无名伏击者
野兽
Nameless Stalker
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueAzmeri/CaveDwellerSpectre |
标签 | animal_claw_weapon, azmeri_nameless_monster, beast, 施法, flesh_armour, has_one_hand_sword, has_one_handed_melee, lightning_affinity, mammal_beast, medium_movement, melee, not_int, red_blood, small_height |
Packs |
生命
143%
护甲
+25%
闪避值
+25%
异常状态临界值
143%
抗性
0 75 0 0
伤害
143%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
2 ~ 8
攻击间隔
1.005 秒
伤害分布
±20%
经验值
110%
Model Size
100%
类型
CaveDwellerAzmeri
Metadata
CaveDweller
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,200
护甲
35,988
闪避值
5,924
能量护盾
0
伤害
534
法术伤害
534
命中
290
攻击间隔
1.005
经验值
11,281
异常状态临界值
9,200
冰缓
29
Shock
29
Brittle
165
Scorch
29
Sap
80
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.005 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTAzmeriCaveDwellerDash
法术, 位移
施放间隔: 1 秒
冷却时间: 7.5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
spell maximum action distance +% [-60]
walk emerge extra distance [-4]
leap slam minimum distance [20]
spell maximum action distance +% [-60]
walk emerge extra distance [-4]
GAAzmeriCaveDwellerDash
可触发, 攻击
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.005 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/CaveDweller"] = { name = "Nameless Stalker", life = 1.43, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.005, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "GAAzmeriCaveDwellerDash", "DTTAzmeriCaveDwellerDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriCaveDwellerDash"] = { name = "GAAzmeriCaveDwellerDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAzmeriCaveDwellerDash"] = { name = "DTTAzmeriCaveDwellerDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, -60, -4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
无名伏击者
野兽
Nameless Stalker
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueAzmeri/CaveDwellerSpectre |
标签 | animal_claw_weapon, azmeri_nameless_monster, beast, 施法, flesh_armour, has_one_hand_sword, has_one_handed_melee, lightning_affinity, mammal_beast, medium_movement, melee, not_int, red_blood, small_height |
Packs |
生命
143%
护甲
+25%
闪避值
+25%
异常状态临界值
143%
抗性
0 75 0 0
伤害
143%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
2 ~ 8
攻击间隔
1.005 秒
伤害分布
±20%
经验值
110%
Model Size
100%
类型
CaveDwellerAzmeri
Metadata
CaveDwellerStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,200
护甲
35,988
闪避值
5,924
能量护盾
0
伤害
534
法术伤害
534
命中
290
攻击间隔
1.005
经验值
11,281
异常状态临界值
9,200
冰缓
29
Shock
29
Brittle
165
Scorch
29
Sap
80
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.005 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTAzmeriCaveDwellerDash
法术, 位移
施放间隔: 1 秒
冷却时间: 7.5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
spell maximum action distance +% [-60]
walk emerge extra distance [-4]
leap slam minimum distance [20]
spell maximum action distance +% [-60]
walk emerge extra distance [-4]
GAAzmeriCaveDwellerDash
可触发, 攻击
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.005 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/CaveDwellerStandalone_"] = { name = "Nameless Stalker", life = 1.43, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.005, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "GAAzmeriCaveDwellerDash", "DTTAzmeriCaveDwellerDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriCaveDwellerDash"] = { name = "GAAzmeriCaveDwellerDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAzmeriCaveDwellerDash"] = { name = "DTTAzmeriCaveDwellerDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, -60, -4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
无名伏击者
野兽
Nameless Stalker
幽魂 | Y |
---|---|
标签 | animal_claw_weapon, azmeri_nameless_monster, beast, 施法, flesh_armour, has_one_hand_sword, has_one_handed_melee, lightning_affinity, mammal_beast, medium_movement, melee, not_int, red_blood, small_height |
生命
143%
护甲
+25%
闪避值
+25%
异常状态临界值
143%
抗性
0 75 0 0
伤害
143%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
2 ~ 8
攻击间隔
1.005 秒
伤害分布
±20%
经验值
110%
Model Size
100%
类型
CaveDwellerAzmeri
Metadata
CaveDwellerSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,200
护甲
35,988
闪避值
5,924
能量护盾
0
伤害
534
法术伤害
534
命中
290
攻击间隔
1.005
经验值
11,281
异常状态临界值
9,200
冰缓
29
Shock
29
Brittle
165
Scorch
29
Sap
80
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.005 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTAzmeriCaveDwellerDash
法术, 位移
施放间隔: 1 秒
冷却时间: 7.5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
spell maximum action distance +% [-60]
walk emerge extra distance [-4]
leap slam minimum distance [20]
spell maximum action distance +% [-60]
walk emerge extra distance [-4]
GAAzmeriCaveDwellerDash
可触发, 攻击
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.005 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/CaveDwellerSpectre"] = { name = "Nameless Stalker", life = 1.43, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.005, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "GAAzmeriCaveDwellerDash", "DTTAzmeriCaveDwellerDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriCaveDwellerDash"] = { name = "GAAzmeriCaveDwellerDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAzmeriCaveDwellerDash"] = { name = "DTTAzmeriCaveDwellerDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, -60, -4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
无名伏击者
野兽
Nameless Stalker
幽魂 | Y |
---|---|
标签 | animal_claw_weapon, beast, 施法, flesh_armour, has_one_hand_sword, has_one_handed_melee, lightning_affinity, mammal_beast, medium_movement, melee, not_int, red_blood, small_height |
生命
228%
护甲
+25%
闪避值
+25%
异常状态临界值
228%
抗性
0 75 0 0
伤害
228%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
2 ~ 8
攻击间隔
1.005 秒
伤害分布
±20%
经验值
175%
Model Size
100%
类型
CaveDwellerAzmeriBestiary
Metadata
CaveDwellerBestiary
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
14,668
护甲
35,988
闪避值
5,924
能量护盾
0
伤害
852
法术伤害
852
命中
290
攻击间隔
1.005
经验值
17,946
异常状态临界值
14,668
冰缓
46
Shock
46
Brittle
262
Scorch
46
Sap
128
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 681–1022
暴击几率: 5%
攻击间隔: 1.005 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTAzmeriCaveDwellerDash
法术, 位移
施放间隔: 1 秒
冷却时间: 7.5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
spell maximum action distance +% [-60]
walk emerge extra distance [-4]
leap slam minimum distance [20]
spell maximum action distance +% [-60]
walk emerge extra distance [-4]
GAAzmeriCaveDwellerDash
可触发, 攻击
基本伤害: 681–1022
暴击几率: 5%
攻击间隔: 1.005 秒
EASHarvestEmerge
法术
施放间隔: 1 秒
WalkEmergeBestiaryHellion
walk emerge distance [450]
Object Type
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/CaveDwellerBestiary"] = { name = "Nameless Stalker", life = 2.28, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 2.28, damageSpread = 0.2, attackTime = 1.005, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "GAAzmeriCaveDwellerDash", "EASHarvestEmerge", "WalkEmergeBestiaryHellion", "DTTAzmeriCaveDwellerDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriCaveDwellerDash"] = { name = "GAAzmeriCaveDwellerDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBestiaryHellion"] = { name = "WalkEmergeBestiaryHellion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {450, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAzmeriCaveDwellerDash"] = { name = "DTTAzmeriCaveDwellerDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, -60, -4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }