起乱者塔辛
人形
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
攻击速度加快 15%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tahsin, Warmaker
幽魂N
地区围城, 幻境地图
标签fast_movement, fire_affinity, god, has_one_hand_mace, has_one_handed_melee, humanoid, karui, large_height, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, stone_armour
生命
400%
护甲
+25%
异常状态临界值
400%
抗性
40 40 40 25
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.755 秒
伤害分布
±20%
经验值
200%
Model Size
150%
类型
TukohamaMap
Metadata
TukohamaMap
等级
78
生命
4,002,799
护甲
78,668
闪避值
6,667
伤害
1,230
法术伤害
1,836
命中
856
攻击间隔
1.17585
经验值
136,147
召唤物生命
796,107
召唤物伤害
1,019
异常状态临界值
1,961,371
冰缓
6,202
Shock
6,202
Brittle
35,087
Scorch
6,202
Sap
17,135
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1954–2931
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
SummonTukohamaPuiTotemMinionMarker
法术, 法术可重复, 可触发
施放间隔: 1 秒
冷却时间: 15 秒
alternate minion [215]
number of monsters to summon [1]
summon specific monsters radius +% [-40]
summoned monsters are minions [1]
summoned monsters set monster mortar parent [1]
TukohamaTargetArea
范围, 持续时间, 法术, 范围法术
施放间隔: 0.65 秒
冷却时间: 5 秒
基础持续时间为 5
active skill area of effect radius +% final [75]
TukohamaSunder
攻击, 范围, 攻击可重复, 近战, 可触发
基本伤害: 1954–2931
暴击几率: 5%
攻击伤害: 175%
攻击伤害: 175%
攻击间隔: 1.755 秒
冷却时间: 6 秒
攻击伤害总增 75%
+5 召唤图腾数量上限
【大地震击】的冲击波伤害总降 80%
active skill area of effect radius +% final [-95]
is area damage [1]
number of generic limited minions allowed [100]
TukohamaSlam
攻击, 范围, 攻击可重复, 近战
基本伤害: 1954–2931
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 1.755 秒
冷却时间: 6 秒
攻击伤害总增 100%
获得额外火焰伤害, 其数值等同于自身物理伤害的 100%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
number of generic limited minions allowed [8]

Object Type

version 2
extends "Metadata/Monsters/KaomWarrior/KaomWarrior"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Tukohama/TukohamaMap"] = {
    name = "Tahsin, Warmaker",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "Melee",
        "TukohamaTargetArea",
        "SummonTukohamaPuiTotemMinionMarker",
        "TukohamaSunder",
        "TukohamaSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TukohamaTargetArea"] = {
    name = "TukohamaTargetArea",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {5000, 75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonTukohamaPuiTotemMinionMarker"] = {
    name = "SummonTukohamaPuiTotemMinionMarker",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_set_monster_mortar_parent",
    },
    levels = {
        [1] = {1, 215, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TukohamaSunder"] = {
    name = "TukohamaSunder",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.66,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shockwave_slam_explosion_damage_+%_final",
        "base_number_of_totems_allowed",
        "number_of_generic_limited_minions_allowed",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-80, 5, 100, -95, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TukohamaSlam"] = {
    name = "TukohamaSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_generic_limited_minions_allowed",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "physical_damage_%_to_add_as_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {8, -50, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 攻击速度加快 15%
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 15 Max: 15 全域
  • Craft Tags攻击 速度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Actor.main_hand_unarmed_typeOne_Hand_Mace
    起乱者塔辛
    人形
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    攻击速度加快 15%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Tahsin, Warmaker
    幽魂N
    地区裂隙登陆点
    标签fast_movement, fire_affinity, god, has_one_hand_mace, has_one_handed_melee, humanoid, karui, large_height, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, stone_armour
    生命
    400%
    护甲
    +25%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    160%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    150%
    类型
    TukohamaMap
    Metadata
    TukohamaMapStandalone
    等级
    72
    生命
    932,128
    护甲
    49,311
    闪避值
    5,444
    伤害
    865
    法术伤害
    1,291
    命中
    678
    攻击间隔
    1.17585
    经验值
    122,870
    召唤物生命
    195,213
    召唤物伤害
    700
    异常状态临界值
    521,992
    冰缓
    1,651
    Shock
    1,651
    Brittle
    9,338
    Scorch
    1,651
    Sap
    4,560
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1374–2060
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SummonTukohamaPuiTotemMinionMarker
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    冷却时间: 15 秒
    alternate minion [215]
    number of monsters to summon [1]
    summon specific monsters radius +% [-40]
    summoned monsters are minions [1]
    summoned monsters set monster mortar parent [1]
    TukohamaTargetArea
    范围, 持续时间, 法术, 范围法术
    施放间隔: 0.65 秒
    冷却时间: 5 秒
    基础持续时间为 5
    active skill area of effect radius +% final [75]
    TukohamaSunder
    攻击, 范围, 攻击可重复, 近战, 可触发
    基本伤害: 1374–2060
    暴击几率: 5%
    攻击伤害: 175%
    攻击伤害: 175%
    攻击间隔: 1.755 秒
    冷却时间: 6 秒
    攻击伤害总增 75%
    +5 召唤图腾数量上限
    【大地震击】的冲击波伤害总降 80%
    active skill area of effect radius +% final [-95]
    is area damage [1]
    number of generic limited minions allowed [100]
    TukohamaSlam
    攻击, 范围, 攻击可重复, 近战
    基本伤害: 1374–2060
    暴击几率: 5%
    攻击伤害: 200%
    攻击伤害: 200%
    攻击间隔: 1.755 秒
    冷却时间: 6 秒
    攻击伤害总增 100%
    获得额外火焰伤害, 其数值等同于自身物理伤害的 100%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    number of generic limited minions allowed [8]
    SSMStandaloneTukohamaBeamTotem
    法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
    施放间隔: 1 秒
    alternate minion [531]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    SSMStandaloneTukohamaShieldTotems
    法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
    施放间隔: 1 秒
    alternate minion [532]
    minion dies when parent dies [1]
    number of monsters to summon [4]
    summon specific monsters radius +% [200]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    StateMachine
    {
    	define_shared_state = "bubble_active;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	on_exit_state_bubble_active_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Tukohama_e/ShieldingTotem/Shield.epk );"
    	on_state_bubble_active_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Tukohama_e/ShieldingTotem/Shield.epk );"
    
    	create_state_bubble_active_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Tukohama_e/ShieldingTotem/Shield.epk );"
    	create_state_bubble_active_2 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Tukohama_e/ShieldingTotem/Shield.epk );"
    	create_state_bubble_active_3 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Tukohama_e/ShieldingTotem/Shield.epk );"
    	create_state_bubble_active_4 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Tukohama_e/ShieldingTotem/Shield.epk );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Tukohama_e/ShieldingTotem/Shield.epk"
    	preload_animated_object = "Metadata/Effects/Spells/shockwave_slam/shockwavestart.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Tukohama/TukohamaMapStandalone"] = {
        name = "Tahsin, Warmaker",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "Melee",
            "SSMStandaloneTukohamaBeamTotem",
            "SSMStandaloneTukohamaShieldTotems",
            "TukohamaTargetArea",
            "SummonTukohamaPuiTotemMinionMarker",
            "TukohamaSunder",
            "TukohamaSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMStandaloneTukohamaBeamTotem"] = {
        name = "SSMStandaloneTukohamaBeamTotem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 531, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMStandaloneTukohamaShieldTotems"] = {
        name = "SSMStandaloneTukohamaShieldTotems",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {4, 532, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TukohamaTargetArea"] = {
        name = "TukohamaTargetArea",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, 75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonTukohamaPuiTotemMinionMarker"] = {
        name = "SummonTukohamaPuiTotemMinionMarker",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_set_monster_mortar_parent",
        },
        levels = {
            [1] = {1, 215, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TukohamaSunder"] = {
        name = "TukohamaSunder",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.66,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shockwave_slam_explosion_damage_+%_final",
            "base_number_of_totems_allowed",
            "number_of_generic_limited_minions_allowed",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-80, 5, 100, -95, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TukohamaSlam"] = {
        name = "TukohamaSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_generic_limited_minions_allowed",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "physical_damage_%_to_add_as_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {8, -50, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 攻击速度加快 15%
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 15 Max: 15 全域
  • Craft Tags攻击 速度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • keyval
    Stats.monster_uses_map_boss_difficulty_scaling1
    Actor.main_hand_unarmed_typeOne_Hand_Mace
    StateMachine.define_shared_statebubble_active;
    起乱者塔辛
    人形
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    攻击速度加快 15%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Tahsin, Warmaker
    幽魂N
    标签fast_movement, fire_affinity, god, has_one_hand_mace, has_one_handed_melee, humanoid, karui, melee, not_dex, not_int, pantheon_daemon, physical_affinity, red_blood, slashing_weapon, stone_armour
    生命
    400%
    护甲
    +25%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    160%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    150%
    类型
    TukohamaMap
    Metadata
    TukohamaMapArchnemesis
    等级
    68
    生命
    557,385
    护甲
    35,988
    闪避值
    4,739
    伤害
    681
    法术伤害
    1,016
    命中
    580
    攻击间隔
    1.17585
    经验值
    112,805
    召唤物生命
    120,902
    召唤物伤害
    544
    异常状态临界值
    351,153
    冰缓
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1081–1622
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SummonTukohamaPuiTotemMinionMarker
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    冷却时间: 15 秒
    alternate minion [215]
    number of monsters to summon [1]
    summon specific monsters radius +% [-40]
    summoned monsters are minions [1]
    summoned monsters set monster mortar parent [1]
    TukohamaTargetArea
    范围, 持续时间, 法术, 范围法术
    施放间隔: 0.65 秒
    冷却时间: 5 秒
    基础持续时间为 5
    active skill area of effect radius +% final [75]
    TukohamaSunder
    攻击, 范围, 攻击可重复, 近战, 可触发
    基本伤害: 1081–1622
    暴击几率: 5%
    攻击伤害: 175%
    攻击伤害: 175%
    攻击间隔: 1.755 秒
    冷却时间: 6 秒
    攻击伤害总增 75%
    +5 召唤图腾数量上限
    【大地震击】的冲击波伤害总降 80%
    active skill area of effect radius +% final [-95]
    is area damage [1]
    number of generic limited minions allowed [100]
    TukohamaSlam
    攻击, 范围, 攻击可重复, 近战
    基本伤害: 1081–1622
    暴击几率: 5%
    攻击伤害: 200%
    攻击伤害: 200%
    攻击间隔: 1.755 秒
    冷却时间: 6 秒
    攻击伤害总增 100%
    获得额外火焰伤害, 其数值等同于自身物理伤害的 100%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    number of generic limited minions allowed [8]
    SSMStandaloneTukohamaBeamTotem
    法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
    施放间隔: 1 秒
    alternate minion [531]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    SSMStandaloneTukohamaShieldTotems
    法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
    施放间隔: 1 秒
    alternate minion [532]
    minion dies when parent dies [1]
    number of monsters to summon [4]
    summon specific monsters radius +% [200]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/shockwave_slam/shockwavestart.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Tukohama/TukohamaMapArchnemesis"] = {
        name = "Tahsin, Warmaker",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "Melee",
            "SSMStandaloneTukohamaBeamTotem",
            "SSMStandaloneTukohamaShieldTotems",
            "TukohamaTargetArea",
            "SummonTukohamaPuiTotemMinionMarker",
            "TukohamaSunder",
            "TukohamaSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMStandaloneTukohamaBeamTotem"] = {
        name = "SSMStandaloneTukohamaBeamTotem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 531, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMStandaloneTukohamaShieldTotems"] = {
        name = "SSMStandaloneTukohamaShieldTotems",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {4, 532, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TukohamaTargetArea"] = {
        name = "TukohamaTargetArea",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, 75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonTukohamaPuiTotemMinionMarker"] = {
        name = "SummonTukohamaPuiTotemMinionMarker",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_set_monster_mortar_parent",
        },
        levels = {
            [1] = {1, 215, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TukohamaSunder"] = {
        name = "TukohamaSunder",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.66,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shockwave_slam_explosion_damage_+%_final",
            "base_number_of_totems_allowed",
            "number_of_generic_limited_minions_allowed",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-80, 5, 100, -95, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TukohamaSlam"] = {
        name = "TukohamaSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_generic_limited_minions_allowed",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "physical_damage_%_to_add_as_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {8, -50, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 攻击速度加快 15%
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 15 Max: 15 全域
  • Craft Tags攻击 速度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • keyval
    BaseEvents.on_construction_completeSetCurrentAnimationSpeed( 0.0 );
    Positioned.blockingfalse
    Stats.immune_to_curses1
    Stats.immune_to_auras_from_other_entities1
    Stats.item_drop_slots0
    Stats.monster_no_drops_or_experience1
    Stats.monster_do_not_fracture1
    Stats.is_hidden_monster1
    Stats.base_cannot_be_damaged1
    Stats.base_cannot_be_stunned1
    Stats.cannot_be_knocked_back1
    Life.corpse_usablefalse
    Life.prevent_corpse_sinkingtrue
    Life.on_deathPauseAnimation();
    Actor.slow_animations_go_to_idlefalse
    Actor.on_start_actionSetCurrentAnimationSpeed( 1.0 );
    Actor.on_end_actionSetCurrentAnimationSpeed( 0.0 );
    Actor.main_hand_unarmed_typeOne_Hand_Mace
    起乱者塔辛
    人形
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    攻击速度加快 15%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Tahsin, Warmaker
    幽魂N
    标签elder_map_boss, fast_movement, god, humanoid, is_unarmed, karui, large_height, non_attacking, not_dex, not_int, red_blood, slashing_weapon, stone_armour
    生命
    400%
    护甲
    +25%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    160%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    150%
    类型
    TukohamaMap
    Metadata
    TukohamaMapElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Tukohama/TukohamaMapElder"] = {
        name = "Tahsin, Warmaker",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 14,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 攻击速度加快 15%
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 15 Max: 15 全域
  • Craft Tags攻击 速度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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