCasterGlacialCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterColdThorns"] = { name = "MonsterColdThorns", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Lightning] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3500, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisCasterGlacialCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 6, -34, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, }, [2] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 6, -34, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, }
20% 法术伤害格挡几率
被格挡的击中对你造成 10% 伤害
Id | MonsterSpellBlock25Bypass30___ |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
月卫魔导士
Lunarsworn Wintermage
幽魂 | Y |
---|---|
地区 | 港湾大桥 |
标签 | 施法, cold_affinity, hard_armour, has_wand, human, humanoid, medium_height, medium_movement, military, not_dex, physical_affinity, ranged, red_blood |
Packs |
生命
90%
生命转为护盾
50%
护甲
+25%
异常状态临界值
90%
抗性
0 75 0 0
伤害
79%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
1.305 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
AxisCasterLunaris
Metadata
AxisCasterLunarisNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
60
生命
3,328
护甲
18,973
闪避值
3,556
能量护盾
1,849
伤害
196
法术伤害
196
命中
211
攻击间隔
1.305
经验值
8,265
异常状态临界值
3,328
冰缓
11
Shock
11
Brittle
60
Scorch
11
Sap
29
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 157–235
暴击几率: 5%
攻击间隔: 1.305 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisCasterGlacialCascade
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 物理, 可齐射, 范围法术
冰川之刺
暴击几率: 6%
伤害效用: 80%
施放间隔: 1 秒
从地面的一系列爆发中冒出冰结之刺,每一次都对该区域内的敌人造成伤害。
造成 58.75 - 90.39 物理伤害
造成 108.5 - 165 冰霜伤害
导致 +6 次爆发
active skill area of effect radius +% final [-34]
is area damage [1]
造成 108.5 - 165 冰霜伤害
导致 +6 次爆发
active skill area of effect radius +% final [-34]
is area damage [1]
MonsterColdThorns
法术, 增益, 持续时间, 闪电, 可触发
施放间隔: 1 秒
冷却时间: 3.5 秒
基础持续时间为 3.5 秒
maximum cold damage to return when hit [291]
minimum cold damage to return when hit [194]
maximum cold damage to return when hit [291]
minimum cold damage to return when hit [194]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Wand" } Positioned { team = 127 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisCasterLunarisNewTeam"] = { name = "Lunarsworn Wintermage", life = 0.9, energyShield = 0.5, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 0.79, damageSpread = 0.2, attackTime = 1.305, attackRange = 40, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "MonsterColdThorns", "AxisCasterGlacialCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterColdThorns"] = { name = "MonsterColdThorns", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Lightning] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3500, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisCasterGlacialCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 6, -34, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, }, [2] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 6, -34, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, }
20% 法术伤害格挡几率
被格挡的击中对你造成 10% 伤害
Id | MonsterSpellBlock25Bypass30___ |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.