无名伏击者
野兽
Nameless Stalker
幽魂Y
幽魂 取代Metadata/Monsters/LeagueAzmeri/CaveDwellerSpectre
标签animal_claw_weapon, azmeri_nameless_monster, beast, 施法, flesh_armour, has_one_hand_sword, has_one_handed_melee, lightning_affinity, mammal_beast, medium_movement, melee, not_int, red_blood, small_height
Packs
  • 无名伏击者
  • 无名之物, 无名伏击者
  • 生命
    143%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    143%
    抗性
    0 75 0 0
    伤害
    143%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    2 ~ 8
    攻击间隔
    1.005 秒
    伤害分布
    ±20%
    经验值
    110%
    Model Size
    100%
    类型
    CaveDwellerAzmeri
    Metadata
    CaveDweller
    等级
    68
    生命
    9,200
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    0
    伤害
    534
    法术伤害
    534
    命中
    290
    攻击间隔
    1.005
    经验值
    11,281
    异常状态临界值
    9,200
    冰缓
    29
    Shock
    29
    Brittle
    165
    Scorch
    29
    Sap
    80
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 427–641
    暴击几率: 5%
    攻击间隔: 1.005 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTAzmeriCaveDwellerDash
    法术, 位移
    施放间隔: 1 秒
    冷却时间: 7.5 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    spell maximum action distance +% [-60]
    walk emerge extra distance [-4]
    GAAzmeriCaveDwellerDash
    可触发, 攻击
    基本伤害: 427–641
    暴击几率: 5%
    攻击间隔: 1.005 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/CaveDweller"] = {
        name = "Nameless Stalker",
        life = 1.43,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAzmeriCaveDwellerDash",
            "DTTAzmeriCaveDwellerDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriCaveDwellerDash"] = {
        name = "GAAzmeriCaveDwellerDash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAzmeriCaveDwellerDash"] = {
        name = "DTTAzmeriCaveDwellerDash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, -60, -4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    无名伏击者
    野兽
    Nameless Stalker
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueAzmeri/CaveDwellerSpectre
    标签animal_claw_weapon, azmeri_nameless_monster, beast, 施法, flesh_armour, has_one_hand_sword, has_one_handed_melee, lightning_affinity, mammal_beast, medium_movement, melee, not_int, red_blood, small_height
    Packs
  • 无名之物, 无名伏击者
  • 生命
    143%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    143%
    抗性
    0 75 0 0
    伤害
    143%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    2 ~ 8
    攻击间隔
    1.005 秒
    伤害分布
    ±20%
    经验值
    110%
    Model Size
    100%
    类型
    CaveDwellerAzmeri
    Metadata
    CaveDwellerStandalone_
    等级
    68
    生命
    9,200
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    0
    伤害
    534
    法术伤害
    534
    命中
    290
    攻击间隔
    1.005
    经验值
    11,281
    异常状态临界值
    9,200
    冰缓
    29
    Shock
    29
    Brittle
    165
    Scorch
    29
    Sap
    80
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 427–641
    暴击几率: 5%
    攻击间隔: 1.005 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTAzmeriCaveDwellerDash
    法术, 位移
    施放间隔: 1 秒
    冷却时间: 7.5 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    spell maximum action distance +% [-60]
    walk emerge extra distance [-4]
    GAAzmeriCaveDwellerDash
    可触发, 攻击
    基本伤害: 427–641
    暴击几率: 5%
    攻击间隔: 1.005 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/CaveDwellerStandalone_"] = {
        name = "Nameless Stalker",
        life = 1.43,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAzmeriCaveDwellerDash",
            "DTTAzmeriCaveDwellerDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriCaveDwellerDash"] = {
        name = "GAAzmeriCaveDwellerDash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAzmeriCaveDwellerDash"] = {
        name = "DTTAzmeriCaveDwellerDash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, -60, -4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    无名伏击者
    野兽
    Nameless Stalker
    幽魂Y
    标签animal_claw_weapon, azmeri_nameless_monster, beast, 施法, flesh_armour, has_one_hand_sword, has_one_handed_melee, lightning_affinity, mammal_beast, medium_movement, melee, not_int, red_blood, small_height
    生命
    143%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    143%
    抗性
    0 75 0 0
    伤害
    143%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    2 ~ 8
    攻击间隔
    1.005 秒
    伤害分布
    ±20%
    经验值
    110%
    Model Size
    100%
    类型
    CaveDwellerAzmeri
    Metadata
    CaveDwellerSpectre
    等级
    68
    生命
    9,200
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    0
    伤害
    534
    法术伤害
    534
    命中
    290
    攻击间隔
    1.005
    经验值
    11,281
    异常状态临界值
    9,200
    冰缓
    29
    Shock
    29
    Brittle
    165
    Scorch
    29
    Sap
    80
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 427–641
    暴击几率: 5%
    攻击间隔: 1.005 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTAzmeriCaveDwellerDash
    法术, 位移
    施放间隔: 1 秒
    冷却时间: 7.5 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    spell maximum action distance +% [-60]
    walk emerge extra distance [-4]
    GAAzmeriCaveDwellerDash
    可触发, 攻击
    基本伤害: 427–641
    暴击几率: 5%
    攻击间隔: 1.005 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/CaveDwellerSpectre"] = {
        name = "Nameless Stalker",
        life = 1.43,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAzmeriCaveDwellerDash",
            "DTTAzmeriCaveDwellerDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriCaveDwellerDash"] = {
        name = "GAAzmeriCaveDwellerDash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAzmeriCaveDwellerDash"] = {
        name = "DTTAzmeriCaveDwellerDash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, -60, -4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    无名伏击者
    野兽
    Nameless Stalker
    幽魂Y
    标签animal_claw_weapon, beast, 施法, flesh_armour, has_one_hand_sword, has_one_handed_melee, lightning_affinity, mammal_beast, medium_movement, melee, not_int, red_blood, small_height
    生命
    228%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    228%
    抗性
    0 75 0 0
    伤害
    228%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    2 ~ 8
    攻击间隔
    1.005 秒
    伤害分布
    ±20%
    经验值
    175%
    Model Size
    100%
    类型
    CaveDwellerAzmeriBestiary
    Metadata
    CaveDwellerBestiary
    等级
    68
    生命
    14,668
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    0
    伤害
    852
    法术伤害
    852
    命中
    290
    攻击间隔
    1.005
    经验值
    17,946
    异常状态临界值
    14,668
    冰缓
    46
    Shock
    46
    Brittle
    262
    Scorch
    46
    Sap
    128
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 681–1022
    暴击几率: 5%
    攻击间隔: 1.005 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTAzmeriCaveDwellerDash
    法术, 位移
    施放间隔: 1 秒
    冷却时间: 7.5 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    spell maximum action distance +% [-60]
    walk emerge extra distance [-4]
    GAAzmeriCaveDwellerDash
    可触发, 攻击
    基本伤害: 681–1022
    暴击几率: 5%
    攻击间隔: 1.005 秒
    EASHarvestEmerge
    法术
    施放间隔: 1 秒
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/CaveDwellerBestiary"] = {
        name = "Nameless Stalker",
        life = 2.28,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.28,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAzmeriCaveDwellerDash",
            "EASHarvestEmerge",
            "WalkEmergeBestiaryHellion",
            "DTTAzmeriCaveDwellerDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriCaveDwellerDash"] = {
        name = "GAAzmeriCaveDwellerDash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAzmeriCaveDwellerDash"] = {
        name = "DTTAzmeriCaveDwellerDash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, -60, -4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }