狡猾卑贱者
亡灵
Skulking Wretch
幽魂Y
标签flesh_armour, is_unarmed, medium_height, melee, no_pantheon_mod, physical_affinity, red_blood, sanctum_monster, undead, very_slow_movement, zombie
Packs
  • 狡猾卑贱者
  • 生命
    108%
    异常状态临界值
    108%
    抗性
    0 40 0 0
    伤害
    180%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    2.4 秒
    伤害分布
    ±30%
    经验值
    90%
    Model Size
    100%
    类型
    Zombie
    Metadata
    Zombie
    等级
    68
    生命
    6,948
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    672
    法术伤害
    672
    命中
    290
    攻击间隔
    2.4
    经验值
    9,230
    异常状态临界值
    6,948
    冰缓
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 471–874
    暴击几率: 5%
    攻击间隔: 2.4 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/SanctumMonsterBase"
    
    Actor
    {
    	basic_action = "Revive"
    }
    
    Stats
    {
    	monster_slain_flask_charges_granted_+% = 100
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/SanctumMonsterBase"
    
    Render
    {
         //turn_duration = 0.5
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Asylum/Zombie"] = {
        name = "Skulking Wretch",
        life = 1.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }