โกเลมฟื้นฟู
หุ่นกล
Regenerative Golem
SpectreN
Tagsaura_bearer, bludgeoning_weapon, construct, fast_movement, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, medium_height, melee, mud_blood, not_int, physical_affinity, stone_armour
พลังชีวิต
108%
ค่าเกราะ
+100%
การหลบหลีก
+40%
Ailment Threshold
108%
ค่าต้านทาน
75 0 0 0
Damage
90%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
90%
Model Size
110%
Type
RockGolemSummonedTalismanT2
Metadata
TalismanT2RockGolemSummoned
เลเวล
68
พลังชีวิต
6,948
ค่าเกราะ
57,580
การหลบหลีก
6,635
โล่พลังงาน
0
Damage
336
ความเสียหายเวท
336
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
9,230
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 269–403
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterVaalVitalityTalismanT2
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
วาล์ กำลังวังชา (Vaal Vitality)
เวลาร่าย: 0.6 วินาที
ร่ายออร่าชั่วคราวที่มอบการ ฟื้นฟูพลังชีวิต ให้กับคุณและเพื่อนของคุณ
ระยะเวลาพื้นฐาน 5 วินาที
ลดความเร็วในการร่าย อีก 66%
ฟื้นฟูพลังชีวิต 8.33% ต่อวินาที
active skill area of effect radius +% final [200]
base deal no damage [1]

Object Type

version 2
extends "Metadata/Monsters/RockGolem/RockGolemSummoned"

Life
{
	initial_mana_percentage = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/RockGolem/RockGolemSummoned"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RockGolem/TalismanT2RockGolemSummoned"] = {
    name = "Regenerative Golem",
    life = 1.08,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Dagger",
    skillList = {
        "Melee",
        "MonsterVaalVitalityTalismanT2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterVaalVitalityTalismanT2"] = {
    name = "Vaal Vitality",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a temporary aura that grants life regeneration to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Instant] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "life_regeneration_rate_per_minute_%",
        "base_skill_effect_duration",
        "active_skill_cast_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {500, 5000, -66, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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