尖啸女巫 Banshee2

尖啸女巫
怪物群规模:3-7 个怪物
浮空恶魔
尖啸,施加时空锁链
Shrieking Witch
尖啸女巫
恶魔
区域: 教堂顶楼
击中时用时空锁链诅咒敌人
Shrieking Witch
幽魂Y
地区教堂顶楼
标签施法, cultist, demon, ghost_armour, ghost_blood, is_unarmed, lightning_affinity, medium_height, not_str, puncturing_weapon, slow_movement
Packs
  • 教堂顶楼: 尖啸女巫, 尖啸女巫
  • 生命
    90%
    生命转为护盾
    25%
    闪避值
    +25%
    异常状态临界值
    90%
    抗性
    0 40 0 0
    伤害
    105%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    2.25 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    100%
    类型
    Banshee
    Metadata
    Banshee2
    等级
    64
    生命
    4,291
    护甲
    20,943
    闪避值
    5,140
    能量护盾
    1,192
    伤害
    320
    法术伤害
    320
    命中
    247
    攻击间隔
    2.25
    经验值
    13,925
    异常状态临界值
    4,291
    冰缓
    14
    Shock
    14
    Brittle
    77
    Scorch
    14
    Sap
    37
    BansheeScreech
    法术, 法术可重复, 可触发
    攻击暴击率: 5%
    施放间隔: 1.5 秒
    冷却时间: 1.5 秒
    造成 277.7 - 416.5 闪电伤害
    is area damage [1]
    BansheeScreechGeometrySpell
    法术, 可触发
    攻击暴击率: 5%
    施放间隔: 1.5 秒
    冷却时间: 1.5 秒
    造成 277.7 - 416.5 闪电伤害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Banshee/Banshee2"] = {
        name = "Shrieking Witch",
        life = 0.9,
        energyShield = 0.25,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "BansheeScreech",
            "BansheeScreechGeometrySpell",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BansheeScreech"] = {
        name = "BansheeScreech",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.2000000476837, 3.2999999523163, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BansheeScreechGeometrySpell"] = {
        name = "BansheeScreechGeometrySpell",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.2000000476837, 3.2999999523163, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    击中时用时空锁链诅咒敌人
    IdMonsterChanceToTemporalChainsOnHit1
    FamilyMonsterChanceToTemporalChainsOnHit
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • curse on hit % temporal chains Min: 100 Max: 100 全域
  • Craft Tagscaster curse
    尖啸女巫
    恶魔
    击中时用时空锁链诅咒敌人
    Shrieking Witch
    幽魂Y
    标签施法, cultist, demon, ghost_armour, ghost_blood, is_unarmed, lightning_affinity, not_str, puncturing_weapon, slow_movement
    Packs
  • 尖啸女巫, 尖啸女巫
  • 生命
    90%
    生命转为护盾
    25%
    闪避值
    +25%
    异常状态临界值
    90%
    抗性
    0 40 0 0
    伤害
    105%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    2.25 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    100%
    类型
    Banshee
    Metadata
    Banshee2Hellscape
    等级
    68
    生命
    5,790
    护甲
    28,790
    闪避值
    5,924
    能量护盾
    1,532
    伤害
    392
    法术伤害
    392
    命中
    290
    攻击间隔
    2.25
    经验值
    15,383
    异常状态临界值
    5,790
    冰缓
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    BansheeScreech
    法术, 法术可重复, 可触发
    攻击暴击率: 5%
    施放间隔: 1.5 秒
    冷却时间: 1.5 秒
    造成 826.5 - 1240 闪电伤害
    is area damage [1]
    BansheeScreechGeometrySpell
    法术, 可触发
    攻击暴击率: 5%
    施放间隔: 1.5 秒
    冷却时间: 1.5 秒
    造成 826.5 - 1240 闪电伤害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Banshee/Banshee2Hellscape"] = {
        name = "Shrieking Witch",
        life = 0.9,
        energyShield = 0.25,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "BansheeScreech",
            "BansheeScreechGeometrySpell",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BansheeScreech"] = {
        name = "BansheeScreech",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.2000000476837, 3.2999999523163, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BansheeScreechGeometrySpell"] = {
        name = "BansheeScreechGeometrySpell",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.2000000476837, 3.2999999523163, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    击中时用时空锁链诅咒敌人
    IdMonsterChanceToTemporalChainsOnHit1
    FamilyMonsterChanceToTemporalChainsOnHit
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • curse on hit % temporal chains Min: 100 Max: 100 全域
  • Craft Tagscaster curse
    尖啸女巫
    恶魔
    区域: 教堂顶楼
    击中时用时空锁链诅咒敌人
    Shrieking Witch
    幽魂Y
    地区教堂顶楼
    标签施法, cultist, demon, ghost_armour, ghost_blood, is_unarmed, lightning_affinity, medium_height, not_str, puncturing_weapon, slow_movement
    Packs
  • 教堂顶楼: 尖啸女巫, 尖啸女巫
  • 生命
    90%
    生命转为护盾
    25%
    闪避值
    +25%
    异常状态临界值
    90%
    抗性
    0 40 0 0
    伤害
    105%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    2.25 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    100%
    类型
    Banshee
    Metadata
    Banshee3_
    等级
    64
    生命
    4,291
    护甲
    20,943
    闪避值
    5,140
    能量护盾
    1,192
    伤害
    320
    法术伤害
    320
    命中
    247
    攻击间隔
    2.25
    经验值
    13,925
    异常状态临界值
    4,291
    冰缓
    14
    Shock
    14
    Brittle
    77
    Scorch
    14
    Sap
    37
    BansheeScreech
    法术, 法术可重复, 可触发
    攻击暴击率: 5%
    施放间隔: 1.5 秒
    冷却时间: 1.5 秒
    造成 277.7 - 416.5 闪电伤害
    is area damage [1]
    BansheeScreechGeometrySpell
    法术, 可触发
    攻击暴击率: 5%
    施放间隔: 1.5 秒
    冷却时间: 1.5 秒
    造成 277.7 - 416.5 闪电伤害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Banshee/Banshee3_"] = {
        name = "Shrieking Witch",
        life = 0.9,
        energyShield = 0.25,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "BansheeScreech",
            "BansheeScreechGeometrySpell",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BansheeScreech"] = {
        name = "BansheeScreech",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.2000000476837, 3.2999999523163, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BansheeScreechGeometrySpell"] = {
        name = "BansheeScreechGeometrySpell",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.2000000476837, 3.2999999523163, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    击中时用时空锁链诅咒敌人
    IdMonsterChanceToTemporalChainsOnHit1
    FamilyMonsterChanceToTemporalChainsOnHit
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • curse on hit % temporal chains Min: 100 Max: 100 全域
  • Craft Tagscaster curse
    尖啸女巫
    恶魔
    击中时用时空锁链诅咒敌人
    Shrieking Witch
    幽魂Y
    标签施法, cultist, demon, ghost_armour, ghost_blood, is_unarmed, lightning_affinity, not_str, puncturing_weapon, slow_movement
    Packs
  • 尖啸女巫, 尖啸女巫
  • 生命
    90%
    生命转为护盾
    25%
    闪避值
    +25%
    异常状态临界值
    90%
    抗性
    0 40 0 0
    伤害
    105%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    2.25 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    100%
    类型
    Banshee
    Metadata
    Banshee3_Hellscape
    等级
    68
    生命
    5,790
    护甲
    28,790
    闪避值
    5,924
    能量护盾
    1,532
    伤害
    392
    法术伤害
    392
    命中
    290
    攻击间隔
    2.25
    经验值
    15,383
    异常状态临界值
    5,790
    冰缓
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    BansheeScreech
    法术, 法术可重复, 可触发
    攻击暴击率: 5%
    施放间隔: 1.5 秒
    冷却时间: 1.5 秒
    造成 826.5 - 1240 闪电伤害
    is area damage [1]
    BansheeScreechGeometrySpell
    法术, 可触发
    攻击暴击率: 5%
    施放间隔: 1.5 秒
    冷却时间: 1.5 秒
    造成 826.5 - 1240 闪电伤害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Banshee/Banshee3_Hellscape"] = {
        name = "Shrieking Witch",
        life = 0.9,
        energyShield = 0.25,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "BansheeScreech",
            "BansheeScreechGeometrySpell",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BansheeScreech"] = {
        name = "BansheeScreech",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.2000000476837, 3.2999999523163, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BansheeScreechGeometrySpell"] = {
        name = "BansheeScreechGeometrySpell",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.2000000476837, 3.2999999523163, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    击中时用时空锁链诅咒敌人
    IdMonsterChanceToTemporalChainsOnHit1
    FamilyMonsterChanceToTemporalChainsOnHit
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • curse on hit % temporal chains Min: 100 Max: 100 全域
  • Craft Tagscaster curse
    Edit

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