嗜斗者瑞克
野兽
属类: 羊人萨满
组别:
科目: 荒野
攻击击中时有 25% 的几率造成瘫痪
display monster may inflict maim [1]
Rocco, the Bloodthirsty
幽魂N
标签animal_claw_weapon, beast, canine_beast, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, melee, not_int, physical_affinity, red_blood, small_height
生命
300%
护甲
+50%
闪避值
+50%
异常状态临界值
300%
抗性
20 20 20 0
伤害
240%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.005 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
PurgeHoundSpawnMapBoss
Metadata
PurgeHoundSpawnMapBoss2
等级
68
生命
19,300
护甲
43,185
闪避值
7,109
能量护盾
0
伤害
897
法术伤害
897
命中
290
攻击间隔
1.005
经验值
20,510
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 717–1076
攻击暴击率: 5%
攻击间隔: 1.005 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
PurgeHoundWhirlingBlades
攻击, 近战, 位移
基本伤害: 717–1076
攻击暴击率: 5%
攻击间隔: 1.005 秒
冷却时间: 6 秒
ignores proximity shield [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "Emerge3"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.2
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PurgeHound/PurgeHoundSpawnMapBoss2"] = {
    name = "Rocco, the Bloodthirsty",
    life = 3,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "PurgeHoundWhirlingBlades",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["PurgeHoundWhirlingBlades"] = {
    name = "PurgeHoundWhirlingBlades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.6,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
攻击击中时有 25% 的几率造成瘫痪
IdMonsterMaimOnHitChance
FamilyMonsterMaimOnHit
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • maim on hit % Min: 25 Max: 25 全域
  • Craft Tagsattack
    display monster may inflict maim [1]
    IdMonsterInflictsMaimText
    FamilyMonsterInflictsMaimText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • display monster may inflict maim Min: 1 Max: 1 全域
  • Edit

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