海潮之音
恶魔
区域: InvasionBoss
属类: 附壳巨蟹
组别: 软体
科目: 水渊
掉落的物品数量提高 300%
掉落的物品稀有度提高 800%
grant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
移动速度加快 50%
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
The Duchess
幽魂N
地区InvasionBoss
End Game生命上限提高 50%
标签施法, cold_affinity, demon, flesh_armour, has_dagger, has_one_handed_melee, invasion_boss, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, summoner
Packs
  • InvasionBoss: 海潮之音, 海妖之女, 诅咒海虫
  • 生命
    260%
    生命转为护盾
    100%
    异常状态临界值
    260%
    抗性
    30 30 30 20
    伤害
    270%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 10
    攻击间隔
    1.005 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    130%
    类型
    SeaWitchBossInvasion
    Metadata
    SeaWitchBossInvasion
    等级
    68
    生命
    16,727
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    6,127
    伤害
    1,009
    法术伤害
    1,009
    命中
    290
    攻击间隔
    1.005
    经验值
    20,510
    异常状态临界值
    16,727
    冰缓
    53
    Shock
    53
    Brittle
    299
    Scorch
    53
    Sap
    146
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 807–1210
    暴击几率: 5%
    攻击间隔: 1.005 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SeaWitchSummonSeaWitchInvasion
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    alternate minion [2]
    ExperimenterBossRaiseZombieInvasion
    法术, 召唤物, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可齐射, 创造召唤物
    魔卫复苏
    施放间隔: 0.85 秒
    从一个灵柩中复苏一只魔卫,它会跟随你并攻击敌人。魔卫会近战打击。
    角色体型增大 25%
    复苏的魔卫最大数量 +6
    召唤生物的最大生命总增 90%
    召唤生物造成的伤害总增 30%
    alternate minion [1]
    SeawitchWaveGeometrySpellInvasion
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1.9 秒
    造成 312.3 - 468.4 冰霜伤害
    is area damage [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Seawitch/SeaWitch"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Seawitch/SeaWitch"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/SeaWitchBossInvasion"] = {
        name = "The Duchess",
        life = 2.6,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "ExperimenterBossRaiseZombieInvasion",
            "SeaWitchSummonSeaWitchInvasion",
            "SeawitchWaveGeometrySpellInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExperimenterBossRaiseZombieInvasion"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {3, 30, 90, 25, 1, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {4, 30, 90, 25, 1, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [3] = {5, 30, 90, 25, 1, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [4] = {6, 30, 90, 25, 1, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [5] = {7, 30, 90, 25, 1, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [6] = {8, 30, 90, 25, 1, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [7] = {9, 30, 90, 25, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [8] = {10, 30, 90, 25, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SeaWitchSummonSeaWitchInvasion"] = {
        name = "SeaWitchSummonSeaWitchInvasion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
        },
        levels = {
            [1] = {2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SeawitchWaveGeometrySpellInvasion"] = {
        name = "SeawitchWaveGeometrySpellInvasion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.9,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    掉落的物品数量提高 300%
    掉落的物品稀有度提高 800%
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 全域
  • monster dropped item quantity +% Min: 300 Max: 300 全域
  • grant actor scale +% to aura owner on death [2]
    grant attack speed +% to aura owner on death [5]
    grant cast speed +% to aura owner on death [5]
    grant damage reduction % to aura owner on death [-2]
    soul is consumed on death [1]
    IdMonsterImplicitNemesisSoulEaterInvasion
    Name噬魂者
    FamilyMonsterNemesis
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • soul is consumed on death Min: 1 Max: 1 全域
  • grant cast speed +% to aura owner on death Min: 5 Max: 5 全域
  • grant actor scale +% to aura owner on death Min: 2 Max: 2 全域
  • grant attack speed +% to aura owner on death Min: 5 Max: 5 全域
  • grant damage reduction % to aura owner on death Min: -2 Max: -2 全域
  • Craft Tagsattack caster speed aura
    灵魂吞食
    范围: 30
    灵魂吞食
    grant actor scale +% to aura owner on death [2]
    grant attack speed +% to aura owner on death [5]
    grant cast speed +% to aura owner on death [5]
    grant damage reduction % to aura owner on death [-2]
    soul is consumed on death [1]
    Soul Eater
    移动速度加快 50%
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 全域
  • Craft Tagsspeed
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage