再生魔像
构造体
Regenerative Golem
幽魂 | N |
---|---|
标签 | aura_bearer, bludgeoning_weapon, construct, fast_movement, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, medium_height, melee, mud_blood, not_int, physical_affinity, stone_armour |
生命
108%
护甲
+100%
闪避值
+40%
异常状态临界值
108%
抗性
75 0 0 0
伤害
90%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 7
攻击间隔
1.5 秒
伤害分布
±20%
经验值
90%
Model Size
110%
类型
RockGolemSummonedTalismanT2
Metadata
TalismanT2RockGolemSummoned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,948
护甲
57,580
闪避值
6,635
能量护盾
0
伤害
336
法术伤害
336
命中
290
攻击间隔
1.5
经验值
9,230
异常状态临界值
6,948
冰缓
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 269–403
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterVaalVitalityTalismanT2
法术, 增益, 范围, 图腾技能, 图腾施放单独, 持续时间, 瓦尔, 光环, 范围法术, 立即, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
瓦尔.活力
施放间隔: 0.6 秒
施放一个短暂的光环,使你与受光环影响友军获得额外的生命回复.
基础持续时间为 5 秒
施法速度总降 66%
每秒回复 8.33% 生命
active skill area of effect radius +% final [200]
base deal no damage [1]
施法速度总降 66%
每秒回复 8.33% 生命
active skill area of effect radius +% final [200]
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/RockGolem/RockGolemSummoned" Life { initial_mana_percentage = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/RockGolem/RockGolemSummoned"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/TalismanT2RockGolemSummoned"] = { name = "Regenerative Golem", life = 1.08, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Dagger", skillList = { "Melee", "MonsterVaalVitalityTalismanT2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterVaalVitalityTalismanT2"] = { name = "Vaal Vitality", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a temporary aura that grants life regeneration to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "life_regeneration_rate_per_minute_%", "base_skill_effect_duration", "active_skill_cast_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", }, levels = { [1] = {500, 5000, -66, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }