辛迪加盾卫
人形
monster casts shield charge text [1]
40% 攻击伤害格挡率
被格挡的击中对你造成 20% 伤害
Syndicate Vessel
幽魂N
标签bludgeoning_weapon, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
生命
400%
护甲
+50%
异常状态临界值
400%
抗性
40 40 40 20
伤害
280%
命中
340%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.245 秒
伤害分布
±20%
经验值
200%
Model Size
90%
类型
DominatingBlowMinionMonster
Metadata
UnholySentinel
等级
68
生命
25,733
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
1,046
法术伤害
1,046
命中
986
攻击间隔
1.245
经验值
20,510
异常状态临界值
25,733
冰缓
81
Shock
81
Brittle
460
Scorch
81
Sap
225
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 837–1255
攻击暴击率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
BetrayalElreonMinionCharge
攻击, RequiresShield, 近战, 范围, 位移, 快行
重盾冲锋
基本伤害: 837–1255
攻击暴击率: 5%
攻击伤害: 70%
攻击间隔: 1.245 秒
冷却时间: 4 秒
向目标区域或敌人冲锋,在路径上的敌人将会被推向两旁,并反复对你前方小范围区域内造成伤害。 抵达目标处时造成大范围伤害。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
无法造成暴击
攻击伤害总降 30%
到达最大冲锋距离时,晕眩门槛减免效果提高 25%
到达最大冲锋距离时,击中伤害总增 30%
移动速度加快 400%
active skill area of effect radius +% final [-40]
ignores proximity shield [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/DominatingBlowMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein =
	"
		EnableRendering();
		IfVarietyContains( "VaalCelestial", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/Celestial/epk/fade.epk, 1.5 ); },
		{
			IfVarietyContains( "Vaal", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 ); }, { AddEffectPack( Metadata/Effects/Spells/dominating_blow/appear_epk/fadein.epk, 1.5 ); } );
		} );
	"
}

BaseEvents
{
	on_construction_complete =
	"
		DisableRendering();
		StartStateTimer( fadein, 0.05 );
	"
}

Life
{
	on_death =
	"
		IfVarietyContains( "VaalCelestial", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/Celestial/epk/fadeout.epk ); },
		{
			IfVarietyContains( "Vaal", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk ); }, { AddEffectPack( Metadata/Effects/Spells/dominating_blow/disappear_epk/fadeout.epk ); } );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalUpgrades/UnholySentinel"] = {
    name = "Syndicate Vessel",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 11,
    accuracy = 3.4,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "BetrayalElreonMinionCharge",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalElreonMinionCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "active_skill_area_of_effect_radius_+%_final",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {25, 400, 30, -40, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster casts shield charge text [1]
IdMonsterCastsShieldChargeText
FamilyMonsterCastsShieldChargeText
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster casts shield charge text Min: 1 Max: 1 全域
  • 40% 攻击伤害格挡率
    被格挡的击中对你造成 20% 伤害
    IdMonsterAttackBlock40Bypass20
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 40 Max: 40 全域
  • base block % damage taken Min: 20 Max: 20 全域
  • Craft Tagsblock
    Edit

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