恶棍怨灵
亡灵
物理伤害的 50% 转换为闪电伤害
20% 攻击伤害格挡率
20% 法术伤害格挡几率
被格挡的击中对你造成 40% 伤害
Spectral Scoundrel
幽魂Y
地区永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 危岩海滩, 疾风峡湾, 冻结之舱, 卡兰德之湖
标签施法, cleaving_weapon, fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, undead
Packs
  • 永恒的实验室: 恶棍怨灵, 海盗怨灵, 怨灵剑客
  • 永恒的实验室: 恶棍怨灵, 秘影咒师
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空: 海盗怨灵, 恶棍怨灵, 怨灵剑客
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空: 冥语海盗, 秘影咒师, 恶棍怨灵
  • 生命
    150%
    生命转为护盾
    50%
    闪避值
    +50%
    异常状态临界值
    150%
    抗性
    0 0 40 0
    伤害
    165%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    GhostPirateGreenBladeVortex
    Metadata
    GhostPirateGreenBladeVortex
    等级
    83
    生命
    48,025
    护甲
    92,477
    闪避值
    11,790
    能量护盾
    7,660
    伤害
    1,486
    法术伤害
    1,486
    命中
    518
    攻击间隔
    1.5
    经验值
    13,132
    异常状态临界值
    48,025
    冰缓
    152
    Shock
    152
    Brittle
    859
    Scorch
    152
    Sap
    420
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1189–1783
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GhostPirateBladeVortex
    法术, 伤害, 范围, 持续时间, 图腾技能, 法术可重复, 可触发, 图腾施放单独, 可齐射, 范围法术, 物理
    飞刃风暴
    暴击几率: 6%
    施放间隔: 0.5 秒
    冷却时间: 6 秒
    在你的四周召唤出虚空的武器, 以你为中心不断飞舞旋转, 将周围的敌人削成肉泥.
    造成 318.1 - 477.2 物理伤害
    技能可重复施放 2
    基础持续时间为 5
    最多可同时拥有 5 把飞刀
    active skill area of effect radius +% final [20]
    is area damage [1]
    skill can add multiple charges per action [1]
    GhostPirateBladeVortexSpectre
    法术, 伤害, 范围, 持续时间, 图腾技能, 法术可重复, 可触发, 图腾施放单独, 可齐射, 范围法术, 物理
    飞刃风暴
    暴击几率: 6%
    施放间隔: 0.5 秒
    在你的四周召唤出虚空的武器, 以你为中心不断飞舞旋转, 将周围的敌人削成肉泥.
    造成 289.2 - 433.8 物理伤害
    技能可重复施放 2
    基础持续时间为 5
    最多可同时拥有 5 把飞刀
    active skill area of effect radius +% final [20]
    is area damage [1]
    skill can add multiple charges per action [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Life
    {
    	on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
    	on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GhostPirates/GhostPirateGreenBladeVortex"] = {
        name = "Spectral Scoundrel",
        life = 1.5,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GhostPirateBladeVortex",
            "GhostPirateBladeVortexSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GhostPirateBladeVortex"] = {
        name = "Blade Vortex",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "maximum_number_of_spinning_blades",
            "skill_repeat_count",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_can_add_multiple_charges_per_action",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 5, 2, 20, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.87999999523163, 1.3200000524521, 5000, 5, 2, 20, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GhostPirateBladeVortexSpectre"] = {
        name = "Blade Vortex",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "maximum_number_of_spinning_blades",
            "skill_repeat_count",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_can_add_multiple_charges_per_action",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 5, 2, 20, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    物理伤害的 50% 转换为闪电伤害
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    20% 攻击伤害格挡率
    20% 法术伤害格挡几率
    被格挡的击中对你造成 40% 伤害
    IdMonsterAttackSpellBlock20Bypass40
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 全域
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 40 Max: 40 全域
  • Craft Tagsblock
    怨灵恶棍
    亡灵
    物理伤害的 50% 转换为闪电伤害
    20% 攻击伤害格挡率
    20% 法术伤害格挡几率
    被格挡的击中对你造成 40% 伤害
    Spectral Scoundrel
    幽魂Y
    标签施法, cleaving_weapon, fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, melee, not_str, physical_affinity, undead
    Packs
  • 海盗怨灵, 怨灵恶棍, 怨灵剑客, 秘影咒师, 幽魂军师
  • 生命
    150%
    生命转为护盾
    50%
    闪避值
    +50%
    异常状态临界值
    150%
    抗性
    0 0 40 0
    伤害
    165%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    GhostPirateGreenBladeVortex
    Metadata
    GhostPirateGreenBladeVortexExpedition
    等级
    68
    生命
    9,650
    护甲
    28,790
    闪避值
    7,109
    能量护盾
    3,064
    伤害
    616
    法术伤害
    616
    命中
    290
    攻击间隔
    1.5
    经验值
    10,255
    异常状态临界值
    9,650
    冰缓
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 493–740
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GhostPirateBladeVortex
    法术, 伤害, 范围, 持续时间, 图腾技能, 法术可重复, 可触发, 图腾施放单独, 可齐射, 范围法术, 物理
    飞刃风暴
    暴击几率: 6%
    施放间隔: 0.5 秒
    冷却时间: 6 秒
    在你的四周召唤出虚空的武器, 以你为中心不断飞舞旋转, 将周围的敌人削成肉泥.
    造成 187.1 - 280.7 物理伤害
    技能可重复施放 2
    基础持续时间为 5
    最多可同时拥有 5 把飞刀
    active skill area of effect radius +% final [20]
    is area damage [1]
    skill can add multiple charges per action [1]
    GhostPirateBladeVortexSpectre
    法术, 伤害, 范围, 持续时间, 图腾技能, 法术可重复, 可触发, 图腾施放单独, 可齐射, 范围法术, 物理
    飞刃风暴
    暴击几率: 6%
    施放间隔: 0.5 秒
    在你的四周召唤出虚空的武器, 以你为中心不断飞舞旋转, 将周围的敌人削成肉泥.
    造成 170.1 - 255.2 物理伤害
    技能可重复施放 2
    基础持续时间为 5
    最多可同时拥有 5 把飞刀
    active skill area of effect radius +% final [20]
    is area damage [1]
    skill can add multiple charges per action [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Positioned
    {
    	team = 125
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Life
    {
    	on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
    	on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GhostPirates/GhostPirateGreenBladeVortexExpedition"] = {
        name = "Spectral Scoundrel",
        life = 1.5,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GhostPirateBladeVortex",
            "GhostPirateBladeVortexSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GhostPirateBladeVortex"] = {
        name = "Blade Vortex",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "maximum_number_of_spinning_blades",
            "skill_repeat_count",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_can_add_multiple_charges_per_action",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 5, 2, 20, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.87999999523163, 1.3200000524521, 5000, 5, 2, 20, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GhostPirateBladeVortexSpectre"] = {
        name = "Blade Vortex",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "maximum_number_of_spinning_blades",
            "skill_repeat_count",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_can_add_multiple_charges_per_action",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 5, 2, 20, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    物理伤害的 50% 转换为闪电伤害
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    20% 攻击伤害格挡率
    20% 法术伤害格挡几率
    被格挡的击中对你造成 40% 伤害
    IdMonsterAttackSpellBlock20Bypass40
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 全域
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 40 Max: 40 全域
  • Craft Tagsblock
    怨灵恶棍
    亡灵
    物理伤害的 50% 转换为闪电伤害
    20% 攻击伤害格挡率
    20% 法术伤害格挡几率
    被格挡的击中对你造成 40% 伤害
    Spectral Scoundrel
    幽魂Y
    标签施法, cleaving_weapon, fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, undead
    生命
    150%
    生命转为护盾
    50%
    闪避值
    +50%
    异常状态临界值
    150%
    抗性
    0 0 40 0
    伤害
    165%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    GhostPirateGreenBladeVortex
    Metadata
    GhostPirateGreenBladeVortexTreasureHunter
    等级
    68
    生命
    9,650
    护甲
    28,790
    闪避值
    7,109
    能量护盾
    3,064
    伤害
    616
    法术伤害
    616
    命中
    290
    攻击间隔
    1.5
    经验值
    10,255
    异常状态临界值
    9,650
    冰缓
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 493–740
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GhostPirateBladeVortex
    法术, 伤害, 范围, 持续时间, 图腾技能, 法术可重复, 可触发, 图腾施放单独, 可齐射, 范围法术, 物理
    飞刃风暴
    暴击几率: 6%
    施放间隔: 0.5 秒
    冷却时间: 6 秒
    在你的四周召唤出虚空的武器, 以你为中心不断飞舞旋转, 将周围的敌人削成肉泥.
    造成 187.1 - 280.7 物理伤害
    技能可重复施放 2
    基础持续时间为 5
    最多可同时拥有 5 把飞刀
    active skill area of effect radius +% final [20]
    is area damage [1]
    skill can add multiple charges per action [1]
    GhostPirateBladeVortexSpectre
    法术, 伤害, 范围, 持续时间, 图腾技能, 法术可重复, 可触发, 图腾施放单独, 可齐射, 范围法术, 物理
    飞刃风暴
    暴击几率: 6%
    施放间隔: 0.5 秒
    在你的四周召唤出虚空的武器, 以你为中心不断飞舞旋转, 将周围的敌人削成肉泥.
    造成 170.1 - 255.2 物理伤害
    技能可重复施放 2
    基础持续时间为 5
    最多可同时拥有 5 把飞刀
    active skill area of effect radius +% final [20]
    is area damage [1]
    skill can add multiple charges per action [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Life
    {
    	on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
    	on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GhostPirates/GhostPirateGreenBladeVortexTreasureHunter"] = {
        name = "Spectral Scoundrel",
        life = 1.5,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GhostPirateBladeVortex",
            "GhostPirateBladeVortexSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GhostPirateBladeVortex"] = {
        name = "Blade Vortex",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "maximum_number_of_spinning_blades",
            "skill_repeat_count",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_can_add_multiple_charges_per_action",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 5, 2, 20, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.87999999523163, 1.3200000524521, 5000, 5, 2, 20, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GhostPirateBladeVortexSpectre"] = {
        name = "Blade Vortex",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "maximum_number_of_spinning_blades",
            "skill_repeat_count",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_can_add_multiple_charges_per_action",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 5, 2, 20, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    物理伤害的 50% 转换为闪电伤害
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    20% 攻击伤害格挡率
    20% 法术伤害格挡几率
    被格挡的击中对你造成 40% 伤害
    IdMonsterAttackSpellBlock20Bypass40
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 全域
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 40 Max: 40 全域
  • Craft Tagsblock
    怨灵恶棍
    亡灵
    物理伤害的 50% 转换为闪电伤害
    cannot be used as minion [1]
    20% 攻击伤害格挡率
    20% 法术伤害格挡几率
    被格挡的击中对你造成 40% 伤害
    Spectral Scoundrel
    幽魂N
    标签施法, delve_monster, fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, medium_height, melee, no_pantheon_mod, not_str, physical_affinity, slashing_weapon, undead
    Packs
  • 海盗怨灵, 怨灵恶棍, 怨灵剑客
  • 生命
    150%
    生命转为护盾
    50%
    闪避值
    +50%
    异常状态临界值
    150%
    抗性
    0 0 40 0
    伤害
    165%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    GhostPirateGreenBladeVortex
    Metadata
    DelveGhostPirateEncounter2
    等级
    68
    生命
    9,650
    护甲
    28,790
    闪避值
    7,109
    能量护盾
    3,064
    伤害
    616
    法术伤害
    616
    命中
    290
    攻击间隔
    1.5
    经验值
    10,255
    异常状态临界值
    9,650
    冰缓
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 493–740
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GhostPirateBladeVortex
    法术, 伤害, 范围, 持续时间, 图腾技能, 法术可重复, 可触发, 图腾施放单独, 可齐射, 范围法术, 物理
    飞刃风暴
    暴击几率: 6%
    施放间隔: 0.5 秒
    冷却时间: 6 秒
    在你的四周召唤出虚空的武器, 以你为中心不断飞舞旋转, 将周围的敌人削成肉泥.
    造成 187.1 - 280.7 物理伤害
    技能可重复施放 2
    基础持续时间为 5
    最多可同时拥有 5 把飞刀
    active skill area of effect radius +% final [20]
    is area damage [1]
    skill can add multiple charges per action [1]
    GhostPirateBladeVortexSpectre
    法术, 伤害, 范围, 持续时间, 图腾技能, 法术可重复, 可触发, 图腾施放单独, 可齐射, 范围法术, 物理
    飞刃风暴
    暴击几率: 6%
    施放间隔: 0.5 秒
    在你的四周召唤出虚空的武器, 以你为中心不断飞舞旋转, 将周围的敌人削成肉泥.
    造成 170.1 - 255.2 物理伤害
    技能可重复施放 2
    基础持续时间为 5
    最多可同时拥有 5 把飞刀
    active skill area of effect radius +% final [20]
    is area damage [1]
    skill can add multiple charges per action [1]

    Object Type

    version 2
    extends "Metadata/Monsters/GhostPirates/GhostPirate"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/GhostPirates/GhostPirate"
    
    Life
    {
    	on_death = "HideMeshSegments( pPlaneShape1, pPlaneShape2 );"
    	on_spawned_dead = "HideMeshSegments( pPlaneShape1, pPlaneShape2 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GhostPirates/DelveGhostPirateEncounter2"] = {
        name = "Spectral Scoundrel",
        life = 1.5,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GhostPirateBladeVortex",
            "GhostPirateBladeVortexSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GhostPirateBladeVortex"] = {
        name = "Blade Vortex",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "maximum_number_of_spinning_blades",
            "skill_repeat_count",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_can_add_multiple_charges_per_action",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 5, 2, 20, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.87999999523163, 1.3200000524521, 5000, 5, 2, 20, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GhostPirateBladeVortexSpectre"] = {
        name = "Blade Vortex",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "maximum_number_of_spinning_blades",
            "skill_repeat_count",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_can_add_multiple_charges_per_action",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 5, 2, 20, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    物理伤害的 50% 转换为闪电伤害
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • 20% 攻击伤害格挡率
    20% 法术伤害格挡几率
    被格挡的击中对你造成 40% 伤害
    IdMonsterAttackSpellBlock20Bypass40
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 全域
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 40 Max: 40 全域
  • Craft Tagsblock
    怨灵恶棍
    亡灵
    物理伤害的 50% 转换为闪电伤害
    20% 攻击伤害格挡率
    20% 法术伤害格挡几率
    被格挡的击中对你造成 40% 伤害
    Spectral Scoundrel
    幽魂Y
    标签施法, fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, slashing_weapon, undead
    生命
    150%
    生命转为护盾
    50%
    闪避值
    +50%
    异常状态临界值
    150%
    抗性
    0 0 40 0
    伤害
    165%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    GhostPirateGreenBladeVortex
    Metadata
    GhostPirateBladeVortexCowardsTrial
    等级
    68
    生命
    9,650
    护甲
    28,790
    闪避值
    7,109
    能量护盾
    3,064
    伤害
    616
    法术伤害
    616
    命中
    290
    攻击间隔
    1.5
    经验值
    10,255
    异常状态临界值
    9,650
    冰缓
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 493–740
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GhostPirateBladeVortex
    法术, 伤害, 范围, 持续时间, 图腾技能, 法术可重复, 可触发, 图腾施放单独, 可齐射, 范围法术, 物理
    飞刃风暴
    暴击几率: 6%
    施放间隔: 0.5 秒
    冷却时间: 6 秒
    在你的四周召唤出虚空的武器, 以你为中心不断飞舞旋转, 将周围的敌人削成肉泥.
    造成 187.1 - 280.7 物理伤害
    技能可重复施放 2
    基础持续时间为 5
    最多可同时拥有 5 把飞刀
    active skill area of effect radius +% final [20]
    is area damage [1]
    skill can add multiple charges per action [1]
    GhostPirateBladeVortexSpectre
    法术, 伤害, 范围, 持续时间, 图腾技能, 法术可重复, 可触发, 图腾施放单独, 可齐射, 范围法术, 物理
    飞刃风暴
    暴击几率: 6%
    施放间隔: 0.5 秒
    在你的四周召唤出虚空的武器, 以你为中心不断飞舞旋转, 将周围的敌人削成肉泥.
    造成 170.1 - 255.2 物理伤害
    技能可重复施放 2
    基础持续时间为 5
    最多可同时拥有 5 把飞刀
    active skill area of effect radius +% final [20]
    is area damage [1]
    skill can add multiple charges per action [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		RemoveEffects();
    		HideWeapons();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );
    	"
    
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
    
    	on_spawned_dead =
    	"
    		RemoveEffects();
    		HideWeapons();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/CowardsTrial/GhostPirateBladeVortexCowardsTrial"] = {
        name = "Spectral Scoundrel",
        life = 1.5,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GhostPirateBladeVortex",
            "GhostPirateBladeVortexSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GhostPirateBladeVortex"] = {
        name = "Blade Vortex",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "maximum_number_of_spinning_blades",
            "skill_repeat_count",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_can_add_multiple_charges_per_action",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 5, 2, 20, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.87999999523163, 1.3200000524521, 5000, 5, 2, 20, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GhostPirateBladeVortexSpectre"] = {
        name = "Blade Vortex",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "maximum_number_of_spinning_blades",
            "skill_repeat_count",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_can_add_multiple_charges_per_action",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 5, 2, 20, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    物理伤害的 50% 转换为闪电伤害
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    20% 攻击伤害格挡率
    20% 法术伤害格挡几率
    被格挡的击中对你造成 40% 伤害
    IdMonsterAttackSpellBlock20Bypass40
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 全域
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 40 Max: 40 全域
  • Craft Tagsblock