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Orvil of the Black Scythes
亡灵
IconEnemyResistanceFireStrong
{{符文}}
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
stance movement speed +% final [318]
移除所有能量护盾
monster gain base ward equal to total maximum life % [20]
global maim on hit [1]
幽魂
标签flesh_armour, is_runic_monster, is_unarmed, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, undead, very_slow_movement, ward_armour
生命
270%
生命转为保护
20%
闪避值
+50%
异常状态临界值
270%
抗性
IconEnemyResistanceFireStrong75% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
伤害
240%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 12
攻击间隔
0 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
ExpeditionScytheHandLieutenant
Metadata
ExpeditionScytheHandLieutenant
等级
68
生命
17,370
护甲
28,790
闪避值
7,109
伤害
897
法术伤害
897
命中
580
攻击间隔
0
经验值
15,383
召唤物生命
3,768
召唤物伤害
716
异常状态临界值
17,370
冰缓
55
Shock
55
Brittle
311
Scorch
55
Sap
152
Phys Convert Ele
240%
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 717—1076
暴击几率: 5%
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
DTTExpeditionScytheHandLieutenant
法术, 位移
施放间隔: 2 秒
冷却时间: 5 秒
leap slam minimum distance [40]
walk emerge extra distance [-9]
ExpeditionScytheHandDoubleStrikeLieutenant
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 717—1076
暴击几率: 5%
攻击伤害: 60%
攻击伤害: 80%
对你的敌人无情痛击。
攻击伤害总降 20%
action attack or cast time uses animation length [1]
iconbasicattack
GAExpeditionScytheRightLieutenant
可触发, 攻击
基本伤害: 717—1076
暴击几率: 5%
攻击伤害: 65%
攻击伤害总降 35%
is area damage [1]
GAExpeditionScytheLeftLieutenant
可触发, 攻击
基本伤害: 717—1076
暴击几率: 5%
攻击伤害: 65%
攻击伤害总降 35%
is area damage [1]
GAExpeditionScytheDTTLieutenant
攻击, 可触发, 引导
基本伤害: 717—1076
暴击几率: 5%
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/ScytheHand/ExpeditionScytheHandLieutenant"] = {
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Orvil of the Black Scythes",
    life = 2.7,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 0,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "ExpeditionScytheHandDoubleStrikeLieutenant",
        "GAExpeditionScytheRightLieutenant",
        "GAExpeditionScytheLeftLieutenant",
        "GAExpeditionScytheDTTLieutenant",
        "DTTExpeditionScytheHandLieutenant",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionScytheHandDoubleStrikeLieutenant"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionScytheRightLieutenant"] = {
    name = "GAExpeditionScytheRightLieutenant",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.65, critChance = -0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionScytheLeftLieutenant"] = {
    name = "GAExpeditionScytheLeftLieutenant",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.65, critChance = -0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionScytheDTTLieutenant"] = {
    name = "GAExpeditionScytheDTTLieutenant",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTExpeditionScytheHandLieutenant"] = {
    name = "DTTExpeditionScytheHandLieutenant",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
    },
    levels = {
        [1] = {-9, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
FamilyMonsterTag
Domains怪物 (3)
GenerationType传奇 (3)
Adds Tagsexpedition_monster
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
FamilyBeyondPortalChance
Domains怪物 (3)
GenerationType传奇 (3)
Stats
  • monster hellscape charge +% -35 — -35 全域
  • monster beyond portal chance +% final -35 — -35 全域
  • FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    stance movement speed +% final [318]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • stance movement speed +% final 318 — 318 全域
  • Craft Tags速度
    移除所有能量护盾
    monster gain base ward equal to total maximum life % [20]
    FamilyMonsterGainLifeAsWard
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • no energy shield 1 — 1 全域
  • monster gain base ward equal to total maximum life % 20 — 20 全域
  • global maim on hit [1]
    FamilyMonsterMaimOnHit
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • global maim on hit 1 — 1 全域 — 数值不可调整
  • Craft Tags攻击
    Edit

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