Réceptacle du Syndicat
Humanoïde
monster casts shield charge text [1]
40% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 20% des Dégâts que vous Bloquez
Syndicate Vessel
SpectreN
Tagsbludgeoning_weapon, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
Vie
400%
Armure
+100%
Ailment Threshold
400%
Résistance
40 40 40 20
Damage
280%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 11
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
200%
Model Size
90%
Type
DominatingBlowMinionMonster
Metadata
UnholySentinel
Niveau
68
Vie
25,733
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
1,046
Dégâts des sorts
1,046
Précision
986
Attack Time
1.245
Expérience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 837–1255
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BetrayalElreonMinionCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Charge au bouclier
Base Damage: 837–1255
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.245 sec.
Temps de recharge: 4 sec.
Une charge sur un ennemi ou un emplacement ciblé, repoussant les ennemis sur votre chemin et infligeant de façon répétée des dégâts dans une petite zone face à vous. Vous infligez des dégâts dans une zone plus grande lorsque vous atteignez la cible. Les dégâts et les chances d'étourdissement augmentent proportionnellement à la distance parcourue.
Vous n'infligez plus de Coups critiques
30% de Perte de Dégâts d'Attaque
25% d'Augmentation de la réduction du Seuil d'Étourdissement sur les Ennemis à distance de charge maximale
30% Davantage de Dégâts au Toucher à distance de charge maximale
400% d'Augmentation de la Vitesse de déplacement
active skill area of effect radius +% final [-40]
ignores proximity shield [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/DominatingBlowMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein =
	"
		EnableRendering();
		IfVarietyContains( "VaalCelestial", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/Celestial/epk/fade.epk, 1.5 ); },
		{
			IfVarietyContains( "Vaal", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 ); }, { AddEffectPack( Metadata/Effects/Spells/dominating_blow/appear_epk/fadein.epk, 1.5 ); } );
		} );
	"
}

BaseEvents
{
	on_construction_complete =
	"
		DisableRendering();
		StartStateTimer( fadein, 0.05 );
	"
}

Life
{
	on_death =
	"
		IfVarietyContains( "VaalCelestial", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/Celestial/epk/fadeout.epk ); },
		{
			IfVarietyContains( "Vaal", { AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk ); }, { AddEffectPack( Metadata/Effects/Spells/dominating_blow/disappear_epk/fadeout.epk ); } );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalUpgrades/UnholySentinel"] = {
    name = "Syndicate Vessel",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 11,
    accuracy = 3.4,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "BetrayalElreonMinionCharge",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalElreonMinionCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "active_skill_area_of_effect_radius_+%_final",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {25, 400, 30, -40, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster casts shield charge text [1]
IdMonsterCastsShieldChargeText
FamilyMonsterCastsShieldChargeText
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster casts shield charge text Min: 1 Max: 1 Global
  • 40% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 20% des Dégâts que vous Bloquez
    IdMonsterAttackBlock40Bypass20
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 40 Max: 40 Global
  • base block % damage taken Min: 20 Max: 20 Global
  • Craft Tagsblock
    Edit

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