Schleichender Schurke
Untot
Skulking Wretch
SpectreY
Tagsflesh_armour, is_unarmed, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, sanctum_monster, undead, very_slow_movement, zombie
Packs
  • Schleichender Schurke
  • Leben
    108%
    Rüstung
    +50%
    Ailment Threshold
    108%
    Widerstand
    0 40 0 0
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    Erfahrung
    90%
    Model Size
    100%
    Type
    Zombie
    Metadata
    Zombie
    Stufe
    68
    Leben
    6,948
    Rüstung
    43,185
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    672
    Zauberschaden
    672
    Genauigkeit
    290
    Attack Time
    2.4
    Erfahrung
    9,230
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 471–874
    Kritische Trefferchance: 5%
    Attack Time: 2.4 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/SanctumMonsterBase"
    
    Actor
    {
    	basic_action = "Revive"
    }
    
    Stats
    {
    	monster_slain_flask_charges_granted_+% = 100
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/SanctumMonsterBase"
    
    Render
    {
         //turn_duration = 0.5
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Asylum/Zombie"] = {
        name = "Skulking Wretch",
        life = 1.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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