暴虐之眼
野兽
攻击速度加快 40%
100% 的物理伤害转换为火焰伤害
必定点燃
死亡时产生燃烧地面
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
100% 的物理伤害转换为火焰伤害
必定点燃
死亡时产生燃烧地面
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
Menacing Vision
幽魂 | N |
---|---|
标签 | animal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
生命
162%
闪避值
+10%
异常状态临界值
162%
抗性
85 0 0 0
伤害
198%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.5 秒
伤害分布
±20%
经验值
180%
Model Size
130%
类型
LionBoss
Metadata
LionBossSpectralMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
10,422
护甲
28,790
闪避值
5,213
能量护盾
0
伤害
740
法术伤害
740
命中
290
攻击间隔
1.5
经验值
18,459
异常状态临界值
10,422
冰缓
33
Shock
33
Brittle
186
Scorch
33
Sap
91
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 592–888
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Lion/LionBossSpectralMinion"] = { name = "Menacing Vision", life = 1.62, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.98, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
攻击速度加快 40%
Id | MonsterImplicitFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
100% 的物理伤害转换为火焰伤害
Id | MonsterConvertToFireDamageBurningMenace |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
必定点燃
Id | MonsterChanceToIgniteBurningMenace |
---|---|
Family | MonsterChanceToIgnite |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire ailment |
死亡时产生燃烧地面
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
Id | MonsterGroundFireOnDeathBurningMenace |
---|---|
Family | MonsterEffectOnDeath |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental_damage damage elemental fire |