起乱者塔辛
幽魂 | N |
---|---|
地区 | 围城, 幻境地图 |
标签 | fast_movement, fire_affinity, god, has_one_hand_mace, has_one_handed_melee, humanoid, karui, large_height, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, stone_armour |
生命
400%
护甲
+25%
异常状态临界值
400%
抗性
40 40 40 25
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.755 秒
伤害分布
±20%
经验值
200%
Model Size
150%
类型
TukohamaMap
Metadata
TukohamaMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
78
生命
4,002,799
护甲
78,668
闪避值
6,667
能量护盾
0
伤害
1,230
法术伤害
1,836
命中
428
攻击间隔
1.17585
经验值
136,147
异常状态临界值
1,961,371
冰缓
6,202
Shock
6,202
Brittle
35,087
Scorch
6,202
Sap
17,135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1954–2931
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SummonTukohamaPuiTotemMinionMarker
法术, 法术可重复, 可触发
施放间隔: 1 秒
冷却时间: 15 秒
alternate minion [215]
number of monsters to summon [1]
summon specific monsters radius +% [-40]
summoned monsters are minions [1]
summoned monsters set monster mortar parent [1]
number of monsters to summon [1]
summon specific monsters radius +% [-40]
summoned monsters are minions [1]
summoned monsters set monster mortar parent [1]
TukohamaTargetArea
范围, 持续时间, 法术, 范围法术
施放间隔: 0.65 秒
冷却时间: 5 秒
基础持续时间为 5 秒
active skill area of effect radius +% final [75]
active skill area of effect radius +% final [75]
TukohamaSunder
攻击, 范围, 攻击可重复, 近战, 可触发
基本伤害: 1954–2931
暴击几率: 5%
攻击伤害: 175%
攻击伤害: 175%
攻击间隔: 1.755 秒
冷却时间: 6 秒
攻击伤害总增 75%
+5 召唤图腾数量上限
【大地震击】的冲击波伤害总降 80%
active skill area of effect radius +% final [-95]
is area damage [1]
number of generic limited minions allowed [100]
+5 召唤图腾数量上限
【大地震击】的冲击波伤害总降 80%
active skill area of effect radius +% final [-95]
is area damage [1]
number of generic limited minions allowed [100]
TukohamaSlam
攻击, 范围, 攻击可重复, 近战
基本伤害: 1954–2931
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 1.755 秒
冷却时间: 6 秒
攻击伤害总增 100%
获得额外火焰伤害, 其数值等同于自身物理伤害的 100%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
number of generic limited minions allowed [8]
获得额外火焰伤害, 其数值等同于自身物理伤害的 100%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
number of generic limited minions allowed [8]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Tukohama/TukohamaMap"] = { name = "Tahsin, Warmaker", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.755, attackRange = 14, accuracy = 1, skillList = { "Melee", "TukohamaTargetArea", "SummonTukohamaPuiTotemMinionMarker", "TukohamaSunder", "TukohamaSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TukohamaTargetArea"] = { name = "TukohamaTargetArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, 75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonTukohamaPuiTotemMinionMarker"] = { name = "SummonTukohamaPuiTotemMinionMarker", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_set_monster_mortar_parent", }, levels = { [1] = {1, 215, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TukohamaSunder"] = { name = "TukohamaSunder", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.66, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shockwave_slam_explosion_damage_+%_final", "base_number_of_totems_allowed", "number_of_generic_limited_minions_allowed", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-80, 5, 100, -95, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TukohamaSlam"] = { name = "TukohamaSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_generic_limited_minions_allowed", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "physical_damage_%_to_add_as_fire", "is_area_damage", }, levels = { [1] = {8, -50, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
攻击速度加快 15%
Id | MonsterImplicitFastAttack6 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
起乱者塔辛
人形
区域: 裂隙登陆点
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
攻击速度加快 15%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
攻击速度加快 15%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tahsin, Warmaker
幽魂 | N |
---|---|
地区 | 裂隙登陆点 |
标签 | fast_movement, fire_affinity, god, has_one_hand_mace, has_one_handed_melee, humanoid, karui, large_height, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, stone_armour |
生命
400%
护甲
+25%
异常状态临界值
400%
抗性
40 40 40 25
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.755 秒
伤害分布
±20%
经验值
200%
Model Size
150%
类型
TukohamaMap
Metadata
TukohamaMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
72
生命
932,128
护甲
49,311
闪避值
5,444
能量护盾
0
伤害
865
法术伤害
1,291
命中
339
攻击间隔
1.17585
经验值
122,870
异常状态临界值
521,992
冰缓
1,651
Shock
1,651
Brittle
9,338
Scorch
1,651
Sap
4,560
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1374–2060
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SummonTukohamaPuiTotemMinionMarker
法术, 法术可重复, 可触发
施放间隔: 1 秒
冷却时间: 15 秒
alternate minion [215]
number of monsters to summon [1]
summon specific monsters radius +% [-40]
summoned monsters are minions [1]
summoned monsters set monster mortar parent [1]
number of monsters to summon [1]
summon specific monsters radius +% [-40]
summoned monsters are minions [1]
summoned monsters set monster mortar parent [1]
TukohamaTargetArea
范围, 持续时间, 法术, 范围法术
施放间隔: 0.65 秒
冷却时间: 5 秒
基础持续时间为 5 秒
active skill area of effect radius +% final [75]
active skill area of effect radius +% final [75]
TukohamaSunder
攻击, 范围, 攻击可重复, 近战, 可触发
基本伤害: 1374–2060
暴击几率: 5%
攻击伤害: 175%
攻击伤害: 175%
攻击间隔: 1.755 秒
冷却时间: 6 秒
攻击伤害总增 75%
+5 召唤图腾数量上限
【大地震击】的冲击波伤害总降 80%
active skill area of effect radius +% final [-95]
is area damage [1]
number of generic limited minions allowed [100]
+5 召唤图腾数量上限
【大地震击】的冲击波伤害总降 80%
active skill area of effect radius +% final [-95]
is area damage [1]
number of generic limited minions allowed [100]
TukohamaSlam
攻击, 范围, 攻击可重复, 近战
基本伤害: 1374–2060
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 1.755 秒
冷却时间: 6 秒
攻击伤害总增 100%
获得额外火焰伤害, 其数值等同于自身物理伤害的 100%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
number of generic limited minions allowed [8]
获得额外火焰伤害, 其数值等同于自身物理伤害的 100%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
number of generic limited minions allowed [8]
SSMStandaloneTukohamaBeamTotem
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
alternate minion [531]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
SSMStandaloneTukohamaShieldTotems
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
alternate minion [532]
minion dies when parent dies [1]
number of monsters to summon [4]
summon specific monsters radius +% [200]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [4]
summon specific monsters radius +% [200]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "One_Hand_Mace" } StateMachine { define_shared_state = "bubble_active;" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { on_exit_state_bubble_active_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Tukohama_e/ShieldingTotem/Shield.epk );" on_state_bubble_active_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Tukohama_e/ShieldingTotem/Shield.epk );" create_state_bubble_active_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Tukohama_e/ShieldingTotem/Shield.epk );" create_state_bubble_active_2 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Tukohama_e/ShieldingTotem/Shield.epk );" create_state_bubble_active_3 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Tukohama_e/ShieldingTotem/Shield.epk );" create_state_bubble_active_4 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Tukohama_e/ShieldingTotem/Shield.epk );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Tukohama_e/ShieldingTotem/Shield.epk" preload_animated_object = "Metadata/Effects/Spells/shockwave_slam/shockwavestart.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Tukohama/TukohamaMapStandalone"] = { name = "Tahsin, Warmaker", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.755, attackRange = 14, accuracy = 1, skillList = { "Melee", "SSMStandaloneTukohamaBeamTotem", "SSMStandaloneTukohamaShieldTotems", "TukohamaTargetArea", "SummonTukohamaPuiTotemMinionMarker", "TukohamaSunder", "TukohamaSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMStandaloneTukohamaBeamTotem"] = { name = "SSMStandaloneTukohamaBeamTotem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", }, levels = { [1] = {1, 531, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMStandaloneTukohamaShieldTotems"] = { name = "SSMStandaloneTukohamaShieldTotems", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", }, levels = { [1] = {4, 532, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TukohamaTargetArea"] = { name = "TukohamaTargetArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, 75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonTukohamaPuiTotemMinionMarker"] = { name = "SummonTukohamaPuiTotemMinionMarker", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_set_monster_mortar_parent", }, levels = { [1] = {1, 215, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TukohamaSunder"] = { name = "TukohamaSunder", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.66, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shockwave_slam_explosion_damage_+%_final", "base_number_of_totems_allowed", "number_of_generic_limited_minions_allowed", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-80, 5, 100, -95, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TukohamaSlam"] = { name = "TukohamaSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_generic_limited_minions_allowed", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "physical_damage_%_to_add_as_fire", "is_area_damage", }, levels = { [1] = {8, -50, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
攻击速度加快 15%
Id | MonsterImplicitFastAttack6 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
起乱者塔辛
人形
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
攻击速度加快 15%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
攻击速度加快 15%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tahsin, Warmaker
幽魂 | N |
---|---|
标签 | fast_movement, fire_affinity, god, has_one_hand_mace, has_one_handed_melee, humanoid, karui, melee, not_dex, not_int, pantheon_daemon, physical_affinity, red_blood, slashing_weapon, stone_armour |
生命
400%
护甲
+25%
异常状态临界值
400%
抗性
40 40 40 25
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.755 秒
伤害分布
±20%
经验值
200%
Model Size
150%
类型
TukohamaMap
Metadata
TukohamaMapArchnemesis
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
557,385
护甲
35,988
闪避值
4,739
能量护盾
0
伤害
681
法术伤害
1,016
命中
290
攻击间隔
1.17585
经验值
112,805
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1081–1622
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SummonTukohamaPuiTotemMinionMarker
法术, 法术可重复, 可触发
施放间隔: 1 秒
冷却时间: 15 秒
alternate minion [215]
number of monsters to summon [1]
summon specific monsters radius +% [-40]
summoned monsters are minions [1]
summoned monsters set monster mortar parent [1]
number of monsters to summon [1]
summon specific monsters radius +% [-40]
summoned monsters are minions [1]
summoned monsters set monster mortar parent [1]
TukohamaTargetArea
范围, 持续时间, 法术, 范围法术
施放间隔: 0.65 秒
冷却时间: 5 秒
基础持续时间为 5 秒
active skill area of effect radius +% final [75]
active skill area of effect radius +% final [75]
TukohamaSunder
攻击, 范围, 攻击可重复, 近战, 可触发
基本伤害: 1081–1622
暴击几率: 5%
攻击伤害: 175%
攻击伤害: 175%
攻击间隔: 1.755 秒
冷却时间: 6 秒
攻击伤害总增 75%
+5 召唤图腾数量上限
【大地震击】的冲击波伤害总降 80%
active skill area of effect radius +% final [-95]
is area damage [1]
number of generic limited minions allowed [100]
+5 召唤图腾数量上限
【大地震击】的冲击波伤害总降 80%
active skill area of effect radius +% final [-95]
is area damage [1]
number of generic limited minions allowed [100]
TukohamaSlam
攻击, 范围, 攻击可重复, 近战
基本伤害: 1081–1622
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 1.755 秒
冷却时间: 6 秒
攻击伤害总增 100%
获得额外火焰伤害, 其数值等同于自身物理伤害的 100%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
number of generic limited minions allowed [8]
获得额外火焰伤害, 其数值等同于自身物理伤害的 100%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
number of generic limited minions allowed [8]
SSMStandaloneTukohamaBeamTotem
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
alternate minion [531]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
SSMStandaloneTukohamaShieldTotems
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
alternate minion [532]
minion dies when parent dies [1]
number of monsters to summon [4]
summon specific monsters radius +% [200]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [4]
summon specific monsters radius +% [200]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition" Preload { preload_animated_object = "Metadata/Effects/Spells/shockwave_slam/shockwavestart.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Tukohama/TukohamaMapArchnemesis"] = { name = "Tahsin, Warmaker", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.755, attackRange = 14, accuracy = 1, skillList = { "Melee", "SSMStandaloneTukohamaBeamTotem", "SSMStandaloneTukohamaShieldTotems", "TukohamaTargetArea", "SummonTukohamaPuiTotemMinionMarker", "TukohamaSunder", "TukohamaSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMStandaloneTukohamaBeamTotem"] = { name = "SSMStandaloneTukohamaBeamTotem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", }, levels = { [1] = {1, 531, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMStandaloneTukohamaShieldTotems"] = { name = "SSMStandaloneTukohamaShieldTotems", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", }, levels = { [1] = {4, 532, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TukohamaTargetArea"] = { name = "TukohamaTargetArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, 75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonTukohamaPuiTotemMinionMarker"] = { name = "SummonTukohamaPuiTotemMinionMarker", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_set_monster_mortar_parent", }, levels = { [1] = {1, 215, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TukohamaSunder"] = { name = "TukohamaSunder", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.66, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shockwave_slam_explosion_damage_+%_final", "base_number_of_totems_allowed", "number_of_generic_limited_minions_allowed", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-80, 5, 100, -95, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TukohamaSlam"] = { name = "TukohamaSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_generic_limited_minions_allowed", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "physical_damage_%_to_add_as_fire", "is_area_damage", }, levels = { [1] = {8, -50, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
攻击速度加快 15%
Id | MonsterImplicitFastAttack6 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
起乱者塔辛
人形
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
攻击速度加快 15%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
攻击速度加快 15%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tahsin, Warmaker
幽魂 | N |
---|---|
标签 | elder_map_boss, fast_movement, god, humanoid, is_unarmed, karui, large_height, non_attacking, not_dex, not_int, red_blood, slashing_weapon, stone_armour |
生命
400%
护甲
+25%
异常状态临界值
400%
抗性
40 40 40 25
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.755 秒
伤害分布
±20%
经验值
200%
Model Size
150%
类型
TukohamaMap
Metadata
TukohamaMapElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Tukohama/TukohamaMapElder"] = { name = "Tahsin, Warmaker", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.755, attackRange = 14, accuracy = 1, skillList = { }, modList = { }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
攻击速度加快 15%
Id | MonsterImplicitFastAttack6 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.