Stein der Ströme
Konstrukt
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Stone of the Currents
SpectreN
Area'Hafen'-Karte
Tagsaura_bearer, bludgeoning_weapon, Zauberer, construct, fast_movement, golem, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, non_unique_map_boss, not_dex, not_str, ranged, stone_armour
Leben
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.755 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
200%
Type
LightningGolemMapBoss
Metadata
LightningGolemMapBoss
Stufe
73
Leben
1,580,156
Rüstung
42,661
Ausweichen
5,633
Energieschild
8,348
Damage
1,147
Zauberschaden
1,712
Genauigkeit
352
Attack Time
1.17585
Erfahrung
125,268
Ailment Threshold
869,086
Chill
2,748
Shock
2,748
Brittle
15,547
Scorch
2,748
Sap
7,592
LightningGolemMapBossArc
Duration, Lightning, Projectile, ProjectilesFromUser, ProjectileSpeed, Spell, Triggerable
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 60%
Zauberzeit: 1.6 Sek.
Abklingzeit: 8 Sek.
Verursacht 236.6 bis 709.9 Blitzschaden
Basisdauer beträgt 8 Sekunden
alternate minion [1]
LightningGolemWrath
Spell, Area, Buff, Aura, Lightning, Duration, AreaSpell
Zauberzeit: 0.8 Sek.
Abklingzeit: 12 Sek.
Basisdauer beträgt 4 Sekunden
Fügt 4.033 bis 36.3 Blitzschaden hinzu
Fügt Zaubern 2.42 bis 21.78 Blitzschaden hinzu
base deal no damage [1]
MonsterProjectileSpellLightningGolem
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 95.95 bis 863.5 Blitzschaden
15% weniger Zaubergeschwindigkeit
base is projectile [1]
monster projectile variation [11]
spell maximum action distance +% [-40]
AtlasLightningGolemBuff
Spell, Buff, Duration
Zauberzeit: 1 Sek.
Abklingzeit: 30 Sek.
Basisdauer beträgt 100 Sekunden
100% erhöhte Angriffsgeschwindigkeit
200% erhöhte Zaubergeschwindigkeit
50% verringerter erlittener Schaden
TriggerSpawnersLightningGolemMapBoss
Triggerable
active skill area of effect radius +% final [100]
trigger spawners override row [14]
SentinelGolemBallLightning
Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 0.8 Sek.
Verursacht 2554 bis 3831 Blitzschaden
Eure Treffer können Gegner nicht betäuben
active skill area of effect radius +% final [-50]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
SentinelGolemLightningStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
Verursacht 1558 bis 3895 Blitzschaden
Basisdauer beträgt 4 Sekunden
Die sekundäre Basisdauer beträgt 1.5 Sekunden
Ein Aufprall alle 0.27 Sekunden
Erzeugt +10 Explosionen
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
BreachBallLightningSentinelGolem
Spell, Damage, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 401.8 bis 1205 Blitzschaden
Eure Treffer können Gegner nicht betäuben
Basisdauer beträgt 10 Sekunden
Die sekundäre Basisdauer beträgt 5 Sekunden
is area damage [1]
spell maximum action distance +% [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
	fade_arrows = true
}

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/lightning_elemental/lightning.epk ); "
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/lightning_elemental/lightning.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LightningGolem/LightningGolemMapBoss"] = {
    name = "Stone of the Currents",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TriggerSpawnersLightningGolemMapBoss",
        "MonsterProjectileSpellLightningGolem",
        "LightningGolemWrath",
        "LightningGolemMapBossArc",
        "SentinelGolemLightningStormCascade",
        "AtlasLightningGolemBuff",
        "BreachBallLightningSentinelGolem",
        "SentinelGolemBallLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersLightningGolemMapBoss"] = {
    name = "TriggerSpawnersLightningGolemMapBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_spawners_override_row",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {14, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterProjectileSpellLightningGolem"] = {
    name = "MonsterProjectileSpellLightningGolem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "active_skill_cast_speed_+%_final",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.20000000298023, 1.7999999523163, 11, -15, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LightningGolemWrath"] = {
    name = "LightningGolemWrath",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.Aura] = true,
        [SkillType.Lightning] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_lightning_damage",
        "attack_maximum_added_lightning_damage",
        "spell_minimum_added_lightning_damage",
        "spell_maximum_added_lightning_damage",
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.20000000298023, 1.7999999523163, 0.11999999731779, 1.0800000429153, 4000, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LightningGolemMapBossArc"] = {
    name = "LightningGolemMapBossArc",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Duration] = true,
        [SkillType.Lightning] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "alternate_minion",
    },
    levels = {
        [1] = {0.5, 1.5, 8000, 1, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelGolemLightningStormCascade"] = {
    name = "SentinelGolemLightningStormCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_override_pvp_scaling_time_ms",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {1.2000000476837, 3, 4000, 270, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasLightningGolemBuff"] = {
    name = "AtlasLightningGolemBuff",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_damage_taken_+%",
        "attack_speed_+%",
        "base_cast_speed_+%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-50, 100, 200, 100000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachBallLightningSentinelGolem"] = {
    name = "BreachBallLightningSentinelGolem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "base_secondary_skill_effect_duration",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.5, 1.5, 10000, 50, 5000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelGolemBallLightning"] = {
    name = "SentinelGolemBallLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Stein der Ströme
    Konstrukt
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Stone of the Currents
    SpectreN
    Tagsaura_bearer, bludgeoning_weapon, Zauberer, construct, fast_movement, golem, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, not_str, ranged, standalone_map_boss, stone_armour
    Leben
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    200%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    200%
    Type
    LightningGolemMapBoss
    Metadata
    LightningGolemMapBossStandalone__
    Stufe
    68
    Leben
    557,385
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    6,127
    Damage
    851
    Zauberschaden
    1,270
    Genauigkeit
    290
    Attack Time
    1.17585
    Erfahrung
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    LightningGolemMapBossArc
    Duration, Lightning, Projectile, ProjectilesFromUser, ProjectileSpeed, Spell, Triggerable
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 60%
    Zauberzeit: 1.6 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 208.1 bis 624.4 Blitzschaden
    Basisdauer beträgt 8 Sekunden
    alternate minion [1]
    LightningGolemWrath
    Spell, Area, Buff, Aura, Lightning, Duration, AreaSpell
    Zauberzeit: 0.8 Sek.
    Abklingzeit: 12 Sek.
    Basisdauer beträgt 4 Sekunden
    Fügt 3.653 bis 32.88 Blitzschaden hinzu
    Fügt Zaubern 2.192 bis 19.73 Blitzschaden hinzu
    base deal no damage [1]
    MonsterProjectileSpellLightningGolem
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Verursacht 81.37 bis 732.3 Blitzschaden
    15% weniger Zaubergeschwindigkeit
    base is projectile [1]
    monster projectile variation [11]
    spell maximum action distance +% [-40]
    AtlasLightningGolemBuff
    Spell, Buff, Duration
    Zauberzeit: 1 Sek.
    Abklingzeit: 30 Sek.
    Basisdauer beträgt 100 Sekunden
    100% erhöhte Angriffsgeschwindigkeit
    200% erhöhte Zaubergeschwindigkeit
    50% verringerter erlittener Schaden

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/lightning_elemental/lightning.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/lightning_elemental/lightning.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LightningGolem/LightningGolemMapBossStandalone__"] = {
        name = "Stone of the Currents",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterProjectileSpellLightningGolem",
            "LightningGolemWrath",
            "LightningGolemMapBossArc",
            "AtlasLightningGolemBuff",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProjectileSpellLightningGolem"] = {
        name = "MonsterProjectileSpellLightningGolem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.20000000298023, 1.7999999523163, 11, -15, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningGolemWrath"] = {
        name = "LightningGolemWrath",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.Aura] = true,
            [SkillType.Lightning] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "spell_minimum_added_lightning_damage",
            "spell_maximum_added_lightning_damage",
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.20000000298023, 1.7999999523163, 0.11999999731779, 1.0800000429153, 4000, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningGolemMapBossArc"] = {
        name = "LightningGolemMapBossArc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Duration] = true,
            [SkillType.Lightning] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "alternate_minion",
        },
        levels = {
            [1] = {0.5, 1.5, 8000, 1, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasLightningGolemBuff"] = {
        name = "AtlasLightningGolemBuff",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "attack_speed_+%",
            "base_cast_speed_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {-50, 100, 200, 100000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Stein der Ströme
    Konstrukt
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Stone of the Currents
    SpectreN
    Tagsbludgeoning_weapon, construct, elder_map_boss, fast_movement, golem, is_unarmed, large_height, large_model, mud_blood, non_attacking, not_dex, not_str, stone_armour
    Leben
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    200%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    200%
    Type
    LightningGolemMapBoss
    Metadata
    LightningGolemMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/lightning_elemental/lightning.epk ); "
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/lightning_elemental/lightning.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LightningGolem/LightningGolemMapBossElder"] = {
        name = "Stone of the Currents",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global