神主之灵
人形区域: 魅影别墅
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
能量护盾充能率降低 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
能量护盾充能率降低 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
The High Templar
| 幽魂 | N |
|---|---|
| 地区 | 魅影别墅 |
| 标签 | 施法, dominus_monster_map, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, non_unique_map_boss, physical_affinity, ranged, red_blood, slashing_weapon |
生命
400%
生命转为护盾
50%
护甲
+25%
闪避值
+20%
异常状态临界值
400%
抗性
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
3.75 秒
伤害分布
±24%
经验值
200%
Model Size
110%
类型
PopeMapBoss
Metadata
PopeMapBoss1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
76
生命
1,144,563
护甲
67,370
闪避值
7,482
能量护盾
20,060
伤害
1,369
法术伤害
2,043
命中
792
攻击间隔
2.5125
经验值
132,044
召唤物生命
231,537
Minion Energy Shield
4,058
召唤物伤害
1,125
异常状态临界值
1,167,455
冰缓
3,691
Shock
3,691
Brittle
20,885
Scorch
3,691
Sap
10,199
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusChillingBond
法术, 图腾施放单独, 图腾, DoT, NonHitChill, 造成元素状态
施放间隔: 0.5 秒
行动速度减慢 30%
图腾持续 10 秒
被辅助技能的图腾生命提高 86%
每秒造成 1926.8 基础冰霜伤害
召唤使用一个使用该技能的图腾
晕眩和格挡回复提高 30%
base active skill totem level [76]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond2
法术, 图腾施放单独, 图腾, DoT, NonHitChill, 造成元素状态
施放间隔: 0.5 秒
行动速度减慢 30%
图腾持续 10 秒
被辅助技能的图腾生命提高 86%
每秒造成 1926.8 基础冰霜伤害
召唤使用一个使用该技能的图腾
晕眩和格挡回复提高 30%
base active skill totem level [76]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond3
法术, 图腾施放单独, 图腾, DoT, NonHitChill, 造成元素状态
施放间隔: 0.5 秒
行动速度减慢 30%
图腾持续 10 秒
被辅助技能的图腾生命提高 86%
每秒造成 1926.8 基础冰霜伤害
召唤使用一个使用该技能的图腾
晕眩和格挡回复提高 30%
base active skill totem level [76]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
DominusChillingBond4
法术, 图腾施放单独, 图腾, DoT, NonHitChill, 造成元素状态
施放间隔: 0.5 秒
行动速度减慢 30%
图腾持续 10 秒
被辅助技能的图腾生命提高 86%
每秒造成 1926.8 基础冰霜伤害
召唤使用一个使用该技能的图腾
晕眩和格挡回复提高 30%
base active skill totem level [76]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
DominusLightningSouls
法术, 投射物, 玩家投射物, 伤害
施放间隔: 3 秒
造成 332 - 4316 闪电伤害
5% 的几率使敌人感电
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [50]
DominusLightningSlam
攻击, 伤害, 范围, 闪电
天谴之拳
基本伤害: 2065–3369
暴击几率: 5%
攻击伤害: 62.5%
攻击间隔: 3.75 秒
冷却时间: 7 秒
神圣之光.
无法造成暴击
物理伤害的 50% 转换为闪电伤害
攻击伤害总降 37.5%
物理伤害提高 120%
攻击速度加快 40%
100% 的几率使敌人感电
active skill shock duration +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
DominusMark
法术
施放间隔: 1 秒
冷却时间: 14 秒
基础持续时间为 7 秒
DominusDash
攻击
基本伤害: 2065–3369
暴击几率: 5%
攻击间隔: 3.75 秒
冷却时间: 6.5 秒
基础持续时间为 10 秒
DominusDashMap
攻击
基本伤害: 2065–3369
暴击几率: 5%
攻击间隔: 3.75 秒
冷却时间: 6.5 秒
基础持续时间为 10 秒
攻击速度总增 200%
spell maximum action distance +% [100]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_number_of_totems_allowed = 5
set_mana_regeneration_rate_per_minute_% = 1200
}
Life
{
corpse_usable = false
}
Transitionable
{
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "DetachAllContainingText( lightninghand_dom );"
on_spawned_dead = "DetachAllContainingText( lightninghand_dom );"
}
Preload
{
preload_particle = "Metadata/Particles/monster_effects/act3/dominus/blood_rain/blood_rain.pet"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Pope/PopeMapBoss1"] = {
name = "The High Templar",
life = 4,
energyShield = 0.5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2,
damageSpread = 0.24,
attackTime = 3.75,
attackRange = 8,
accuracy = 1,
skillList = {
"DominusChillingBond",
"DominusChillingBond2",
"DominusChillingBond3",
"DominusChillingBond4",
"DominusLightningSouls",
"DominusLightningSlam",
"DominusMark",
"DominusDash",
"DominusDashMap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond"] = {
name = "DominusChillingBond",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond2"] = {
name = "DominusChillingBond2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond3"] = {
name = "DominusChillingBond3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond4"] = {
name = "DominusChillingBond4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSouls"] = {
name = "DominusLightningSouls",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
},
levels = {
[1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSlam"] = {
name = "Touch Of God",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "THE LIGHT OF DIVINITY",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Lightning] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"attack_speed_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"base_chance_to_shock_%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_shock_duration_+%_final",
"is_area_damage",
"global_cannot_crit",
},
levels = {
[1] = {120, 20, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, },
[2] = {120, 25, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, },
[3] = {120, 30, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[4] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[5] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[6] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[7] = {120, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[8] = {124, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[9] = {132, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[10] = {144, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[11] = {153, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[12] = {165, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[13] = {174, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusMark"] = {
name = "DominusMark",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {7000, levelRequirement = 35, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDash"] = {
name = "DominusDash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {10000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDashMap"] = {
name = "DominusDashMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"active_skill_attack_speed_+%_final",
},
levels = {
[1] = {10000, 100, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
能量护盾充能率降低 65%
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 防御 能量护盾 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 1200 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 5 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true |
| Life.corpse_usable | false |
神主之灵
人形怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
能量护盾充能率降低 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
能量护盾充能率降低 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
The High Templar
| 幽魂 | N |
|---|---|
| 标签 | 施法, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss |
生命
400%
生命转为护盾
50%
护甲
+25%
闪避值
+20%
异常状态临界值
400%
抗性
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
3.75 秒
伤害分布
±24%
经验值
200%
Model Size
110%
类型
PopeMapBoss
Metadata
PopeMapBoss1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
278,693
护甲
35,988
闪避值
5,687
能量护盾
12,254
伤害
851
法术伤害
1,270
命中
580
攻击间隔
2.5125
经验值
112,805
召唤物生命
60,451
Minion Energy Shield
2,658
召唤物伤害
680
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusChillingBond
法术, 图腾施放单独, 图腾, DoT, NonHitChill, 造成元素状态
施放间隔: 0.5 秒
行动速度减慢 30%
图腾持续 10 秒
每秒造成 1232.3 基础冰霜伤害
召唤使用一个使用该技能的图腾
晕眩和格挡回复提高 30%
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond2
法术, 图腾施放单独, 图腾, DoT, NonHitChill, 造成元素状态
施放间隔: 0.5 秒
行动速度减慢 30%
图腾持续 10 秒
每秒造成 1232.3 基础冰霜伤害
召唤使用一个使用该技能的图腾
晕眩和格挡回复提高 30%
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond3
法术, 图腾施放单独, 图腾, DoT, NonHitChill, 造成元素状态
施放间隔: 0.5 秒
行动速度减慢 30%
图腾持续 10 秒
每秒造成 1232.3 基础冰霜伤害
召唤使用一个使用该技能的图腾
晕眩和格挡回复提高 30%
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
DominusChillingBond4
法术, 图腾施放单独, 图腾, DoT, NonHitChill, 造成元素状态
施放间隔: 0.5 秒
行动速度减慢 30%
图腾持续 10 秒
每秒造成 1232.3 基础冰霜伤害
召唤使用一个使用该技能的图腾
晕眩和格挡回复提高 30%
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
DominusLightningSouls
法术, 投射物, 玩家投射物, 伤害
施放间隔: 3 秒
造成 196.2 - 2550 闪电伤害
5% 的几率使敌人感电
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [50]
DominusLightningSlam
攻击, 伤害, 范围, 闪电
天谴之拳
基本伤害: 1284–2095
暴击几率: 5%
攻击伤害: 62.5%
攻击间隔: 3.75 秒
冷却时间: 7 秒
神圣之光.
无法造成暴击
物理伤害的 50% 转换为闪电伤害
攻击伤害总降 37.5%
物理伤害提高 120%
攻击速度加快 30%
100% 的几率使敌人感电
active skill shock duration +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
DominusMark
法术
施放间隔: 1 秒
冷却时间: 14 秒
基础持续时间为 7 秒
DominusDash
攻击
基本伤害: 1284–2095
暴击几率: 5%
攻击间隔: 3.75 秒
冷却时间: 6.5 秒
基础持续时间为 10 秒
DominusDashMap
攻击
基本伤害: 1284–2095
暴击几率: 5%
攻击间隔: 3.75 秒
冷却时间: 6.5 秒
基础持续时间为 10 秒
攻击速度总增 200%
spell maximum action distance +% [100]
SODominusStandaloneSpawner
可触发, 法术
施放间隔: 1 秒
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Stats
{
set_base_number_of_totems_allowed = 5
set_mana_regeneration_rate_per_minute_% = 1200
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Life
{
on_death = "DetachAllContainingText( lightninghand_dom );"
on_spawned_dead = "DetachAllContainingText( lightninghand_dom );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Pope/PopeMapBoss1Standalone"] = {
name = "The High Templar",
life = 4,
energyShield = 0.5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2,
damageSpread = 0.24,
attackTime = 3.75,
attackRange = 8,
accuracy = 1,
skillList = {
"DominusChillingBond",
"DominusChillingBond2",
"DominusChillingBond3",
"DominusChillingBond4",
"DominusLightningSouls",
"DominusLightningSlam",
"DominusMark",
"DominusDash",
"DominusDashMap",
"SODominusStandaloneSpawner",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond"] = {
name = "DominusChillingBond",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond2"] = {
name = "DominusChillingBond2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond3"] = {
name = "DominusChillingBond3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond4"] = {
name = "DominusChillingBond4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSouls"] = {
name = "DominusLightningSouls",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
},
levels = {
[1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSlam"] = {
name = "Touch Of God",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "THE LIGHT OF DIVINITY",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Lightning] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"attack_speed_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"base_chance_to_shock_%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_shock_duration_+%_final",
"is_area_damage",
"global_cannot_crit",
},
levels = {
[1] = {120, 20, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, },
[2] = {120, 25, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, },
[3] = {120, 30, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[4] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[5] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[6] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[7] = {120, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[8] = {124, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[9] = {132, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[10] = {144, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[11] = {153, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[12] = {165, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[13] = {174, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusMark"] = {
name = "DominusMark",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {7000, levelRequirement = 35, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDash"] = {
name = "DominusDash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {10000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDashMap"] = {
name = "DominusDashMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"active_skill_attack_speed_+%_final",
},
levels = {
[1] = {10000, 100, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SODominusStandaloneSpawner"] = {
name = "SODominusStandaloneSpawner",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
能量护盾充能率降低 65%
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 防御 能量护盾 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| Stats.base_number_of_totems_allowed | 5 |
| Stats.mana_regeneration_rate_per_minute_% | 1200 |
| Life.corpse_usable | false |
神主之灵
人形怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
能量护盾充能率降低 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
能量护盾充能率降低 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
The High Templar
| 幽魂 | N |
|---|---|
| 标签 | 施法, elder_map_boss, human, humanoid, is_unarmed, light_armour, medium_height, medium_movement, non_attacking, ranged, red_blood, slashing_weapon |
生命
400%
生命转为护盾
50%
护甲
+25%
闪避值
+20%
异常状态临界值
400%
抗性
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
3.75 秒
伤害分布
±24%
经验值
200%
Model Size
110%
类型
PopeMapBoss
Metadata
PopeMapBoss1Elder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Pope/PopeMapBoss1Elder"] = {
name = "The High Templar",
life = 4,
energyShield = 0.5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2,
damageSpread = 0.24,
attackTime = 3.75,
attackRange = 8,
accuracy = 1,
skillList = {
},
modList = {
},
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
能量护盾充能率降低 65%
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 防御 能量护盾 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
神主之灵
人形怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
能量护盾充能率降低 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
能量护盾充能率降低 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
The High Templar
| 幽魂 | N |
|---|---|
| 标签 | 施法, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, red_blood, slashing_weapon |
生命
400%
生命转为护盾
50%
护甲
+25%
闪避值
+20%
异常状态临界值
400%
抗性
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
3.75 秒
伤害分布
±24%
经验值
200%
Model Size
110%
类型
PopeMapBoss
Metadata
EndlessPopeBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
278,693
护甲
35,988
闪避值
5,687
能量护盾
12,254
伤害
851
法术伤害
1,270
命中
580
攻击间隔
2.5125
经验值
112,805
召唤物生命
60,451
Minion Energy Shield
2,658
召唤物伤害
680
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusChillingBond
法术, 图腾施放单独, 图腾, DoT, NonHitChill, 造成元素状态
施放间隔: 0.5 秒
行动速度减慢 30%
图腾持续 10 秒
每秒造成 1232.3 基础冰霜伤害
召唤使用一个使用该技能的图腾
晕眩和格挡回复提高 30%
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond2
法术, 图腾施放单独, 图腾, DoT, NonHitChill, 造成元素状态
施放间隔: 0.5 秒
行动速度减慢 30%
图腾持续 10 秒
每秒造成 1232.3 基础冰霜伤害
召唤使用一个使用该技能的图腾
晕眩和格挡回复提高 30%
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond3
法术, 图腾施放单独, 图腾, DoT, NonHitChill, 造成元素状态
施放间隔: 0.5 秒
行动速度减慢 30%
图腾持续 10 秒
每秒造成 1232.3 基础冰霜伤害
召唤使用一个使用该技能的图腾
晕眩和格挡回复提高 30%
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
DominusChillingBond4
法术, 图腾施放单独, 图腾, DoT, NonHitChill, 造成元素状态
施放间隔: 0.5 秒
行动速度减慢 30%
图腾持续 10 秒
每秒造成 1232.3 基础冰霜伤害
召唤使用一个使用该技能的图腾
晕眩和格挡回复提高 30%
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
DominusLightningSouls
法术, 投射物, 玩家投射物, 伤害
施放间隔: 3 秒
造成 196.2 - 2550 闪电伤害
5% 的几率使敌人感电
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [50]
DominusLightningSlam
攻击, 伤害, 范围, 闪电
天谴之拳
基本伤害: 1284–2095
暴击几率: 5%
攻击伤害: 62.5%
攻击间隔: 3.75 秒
冷却时间: 7 秒
神圣之光.
无法造成暴击
物理伤害的 50% 转换为闪电伤害
攻击伤害总降 37.5%
物理伤害提高 120%
攻击速度加快 30%
100% 的几率使敌人感电
active skill shock duration +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
DominusMark
法术
施放间隔: 1 秒
冷却时间: 14 秒
基础持续时间为 7 秒
DominusDash
攻击
基本伤害: 1284–2095
暴击几率: 5%
攻击间隔: 3.75 秒
冷却时间: 6.5 秒
基础持续时间为 10 秒
DominusDeathTeleport
法术
施放间隔: 1 秒
基础持续时间为 6 秒
Object Type
version 2
extends "Metadata/Monsters/EndlessBoss/BossBase"
Stats
{
set_base_number_of_totems_allowed = 5
set_mana_regeneration_rate_per_minute_% = 1200
}
Life
{
corpse_usable = false
}
Transitionable
{
}
Object Type Codes
version 2
extends "Metadata/Monsters/EndlessBoss/BossBase"
Life
{
on_death = "DetachAllContainingText( lightninghand_dom );"
on_spawned_dead = "DetachAllContainingText( lightninghand_dom );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Pope/EndlessPopeBoss"] = {
name = "The High Templar",
life = 4,
energyShield = 0.5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2,
damageSpread = 0.24,
attackTime = 3.75,
attackRange = 8,
accuracy = 1,
skillList = {
"DominusChillingBond",
"DominusChillingBond2",
"DominusChillingBond3",
"DominusChillingBond4",
"DominusLightningSouls",
"DominusLightningSlam",
"DominusMark",
"DominusDash",
"DominusDeathTeleport",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond"] = {
name = "DominusChillingBond",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond2"] = {
name = "DominusChillingBond2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond3"] = {
name = "DominusChillingBond3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond4"] = {
name = "DominusChillingBond4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.SummonsTotem] = true,
[SkillType.DamageOverTime] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_active_skill_totem_level",
"totem_life_+%",
"action_speed_-%",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_stun_recovery_+%",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, },
[2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, },
[3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, },
[4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, },
[5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, },
[6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, },
[7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, },
[8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, },
[9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, },
[10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, },
[11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, },
[12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, },
[13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, },
[14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, },
[15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, },
[16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, },
[17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, },
[18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, },
[19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, },
[20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSouls"] = {
name = "DominusLightningSouls",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
},
levels = {
[1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSlam"] = {
name = "Touch Of God",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "THE LIGHT OF DIVINITY",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Lightning] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"attack_speed_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"base_chance_to_shock_%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_shock_duration_+%_final",
"is_area_damage",
"global_cannot_crit",
},
levels = {
[1] = {120, 20, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, },
[2] = {120, 25, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, },
[3] = {120, 30, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[4] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[5] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[6] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[7] = {120, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[8] = {124, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[9] = {132, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[10] = {144, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[11] = {153, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[12] = {165, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[13] = {174, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusMark"] = {
name = "DominusMark",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {7000, levelRequirement = 35, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDash"] = {
name = "DominusDash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {10000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDeathTeleport"] = {
name = "DominusDeathTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
能量护盾充能率降低 65%
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 防御 能量护盾 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.