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ดัชเชส
ปีศาจ
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
ด่าน: InvasionBoss
สกุล: Shield Crab
กลุ่ม: Cephalopod
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
เพิ่มความเร็วในการเคลื่อนที่ 50%
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
The Duchess
Spectre
AreaInvasionBoss
End Gameเพิ่มพลังชีวิตสูงสุด 50%
Tagsนักเวท, cold_affinity, demon, flesh_armour, has_dagger, has_one_handed_melee, invasion_boss, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, summoner
Packs
  • InvasionBoss: ดัชเชส, Merveil's Daughter, Cursed Spawn
  • พลังชีวิต
    260%
    Energy Shield From Life
    100%
    Ailment Threshold
    260%
    ค่าต้านทาน
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
    Damage
    270%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    4 ~ 10
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    130%
    Type
    SeaWitchBossInvasion
    Metadata
    SeaWitchBossInvasion
    เลเวล
    68
    พลังชีวิต
    16,727
    ค่าเกราะ
    28,790
    อัตราการหลบหลีก
    4,739
    โล่พลังงาน
    15,930
    Damage
    1,009
    ความเสียหายเวท
    1,009
    ความแม่นยำ
    580
    Attack Time
    1.005
    ค่าประสบการณ์
    20,510
    Minion Life
    3,628
    Minion Energy Shield
    3,455
    Minion Damage
    805
    Ailment Threshold
    16,727
    Chill
    53
    Shock
    53
    Brittle
    299
    Scorch
    53
    Sap
    146
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 8071210
    โอกาสคริติคอล: 5%
    Attack Time: 1.005 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    SeaWitchSummonSeaWitchInvasion
    Spell, Multicastable, Triggerable
    เวลาร่าย: 1 วินาที
    alternate minion [2]
    ExperimenterBossRaiseZombieInvasion
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    ปลุกซอมบี้ (Raise Zombie)
    เวลาร่าย: 0.85 วินาที
    ปลุกมิเนียน ซอมบี้ จากศพหนึ่ง ซึ่งจะติดตามคุณและโจมตีศัตรูด้วย การฟาดประชิด
    จำนวน ซอมบี้ที่ปลุก สูงสุด +6 ตัว
    มิเนียน มีพลังชีวิตสูงสุด เพิ่มขึ้น อีก 90%
    มิเนียน สร้างความเสียหาย เพิ่มขึ้น อีก 30%
    alternate minion [1]
    base actor scale +% [25]
    iconraisezombie
    SeawitchWaveGeometrySpellInvasion
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.9 วินาที
    is area damage [1]
    spell maximum action distance +% [-60]
    spell maximum base cold damage [468.4]
    spell minimum base cold damage [312.3]

    Object Type

    version 2
    extends "Metadata/Monsters/Seawitch/SeaWitch"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/SeaWitchBossInvasion"] = {
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        name = "The Duchess",
        life = 2.6,
        energyShield = 1,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "ExperimenterBossRaiseZombieInvasion",
            "SeaWitchSummonSeaWitchInvasion",
            "SeawitchWaveGeometrySpellInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExperimenterBossRaiseZombieInvasion"] = {
        name = "Raise Zombie",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {3, 30, 90, 25, 1, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {4, 30, 90, 25, 1, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [3] = {5, 30, 90, 25, 1, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [4] = {6, 30, 90, 25, 1, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [5] = {7, 30, 90, 25, 1, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [6] = {8, 30, 90, 25, 1, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [7] = {9, 30, 90, 25, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [8] = {10, 30, 90, 25, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SeaWitchSummonSeaWitchInvasion"] = {
        name = "SeaWitchSummonSeaWitchInvasion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
        },
        levels = {
            [1] = {2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SeawitchWaveGeometrySpellInvasion"] = {
        name = "SeawitchWaveGeometrySpellInvasion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.9,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster dropped item quantity +% [300]
    monster dropped item rarity +% [800]
    FamilyMonsterInvasionBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster dropped item rarity +% 800 800 Global
  • monster dropped item quantity +% 300 300 Global
  • Nameผู้กลืนกินวิญญาณ
    FamilyMonsterNemesis
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • soul is consumed on death 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • grant cast speed +% to aura owner on death 5 5 Global
  • grant actor scale +% to aura owner on death 2 2 Global
  • grant attack speed +% to aura owner on death 5 5 Global
  • grant damage reduction % to aura owner on death -2 -2 Global
  • Craft Tagsโจมตี นักเวท ความเร็ว ออร่า
    ผู้กลืนกินวิญญาณ
    รัศมี: 30
    ผู้กลืนกินวิญญาณ
    grant actor scale +% to aura owner on death [2]
    grant attack speed +% to aura owner on death [5]
    grant cast speed +% to aura owner on death [5]
    grant damage reduction % to aura owner on death [-2]
    soul is consumed on death [1]
    Soul Eater
    เพิ่มความเร็วในการเคลื่อนที่ 50%
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base movement velocity +% 50 50 Global
  • Craft Tagsความเร็ว
    monster no map drops [1]
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • monster is invasion boss [1]
    FamilyMonsterIsInvasionBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster is invasion boss 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • level 33 or lower life +% final -20 -20 Global
  • level 33 or lower damage +% final -20 -20 Global
  • Craft Tagsresource พลังชีวิต ความเสียหาย
    Edit

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