The Black Phantom
| 幽魂 | |
|---|---|
| 地区 | 黑石陵墓 |
| 标签 | 施法, chaos_affinity, ghost_armour, is_unarmed, large_height, large_model, non_unique_map_boss, not_dex, not_str, physical_affinity, skeleton, slow_movement, undead |
生命
225%
生命转为护盾
100%
异常状态临界值
225%
抗性
伤害
75%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
140%
类型
BurnBossCampaignBoss
Metadata
BurnBossCampaignBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
27
生命
833
护甲
835
闪避值
849
能量护盾
833
伤害
29
法术伤害
29
命中
104
攻击间隔
1.5
经验值
2,156
召唤物生命
272
Minion Energy Shield
272
召唤物伤害
22
异常状态临界值
833
冰缓
3
Shock
3
Brittle
15
Scorch
3
Sap
7
Phys Convert Ele
35%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSReaperWraithFrontalBlast
法术, 可触发
施放间隔: 1.5 秒
造成 57.33 - 86 物理伤害
将物理伤害的 25% 转化为混沌伤害
is area damage [1]
ReaperWraithChargeMarker
攻击
基本伤害: 23—35
暴击几率: 5%
攻击伤害: 25%
攻击伤害: 25%
攻击间隔: 1.5 秒
冷却时间: 10 秒
攻击伤害总降 75%
active skill area of effect radius +% final [-25]
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ReaperWraithCharge
攻击, 近战, 近战单一目标, 位移, 快行
重盾冲锋
基本伤害: 23—35
暴击几率: 5%
攻击间隔: 1.5 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。
移动速度加快 366%
base deal no damage [1]
ignores proximity shield [1]
GSReaperWraithSelfNova
法术, 可触发
施放间隔: 2 秒
冷却时间: 4 秒
造成 103.2 - 154.8 物理伤害
将物理伤害的 25% 转化为混沌伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
EASReaperWraithCoffinExplosion
法术
施放间隔: 2.5 秒
冷却时间: 12 秒
MDReaperWraithCoffinRight1
法术可重复, 可触发
MDReaperWraithCoffinLeft1
法术可重复, 可触发
MDReaperWraithCoffinRight2
法术可重复, 可触发
MDReaperWraithCoffinLeft2
法术可重复, 可触发
MDReaperWraithCoffinRight3
法术可重复, 可触发
MDReaperWraithCoffinLeft3
法术可重复, 可触发
MDReaperWraithCoffinRight4
法术可重复, 可触发
MDReaperWraithCoffinLeft4
法术可重复, 可触发
MDReaperWraithCoffinRight5
法术可重复, 可触发
MDReaperWraithCoffinLeft5
法术可重复, 可触发
GSReaperWraithCoffinExplosionSummon
法术, 可触发
施放间隔: 1 秒
造成 88.18 - 132.3 物理伤害
将物理伤害的 25% 转化为混沌伤害
is area damage [1]
EGReaperWraithSlowingChains
可触发, 法术
施放间隔: 1 秒
GSReaperWraithFrontalBlastSentinel
法术, 可触发
施放间隔: 1.5 秒
造成 57.33 - 86 物理伤害
基础持续时间为 8 秒
将物理伤害的 50% 转化为混沌伤害
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
StateMachine
{
define_shared_state = "bossreveal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BurnBoss/BurnBossCampaignBoss"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "The Black Phantom",
life = 2.25,
energyShield = 1,
damage = 0.75,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
skillList = {
"ReaperWraithCharge",
"ReaperWraithChargeMarker",
"GSReaperWraithFrontalBlast",
"GSReaperWraithFrontalBlastSentinel",
"GSReaperWraithSelfNova",
"GSReaperWraithCoffinExplosionSummon",
"EASReaperWraithCoffinExplosion",
"MDReaperWraithCoffinRight1",
"MDReaperWraithCoffinLeft1",
"MDReaperWraithCoffinRight2",
"MDReaperWraithCoffinLeft2",
"MDReaperWraithCoffinRight3",
"MDReaperWraithCoffinLeft3",
"MDReaperWraithCoffinRight4",
"MDReaperWraithCoffinLeft4",
"MDReaperWraithCoffinRight5",
"MDReaperWraithCoffinLeft5",
"EGReaperWraithSlowingChains",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ReaperWraithCharge"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_movement_velocity_+%",
"ignores_proximity_shield",
"base_deal_no_damage",
},
levels = {
[1] = {366, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ReaperWraithChargeMarker"] = {
name = "ReaperWraithChargeMarker",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {-25, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSReaperWraithFrontalBlast"] = {
name = "GSReaperWraithFrontalBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 25, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSReaperWraithFrontalBlastSentinel"] = {
name = "GSReaperWraithFrontalBlastSentinel",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_chaos",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 8000, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSReaperWraithSelfNova"] = {
name = "GSReaperWraithSelfNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_chaos",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 25, -50, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSReaperWraithCoffinExplosionSummon"] = {
name = "GSReaperWraithCoffinExplosionSummon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 25, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASReaperWraithCoffinExplosion"] = {
name = "EASReaperWraithCoffinExplosion",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDReaperWraithCoffinRight1"] = {
name = "MDReaperWraithCoffinRight1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDReaperWraithCoffinLeft1"] = {
name = "MDReaperWraithCoffinLeft1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDReaperWraithCoffinRight2"] = {
name = "MDReaperWraithCoffinRight2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDReaperWraithCoffinLeft2"] = {
name = "MDReaperWraithCoffinLeft2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDReaperWraithCoffinRight3"] = {
name = "MDReaperWraithCoffinRight3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDReaperWraithCoffinLeft3"] = {
name = "MDReaperWraithCoffinLeft3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDReaperWraithCoffinRight4"] = {
name = "MDReaperWraithCoffinRight4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDReaperWraithCoffinLeft4"] = {
name = "MDReaperWraithCoffinLeft4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDReaperWraithCoffinRight5"] = {
name = "MDReaperWraithCoffinRight5",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDReaperWraithCoffinLeft5"] = {
name = "MDReaperWraithCoffinLeft5",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGReaperWraithSlowingChains"] = {
name = "EGReaperWraithSlowingChains",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
行动速度减慢 25%
| Family | MonsterCapmaignBossActionSpeedSlow |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
























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