蜂拥之鼠
野兽
monster no map drops [1]
Swarming Rat
幽魂N
标签beast, extra_extra_small_height, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, non_attacking, red_blood, rodent_beast, unusable_corpse
Packs
  • 蜂拥之鼠
  • 生命
    30%
    异常状态临界值
    30%
    抗性
    0 0 0 0
    伤害
    20%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    0 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    ProphecyRat
    Metadata
    ProphecyRatTreasure

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    	initial_mana_percentage = 0
    }
    
    Stats
    {
    	set_base_maximum_mana = 10
    	set_mana_regeneration_rate_per_minute_% = 1000
    	visual_always_use_smallest_blood_effect = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Rats/ProphecyRatTreasure"] = {
        name = "Swarming Rat",
        life = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.2,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 蜂拥之鼠
    Swarming Rat
    幽魂N
    地区稻穗之门, 帝国平原, 永恒的实验室
    标签beast, extra_extra_small_height, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, rodent_beast, unusable_corpse
    Packs
  • 稻穗之门, 帝国平原: 硕鼠, 蜂拥之鼠
  • 永恒的实验室: 硕鼠, 蜂拥之鼠
  • 生命
    70%
    闪避值
    +25%
    异常状态临界值
    70%
    抗性
    0 0 40 0
    伤害
    60%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    2.025 秒
    伤害分布
    ±20%
    经验值
    70%
    Model Size
    95%
    类型
    RatStandard
    Metadata
    Rat
    等级
    68
    生命
    4,503
    护甲
    28,790
    闪避值
    5,924
    能量护盾
    0
    伤害
    224
    法术伤害
    224
    命中
    290
    攻击间隔
    2.025
    经验值
    7,179
    异常状态临界值
    4,503
    冰缓
    14
    Shock
    14
    Brittle
    81
    Scorch
    14
    Sap
    39
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 179–269
    暴击几率: 5%
    攻击间隔: 2.025 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Rats/Rat"] = {
        name = "Swarming Rat",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 2.025,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    蜂拥之鼠
    野兽
    emerge speed +% [150,200]
    Swarming Rat
    幽魂N
    标签beast, extra_extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, rodent_beast, unusable_corpse
    生命
    70%
    闪避值
    +25%
    异常状态临界值
    70%
    抗性
    0 0 0 0
    伤害
    60%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    2.505 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    RatTalisman
    Metadata
    RatBanditLord
    等级
    68
    生命
    4,503
    护甲
    28,790
    闪避值
    5,924
    能量护盾
    0
    伤害
    224
    法术伤害
    224
    命中
    290
    攻击间隔
    2.505
    经验值
    10,255
    异常状态临界值
    4,503
    冰缓
    14
    Shock
    14
    Brittle
    81
    Scorch
    14
    Sap
    39
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 179–269
    暴击几率: 5%
    攻击间隔: 2.505 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RatTalismanSubmergeDelete
    法术
    施放间隔: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    	initial_mana_percentage = 0
    }
    
    Stats
    {
    	set_base_maximum_mana = 10
    	set_mana_regeneration_rate_per_minute_% = 1000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Rats/RatBanditLord"] = {
        name = "Swarming Rat",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 2.505,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "RatTalismanSubmergeDelete",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RatTalismanSubmergeDelete"] = {
        name = "RatTalismanSubmergeDelete",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    emerge speed +% [150,200]
    IdEmergeSpeedVeryHigh
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 150 Max: 200 全域
  • 蜂拥之鼠
    野兽
    Swarming Rat
    幽魂N
    地区卡兰德之湖
    标签beast, extra_extra_small_height, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, rodent_beast, unusable_corpse
    生命
    7%
    闪避值
    +25%
    异常状态临界值
    7%
    抗性
    0 0 40 0
    伤害
    6%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    2.025 秒
    伤害分布
    ±20%
    经验值
    7%
    Model Size
    95%
    类型
    RatStandardLake
    Metadata
    RatLake
    等级
    68
    生命
    450
    护甲
    28,790
    闪避值
    5,924
    能量护盾
    0
    伤害
    22
    法术伤害
    22
    命中
    290
    攻击间隔
    2.025
    经验值
    718
    异常状态临界值
    450
    冰缓
    1
    Shock
    1
    Brittle
    8
    Scorch
    1
    Sap
    4
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 18–27
    暴击几率: 5%
    攻击间隔: 2.025 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Rats/RatLake"] = {
        name = "Swarming Rat",
        life = 0.07,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.06,
        damageSpread = 0.2,
        attackTime = 2.025,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    蜂拥之鼠
    野兽
    Swarming Rat
    幽魂N
    标签beast, extra_extra_small_height, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, rodent_beast, unusable_corpse
    Packs
  • 硕鼠, 蜂拥之鼠
  • 生命
    70%
    闪避值
    +25%
    异常状态临界值
    70%
    抗性
    0 0 40 0
    伤害
    60%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    2.025 秒
    伤害分布
    ±20%
    经验值
    70%
    Model Size
    95%
    类型
    RatStandard
    Metadata
    RatNecropolis
    等级
    68
    生命
    4,503
    护甲
    28,790
    闪避值
    5,924
    能量护盾
    0
    伤害
    224
    法术伤害
    224
    命中
    290
    攻击间隔
    2.025
    经验值
    7,179
    异常状态临界值
    4,503
    冰缓
    14
    Shock
    14
    Brittle
    81
    Scorch
    14
    Sap
    39
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 179–269
    暴击几率: 5%
    攻击间隔: 2.025 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Rats/RatNecropolis"] = {
        name = "Swarming Rat",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 2.025,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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