完美德鲁伊炼金师
灵柩
怪物类型: 人形
投掷毒爆灵药
药剂效果提高 200%
主人每 3 秒获得 1层生命药剂充能
药剂效果提高 200%
主人每 3 秒获得 1层生命药剂充能
右键点击该物品以产生灵柩。
Perfect Druidic Alchemist
完美德鲁伊炼金师 FlaskloverHigh /8
名字 | 显示物品素质 |
---|---|
DropLevel | 46 |
BaseType | Perfect Druidic Alchemist |
BaseType | 完美德鲁伊炼金师 |
Class | 灵柩 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/FlaskloverHigh |
Icon | Art/2DItems/Currency/Azmeri/TawhoaMedicineWomanCorpse |
Reference | Community Wiki |
完美德鲁伊炼金师
人形
你身上的药剂效果提高 200%
Perfect Druidic Alchemist
幽魂 | Y |
---|---|
标签 | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_str, physical_affinity, red_blood |
生命
175%
生命转为护盾
200%
闪避值
+25%
异常状态临界值
175%
抗性
0 0 0 75
伤害
125%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
125%
Model Size
100%
类型
AzmeriFlasklover
Metadata
FlaskloverHigh
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
11,258
护甲
28,790
闪避值
5,924
能量护盾
12,254
伤害
467
法术伤害
467
命中
290
攻击间隔
1.5
经验值
12,819
异常状态临界值
11,258
冰缓
36
Shock
36
Brittle
201
Scorch
36
Sap
98
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 374–560
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSAncestralDruidFlask
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [235]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect chaos is green [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [235]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect chaos is green [1]
GSAncestralDruidFlaskExplode
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 330.1 - 495.2 混沌伤害
击中时必定使敌人中毒
is area damage [1]
visual hit effect chaos is green [1]
击中时必定使敌人中毒
is area damage [1]
visual hit effect chaos is green [1]
EASAncestralHealTotem
法术
施放间隔: 1 秒
冷却时间: 5 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-88]
spell maximum action distance +% [-88]
EASAncestralHealAlly
法术
施放间隔: 1 秒
冷却时间: 8 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
spell maximum action distance +% [-80]
GSAncestralDruidTotemChannelHeal
法术, 可触发, 引导
施放间隔: 1 秒
冷却时间: 15 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-90]
spell maximum action distance +% [-90]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/FlaskloverHigh"] = { name = "Perfect Druidic Alchemist", life = 1.75, energyShield = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSAncestralDruidFlask", "GSAncestralDruidFlaskExplode", "GSAncestralDruidTotemChannelHeal", "EASAncestralHealTotem", "EASAncestralHealAlly", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSAncestralDruidFlask"] = { name = "MPSAncestralDruidFlask", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "visual_hit_effect_chaos_is_green", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {235, -40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAncestralDruidFlaskExplode"] = { name = "GSAncestralDruidFlaskExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chance_to_poison_on_hit_%", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAncestralDruidTotemChannelHeal"] = { name = "GSAncestralDruidTotemChannelHeal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-90, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAncestralHealTotem"] = { name = "EASAncestralHealTotem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-88, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAncestralHealAlly"] = { name = "EASAncestralHealAlly", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
你身上的药剂效果提高 200%
Id | AzmeriDruidFlaskEffect |
---|---|
Family | MonsterFlaskEffect |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.