暴虐之眼
野兽
攻击速度加快 40%
100% 的物理伤害转换为火焰伤害
必定点燃
死亡时产生燃烧地面
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
Menacing Vision
幽魂N
标签animal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood
生命
162%
护甲
+10%
闪避值
+10%
异常状态临界值
162%
抗性
85 0 0 0
伤害
198%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.5 秒
伤害分布
±20%
经验值
180%
Model Size
130%
类型
LionBoss
Metadata
LionBossSpectralMinion
等级
68
生命
10,422
护甲
31,669
闪避值
5,213
能量护盾
0
伤害
740
法术伤害
740
命中
290
攻击间隔
1.5
经验值
18,459
异常状态临界值
10,422
冰缓
33
Shock
33
Brittle
186
Scorch
33
Sap
91
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 592–888
攻击暴击率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Lion/LionBossSpectralMinion"] = {
    name = "Menacing Vision",
    life = 1.62,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.98,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
攻击速度加快 40%
IdMonsterImplicitFastAttack1
FamilyIncreasedAttackSpeed
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • attack speed +% Min: 40 Max: 40 全域
  • Craft Tagsattack speed
    100% 的物理伤害转换为火焰伤害
    IdMonsterConvertToFireDamageBurningMenace
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    必定点燃
    IdMonsterChanceToIgniteBurningMenace
    FamilyMonsterChanceToIgnite
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base chance to ignite % Min: 100 Max: 100 全域
  • Craft Tagselemental fire ailment
    死亡时产生燃烧地面
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    IdMonsterGroundFireOnDeathBurningMenace
    FamilyMonsterEffectOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 12000 Max: 12000 全域
  • monster ground fire on death base area of effect radius Min: 32 Max: 32 全域
  • monster ground fire on death % max damage to deal per minute Min: 1000 Max: 1000 全域
  • Craft Tagselemental_damage damage elemental fire
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.