Schleichender Schurke
Untot
Skulking Wretch
Spectre | Y |
---|---|
Tags | flesh_armour, is_unarmed, medium_height, melee, no_pantheon_mod, physical_affinity, red_blood, sanctum_monster, undead, very_slow_movement, zombie |
Packs |
Leben
108%
Ailment Threshold
108%
Widerstand
0 40 0 0
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
2.4 Second
Damage Spread
±30%
Erfahrung
90%
Model Size
100%
Type
Zombie
Metadata
Zombie
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
68
Leben
6,948
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
672
Zauberschaden
672
Genauigkeit
290
Attack Time
2.4
Erfahrung
9,230
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 471–874
Kritische Trefferchance: 5%
Attack Time: 2.4 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/SanctumMonsterBase" Actor { basic_action = "Revive" } Stats { monster_slain_flask_charges_granted_+% = 100 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/SanctumMonsterBase" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Asylum/Zombie"] = { name = "Skulking Wretch", life = 1.08, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.3, attackTime = 2.4, attackRange = 8, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.