泥石流
构造体
区域: 毒牙海港
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Stone of the Currents
幽魂 | N |
---|---|
地区 | 毒牙海港 |
标签 | aura_bearer, bludgeoning_weapon, 施法, construct, fast_movement, golem, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, non_unique_map_boss, not_dex, not_str, ranged, stone_armour |
生命
400%
生命转为护盾
100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.755 秒
伤害分布
±20%
经验值
200%
Model Size
200%
类型
LightningGolemMapBoss
Metadata
LightningGolemMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
73
生命
1,580,156
护甲
42,661
闪避值
5,633
能量护盾
8,348
伤害
1,147
法术伤害
1,712
命中
352
攻击间隔
1.17585
经验值
125,268
异常状态临界值
869,086
冰缓
2,748
Shock
2,748
Brittle
15,547
Scorch
2,748
Sap
7,592
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LightningGolemMapBossArc
持续时间, 闪电, 投射物, 玩家投射物, 投射物速度, 法术, 可触发
暴击几率: 5%
伤害效用: 60%
施放间隔: 1.6 秒
冷却时间: 8 秒
造成 236.6 - 709.9 闪电伤害
基础持续时间为 8 秒
alternate minion [1]
基础持续时间为 8 秒
alternate minion [1]
LightningGolemWrath
法术, 范围, 增益, 光环, 闪电, 持续时间, 范围法术
施放间隔: 0.8 秒
冷却时间: 12 秒
基础持续时间为 4 秒
附加 4.033 到 36.3 点闪电伤害
法术附加 2.42 - 21.78 闪电伤害
base deal no damage [1]
附加 4.033 到 36.3 点闪电伤害
法术附加 2.42 - 21.78 闪电伤害
base deal no damage [1]
MonsterProjectileSpellLightningGolem
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 95.95 - 863.5 闪电伤害
施法速度总降 15%
base is projectile [1]
monster projectile variation [11]
spell maximum action distance +% [-40]
施法速度总降 15%
base is projectile [1]
monster projectile variation [11]
spell maximum action distance +% [-40]
AtlasLightningGolemBuff
法术, 增益, 持续时间
施放间隔: 1 秒
冷却时间: 30 秒
基础持续时间为 100 秒
攻击速度加快 100%
施法速度加快 200%
受到的伤害降低 50%
攻击速度加快 100%
施法速度加快 200%
受到的伤害降低 50%
TriggerSpawnersLightningGolemMapBoss
可触发
active skill area of effect radius +% final [100]
trigger spawners override row [14]
trigger spawners override row [14]
SentinelGolemBallLightning
法术, 伤害, 投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, 范围法术
暴击几率: 5%
施放间隔: 0.8 秒
造成 2554 - 3831 闪电伤害
你的击中不能眩晕敌人
active skill area of effect radius +% final [-50]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
你的击中不能眩晕敌人
active skill area of effect radius +% final [-50]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
SentinelGolemLightningStormCascade
法术, 伤害, 范围, 火焰, 可触发, 范围法术
施放间隔: 1 秒
冷却时间: 10 秒
造成 1558 - 3895 闪电伤害
基础持续时间为 4 秒
基础额外效果持续时间 1.5 秒
每 0.27 秒一次冲击
导致 +10 次爆发
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
基础持续时间为 4 秒
基础额外效果持续时间 1.5 秒
每 0.27 秒一次冲击
导致 +10 次爆发
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
BreachBallLightningSentinelGolem
法术, 伤害, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 401.8 - 1205 闪电伤害
你的击中不能眩晕敌人
基础持续时间为 10 秒
基础额外效果持续时间 5 秒
is area damage [1]
spell maximum action distance +% [50]
你的击中不能眩晕敌人
基础持续时间为 10 秒
基础额外效果持续时间 5 秒
is area damage [1]
spell maximum action distance +% [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/lightning_elemental/lightning.epk ); " } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/lightning_elemental/lightning.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LightningGolem/LightningGolemMapBoss"] = { name = "Stone of the Currents", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 6, accuracy = 1, skillList = { "TriggerSpawnersLightningGolemMapBoss", "MonsterProjectileSpellLightningGolem", "LightningGolemWrath", "LightningGolemMapBossArc", "SentinelGolemLightningStormCascade", "AtlasLightningGolemBuff", "BreachBallLightningSentinelGolem", "SentinelGolemBallLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersLightningGolemMapBoss"] = { name = "TriggerSpawnersLightningGolemMapBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_spawners_override_row", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {14, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterProjectileSpellLightningGolem"] = { name = "MonsterProjectileSpellLightningGolem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "active_skill_cast_speed_+%_final", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {0.20000000298023, 1.7999999523163, 11, -15, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LightningGolemWrath"] = { name = "LightningGolemWrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "spell_minimum_added_lightning_damage", "spell_maximum_added_lightning_damage", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {0.20000000298023, 1.7999999523163, 0.11999999731779, 1.0800000429153, 4000, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LightningGolemMapBossArc"] = { name = "LightningGolemMapBossArc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Duration] = true, [SkillType.Lightning] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "alternate_minion", }, levels = { [1] = {0.5, 1.5, 8000, 1, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SentinelGolemLightningStormCascade"] = { name = "SentinelGolemLightningStormCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "skill_override_pvp_scaling_time_ms", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {1.2000000476837, 3, 4000, 270, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasLightningGolemBuff"] = { name = "AtlasLightningGolemBuff", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_damage_taken_+%", "attack_speed_+%", "base_cast_speed_+%", "base_skill_effect_duration", }, levels = { [1] = {-50, 100, 200, 100000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBallLightningSentinelGolem"] = { name = "BreachBallLightningSentinelGolem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "spell_maximum_action_distance_+%", "base_secondary_skill_effect_duration", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 10000, 50, 5000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SentinelGolemBallLightning"] = { name = "SentinelGolemBallLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_reverse_point_blank_damage_-%_at_minimum_range", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "projectile_uses_contact_position", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
泥石流
构造体
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Stone of the Currents
幽魂 | N |
---|---|
标签 | aura_bearer, bludgeoning_weapon, 施法, construct, fast_movement, golem, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, not_str, ranged, standalone_map_boss, stone_armour |
生命
400%
生命转为护盾
100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.755 秒
伤害分布
±20%
经验值
200%
Model Size
200%
类型
LightningGolemMapBoss
Metadata
LightningGolemMapBossStandalone__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
557,385
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
851
法术伤害
1,270
命中
290
攻击间隔
1.17585
经验值
112,805
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LightningGolemMapBossArc
持续时间, 闪电, 投射物, 玩家投射物, 投射物速度, 法术, 可触发
暴击几率: 5%
伤害效用: 60%
施放间隔: 1.6 秒
冷却时间: 8 秒
造成 208.1 - 624.4 闪电伤害
基础持续时间为 8 秒
alternate minion [1]
基础持续时间为 8 秒
alternate minion [1]
LightningGolemWrath
法术, 范围, 增益, 光环, 闪电, 持续时间, 范围法术
施放间隔: 0.8 秒
冷却时间: 12 秒
基础持续时间为 4 秒
附加 3.653 到 32.88 点闪电伤害
法术附加 2.192 - 19.73 闪电伤害
base deal no damage [1]
附加 3.653 到 32.88 点闪电伤害
法术附加 2.192 - 19.73 闪电伤害
base deal no damage [1]
MonsterProjectileSpellLightningGolem
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 81.37 - 732.3 闪电伤害
施法速度总降 15%
base is projectile [1]
monster projectile variation [11]
spell maximum action distance +% [-40]
施法速度总降 15%
base is projectile [1]
monster projectile variation [11]
spell maximum action distance +% [-40]
AtlasLightningGolemBuff
法术, 增益, 持续时间
施放间隔: 1 秒
冷却时间: 30 秒
基础持续时间为 100 秒
攻击速度加快 100%
施法速度加快 200%
受到的伤害降低 50%
攻击速度加快 100%
施法速度加快 200%
受到的伤害降低 50%
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/lightning_elemental/lightning.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/lightning_elemental/lightning.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LightningGolem/LightningGolemMapBossStandalone__"] = { name = "Stone of the Currents", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 6, accuracy = 1, skillList = { "MonsterProjectileSpellLightningGolem", "LightningGolemWrath", "LightningGolemMapBossArc", "AtlasLightningGolemBuff", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterProjectileSpellLightningGolem"] = { name = "MonsterProjectileSpellLightningGolem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "active_skill_cast_speed_+%_final", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {0.20000000298023, 1.7999999523163, 11, -15, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LightningGolemWrath"] = { name = "LightningGolemWrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "spell_minimum_added_lightning_damage", "spell_maximum_added_lightning_damage", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {0.20000000298023, 1.7999999523163, 0.11999999731779, 1.0800000429153, 4000, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LightningGolemMapBossArc"] = { name = "LightningGolemMapBossArc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Duration] = true, [SkillType.Lightning] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "alternate_minion", }, levels = { [1] = {0.5, 1.5, 8000, 1, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasLightningGolemBuff"] = { name = "AtlasLightningGolemBuff", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_damage_taken_+%", "attack_speed_+%", "base_cast_speed_+%", "base_skill_effect_duration", }, levels = { [1] = {-50, 100, 200, 100000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
泥石流
构造体
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Stone of the Currents
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, construct, elder_map_boss, fast_movement, golem, is_unarmed, large_height, large_model, mud_blood, non_attacking, not_dex, not_str, stone_armour |
生命
400%
生命转为护盾
100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.755 秒
伤害分布
±20%
经验值
200%
Model Size
200%
类型
LightningGolemMapBoss
Metadata
LightningGolemMapBossElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/lightning_elemental/lightning.epk ); " } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/lightning_elemental/lightning.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LightningGolem/LightningGolemMapBossElder"] = { name = "Stone of the Currents", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |