Der Gehirnfresser
Bestie
Gattung: Sandspucker
Gruppe: Insekten
Familie: Höhlen
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The Encephalophage
SpectreN
Tagsbeast, Zauberer, chaos_affinity, extra_extra_small_height, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, insect, insect_blood, melee, physical_affinity, ranged
Leben
200%
Ailment Threshold
200%
Widerstand
0 40 0 0
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.695 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
165%
Type
ParasiteEmergeBoss
Metadata
ParasiteEmergeOnDeathUnique
Stufe
68
Leben
12,867
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
747
Zauberschaden
747
Genauigkeit
290
Attack Time
1.695
Erfahrung
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.695 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ParasitePoisonProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.695 Sek.
Abklingzeit: 4 Sek.
Feuert 3 Projektile in einer Spirale
Vergiftet Gegner bei Treffer
base is projectile [1]
monster projectile variation [27]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
SpellNovaParasiteUnique
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 179.8 bis 269.6 Chaosschaden
infest on hit chance % [100]
infest on hit duration ms [4000]
is area damage [1]
ParasiteLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.695 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
Basisradius beträgt 1.5 Meter
cast time overrides attack duration [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Parasite/ParasiteEmergeOnDeathUnique"] = {
    name = "The Encephalophage",
    life = 2,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.695,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "ParasiteLeapSlam",
        "ParasitePoisonProjectile",
        "SpellNovaParasiteUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ParasiteLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ParasitePoisonProjectile"] = {
    name = "ParasitePoisonProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "global_poison_on_hit",
        "base_is_projectile",
    },
    levels = {
        [1] = {27, 50, 3, 150, 20, -10, levelRequirement = 49, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaParasiteUnique"] = {
    name = "SpellNovaParasiteUnique",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "infest_on_hit_chance_%",
        "infest_on_hit_duration_ms",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 4000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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IdParasitePoisonOnHit
FamilyRatTalismanPoisonOnHit
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 100 Max: 100 Global
  • Craft Tagspoison chaos ailment
    Edit

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