阴暗恐喙鸟
野兽
属类:
组别:
科目: 沙漠
Murk Runner
幽魂Y
地区魅影船墓, 永恒的实验室
标签animal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, light_armour, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • 永恒的实验室: 阴暗恐喙鸟
  • WorldAreas#1350: 阴暗恐喙鸟
  • 恐喙鸟母, 阴暗恐喙鸟
  • 生命
    128%
    护甲
    +20%
    异常状态临界值
    128%
    抗性
    0 40 0 0
    伤害
    160%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 15
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    160%
    Model Size
    130%
    类型
    BigRhoa
    Metadata
    RhoaBigPale
    等级
    68
    生命
    8,235
    护甲
    34,548
    闪避值
    4,739
    能量护盾
    0
    伤害
    598
    法术伤害
    598
    命中
    290
    攻击间隔
    1.395
    经验值
    16,408
    异常状态临界值
    8,235
    冰缓
    26
    Shock
    26
    Brittle
    147
    Scorch
    26
    Sap
    72
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击间隔: 1.395 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RhoaShieldCharge
    攻击, 近战, 近战单一目标, 位移, 快行
    重盾冲锋
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击间隔: 1.395 秒
    冷却时间: 3 秒
    向一个目标冲锋, 使用盾牌对其猛击的同时也用近战武器顺手补刀. 此攻击将会击退目标并将其击晕, 在路径上的敌人将会被推向两旁. 伤害与击晕几率将视冲锋距离而定.
    无法造成暴击
    到达最大冲锋距离时,敌人晕眩时间延长 50%
    到达最大冲锋距离时,击中伤害总增 40%
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge end slide distance [41]
    shield charge extra distance [30]
    RhoaShieldChargeTaunt
    攻击, 近战, 近战单一目标, 位移, 快行
    重盾冲锋
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击间隔: 1.395 秒
    冷却时间: 3 秒
    向一个目标冲锋, 使用盾牌对其猛击的同时也用近战武器顺手补刀. 此攻击将会击退目标并将其击晕, 在路径上的敌人将会被推向两旁. 伤害与击晕几率将视冲锋距离而定.
    无法造成暴击
    到达最大冲锋距离时,敌人晕眩时间延长 50%
    到达最大冲锋距离时,击中伤害总增 50%
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge end slide distance [41]
    shield charge extra distance [30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }
    
    StateMachine {}
    
    BaseEvents {}
    
    Monster
    {
    	flip_enabled = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Rhoas/RhoaBigPale"] = {
        name = "Murk Runner",
        life = 1.28,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "RhoaShieldCharge",
            "RhoaShieldChargeTaunt",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RhoaShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_damage_+%_maximum",
            "shield_charge_continue_past_target",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_extra_distance",
            "shield_charge_end_slide_distance",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {100, 0, 50, 30, 41, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {80, 0, 50, 30, 41, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [3] = {70, 0, 50, 30, 41, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [4] = {60, 0, 50, 30, 41, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [5] = {50, 0, 50, 30, 41, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
            [6] = {45, 0, 50, 30, 41, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [7] = {40, 0, 50, 30, 41, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [8] = {35, 0, 50, 30, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 0, 50, 30, 41, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RhoaShieldChargeTaunt"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "shield_charge_end_slide_distance",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {0, 50, 50, 30, 41, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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