寂静之梦娜迪雅
野兽
属类: 羊人
组别: 灵长
科目: 荒野
移动速度减慢 25%
Nadia the Soothing
幽魂N
地区苍翠藏身处
标签animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height
生命
78%
闪避值
+15%
异常状态临界值
78%
抗性
40 0 0 0
伤害
78%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 7
攻击间隔
1.005 秒
伤害分布
±20%
经验值
65%
Model Size
110%
类型
BloodMonkey
Metadata
MonkeyBossSlowAura
等级
60
生命
2,884
护甲
15,178
闪避值
4,089
能量护盾
0
伤害
194
法术伤害
194
命中
211
攻击间隔
1.005
经验值
5,372
异常状态临界值
2,884
冰缓
9
Shock
9
Brittle
52
Scorch
9
Sap
25
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 155–232
暴击几率: 5%
攻击间隔: 1.005 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
	num_states = 3
	on_transition_to_2 = "InterruptActionsForDuration( 1 );" 
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Monkeys/MonkeyBossSlowAura"] = {
    name = "Nadia the Soothing",
    life = 0.78,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.78,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
移动速度减慢 25%
IdMonsterImplicitAuraSlow1
FamilyMonsterAura
Domains怪物 (3)
GenerationType传奇 (3)
Req. level4 (Effective: 3)
Stats
  • base movement velocity +% Min: -25 Max: -25 全域
  • Craft Tagsspeed
    缓速光环
    范围: 40
    周围的敌军被缓速
    增益效果使移动速度减慢 25%
    Slow Aura
    寂静之梦娜迪雅
    野兽
    移动速度减慢 25%
    Nadia the Soothing
    幽魂N
    标签animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height
    生命
    65%
    闪避值
    +15%
    异常状态临界值
    65%
    抗性
    85 0 0 0
    伤害
    78%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 7
    攻击间隔
    1.005 秒
    伤害分布
    ±20%
    经验值
    65%
    Model Size
    105%
    类型
    BloodMonkeyBossEndlessLedge
    Metadata
    MonkeyBossSlowAuraEndlessLedge
    等级
    68
    生命
    4,182
    护甲
    28,790
    闪避值
    5,450
    能量护盾
    0
    伤害
    291
    法术伤害
    291
    命中
    290
    攻击间隔
    1.005
    经验值
    6,666
    异常状态临界值
    4,182
    冰缓
    13
    Shock
    13
    Brittle
    75
    Scorch
    13
    Sap
    37
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 233–350
    暴击几率: 5%
    攻击间隔: 1.005 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	num_states = 3
    	on_transition_to_2 = "InterruptActionsForDuration( 1 );" 
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/MonkeyBossSlowAuraEndlessLedge"] = {
        name = "Nadia the Soothing",
        life = 0.65,
        fireResist = 85,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.78,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    移动速度减慢 25%
    IdMonsterImplicitAuraSlow1
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level4 (Effective: 3)
    Stats
  • base movement velocity +% Min: -25 Max: -25 全域
  • Craft Tagsspeed
    缓速光环
    范围: 40
    周围的敌军被缓速
    增益效果使移动速度减慢 25%
    Slow Aura
    Edit

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