Bedrohliche Vision
Bestie
40% erhöhte Angriffsgeschwindigkeit
100% des physischen Schadens werden in Feuerschaden umgewandelt
Entzündet immer
Hinterlässt brennenden Boden bei Tod
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
Menacing Vision
SpectreN
Tagsanimal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood
Leben
162%
Rüstung
+10%
Ausweichen
+10%
Ailment Threshold
162%
Widerstand
85 0 0 0
Damage
198%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
180%
Model Size
130%
Type
LionBoss
Metadata
LionBossSpectralMinion
Stufe
68
Leben
10,422
Rüstung
31,669
Ausweichen
5,213
Energieschild
0
Damage
740
Zauberschaden
740
Genauigkeit
290
Attack Time
1.5
Erfahrung
18,459
Ailment Threshold
10,422
Chill
33
Shock
33
Brittle
186
Scorch
33
Sap
91
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 592–888
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Lion/LionBossSpectralMinion"] = {
    name = "Menacing Vision",
    life = 1.62,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.98,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
40% erhöhte Angriffsgeschwindigkeit
IdMonsterImplicitFastAttack1
FamilyIncreasedAttackSpeed
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • attack speed +% Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    100% des physischen Schadens werden in Feuerschaden umgewandelt
    IdMonsterConvertToFireDamageBurningMenace
    FamilyFireDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Entzündet immer
    IdMonsterChanceToIgniteBurningMenace
    FamilyMonsterChanceToIgnite
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base chance to ignite % Min: 100 Max: 100 Global
  • Craft Tagselemental fire ailment
    Hinterlässt brennenden Boden bei Tod
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    IdMonsterGroundFireOnDeathBurningMenace
    FamilyMonsterEffectOnDeath
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 12000 Max: 12000 Global
  • monster ground fire on death base area of effect radius Min: 32 Max: 32 Global
  • monster ground fire on death % max damage to deal per minute Min: 1000 Max: 1000 Global
  • Craft Tagselemental_damage damage elemental fire
    Edit

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