幽魂 | N |
---|---|
标签 | beast, 施法, chaos_affinity, extra_extra_small_height, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, insect, insect_blood, melee, physical_affinity, ranged |
生命
200%
异常状态临界值
200%
抗性
0 40 0 0
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.695 秒
伤害分布
±20%
经验值
200%
Model Size
165%
类型
ParasiteEmergeBoss
Metadata
ParasiteEmergeOnDeathUnique
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
12,867
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
747
法术伤害
747
命中
290
攻击间隔
1.695
经验值
20,510
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 598–897
暴击几率: 5%
攻击间隔: 1.695 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ParasitePoisonProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 598–897
暴击几率: 5%
攻击间隔: 1.695 秒
冷却时间: 4 秒
螺旋发射 3 个投射物
击中时使其中毒
base is projectile [1]
monster projectile variation [27]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
击中时使其中毒
base is projectile [1]
monster projectile variation [27]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
SpellNovaParasiteUnique
法术, 伤害, 范围, 持续时间, 可触发, 范围法术
施放间隔: 1 秒
造成 179.8 - 269.6 混沌伤害
infest on hit chance % [100]
infest on hit duration ms [4000]
is area damage [1]
infest on hit chance % [100]
infest on hit duration ms [4000]
is area damage [1]
ParasiteLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 598–897
暴击几率: 5%
攻击间隔: 1.695 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Parasite/ParasiteEmergeOnDeathUnique"] = { name = "The Encephalophage", life = 2, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.695, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "ParasiteLeapSlam", "ParasitePoisonProjectile", "SpellNovaParasiteUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ParasiteLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ParasitePoisonProjectile"] = { name = "ParasitePoisonProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "global_poison_on_hit", "base_is_projectile", }, levels = { [1] = {27, 50, 3, 150, 20, -10, levelRequirement = 49, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpellNovaParasiteUnique"] = { name = "SpellNovaParasiteUnique", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "infest_on_hit_chance_%", "infest_on_hit_duration_ms", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 4000, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
中毒持续时间延长 100%
击中时使目标中毒
Id | ParasitePoisonOnHit |
---|---|
Family | RatTalismanPoisonOnHit |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos ailment |