Profecía Perandus Rampage
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El Alto Templario
[79] Villa
The High Templar

El Alto Templario(The High Templar)

SpectreN
Area[79] Villa
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
energy_shield_recharge_rate_+% [-65]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, human, humanoid
Immunecannot_be_knocked_back [1]
Damage200%
Vida400%
Energy Shield From Life50%
Ailment Threshold400%
Daño de golpe crítico5%
TypePopeMapBoss
Attack Distance6 ~ 8
Attack Time3.75 Second
Damage Spread24%
Armadura+30%
Evasión+20%
Precisión+100%

DominusChillingBond
action_speed_-% [30]
base_active_skill_totem_level [82]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2986.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [3]
Vida de los tótems aumentada un 143%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond2
action_speed_-% [30]
base_active_skill_totem_level [82]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2986.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [3]
Vida de los tótems aumentada un 143%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond3
action_speed_-% [30]
base_active_skill_totem_level [82]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2986.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [2]
Vida de los tótems aumentada un 143%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond4
action_speed_-% [30]
base_active_skill_totem_level [82]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2986.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [4]
Vida de los tótems aumentada un 143%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusLightningSouls
Inflige 557.1 a 7242 de Daño de Rayo
5% de probabilidad de Electrocutar enemigos
monster_reverse_point_blank_damage_-%_at_minimum_range [50]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-40]

base_is_projectile Spell Projectile SkillCanVolley Hit
Tiempo de lanzamiento: 3 Second

DominusLightningSlam
stormcall
Toque de Dios
LA LUZ DE LA DIVINIDAD
50% del daño físico se convierte en daño de rayo
Daño físico aumentado un 174%
Velocidad de Ataque aumentada un 40%
active_skill_area_of_effect_radius_+%_final [0]
100% de probabilidad de Electrocutar enemigos
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-35]
Duración de Electrocución en enemigos aumentada un 150%

is_area_damage global_cannot_crit Attack Hit Area LightningSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 7 Second

DominusMark
La duración base es de 7 segundos
Spell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 14 Second

DominusDash
La duración base es de 10 segundos
Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6.5 Second

DominusDashMap
La duración base es de 10 segundos
spell_maximum_action_distance_+% [100]
200% más Velocidad de Ataque

Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84El Alto Templario575057151.43.753047521009102581523840404025

DominusChillingBond
action_speed_-% [30]
base_active_skill_totem_level [82]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2678.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [3]
Vida de los tótems aumentada un 143%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond2
action_speed_-% [30]
base_active_skill_totem_level [82]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2678.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [3]
Vida de los tótems aumentada un 143%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond3
action_speed_-% [30]
base_active_skill_totem_level [82]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2678.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [2]
Vida de los tótems aumentada un 143%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond4
action_speed_-% [30]
base_active_skill_totem_level [82]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2678.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [4]
Vida de los tótems aumentada un 143%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusLightningSouls
Inflige 489.8 a 6368 de Daño de Rayo
5% de probabilidad de Electrocutar enemigos
monster_reverse_point_blank_damage_-%_at_minimum_range [50]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-40]

base_is_projectile Spell Projectile SkillCanVolley Hit
Tiempo de lanzamiento: 3 Second

DominusLightningSlam
stormcall
Toque de Dios
LA LUZ DE LA DIVINIDAD
50% del daño físico se convierte en daño de rayo
Daño físico aumentado un 174%
Velocidad de Ataque aumentada un 40%
active_skill_area_of_effect_radius_+%_final [0]
100% de probabilidad de Electrocutar enemigos
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-35]
Duración de Electrocución en enemigos aumentada un 150%

is_area_damage global_cannot_crit Attack Hit Area LightningSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 7 Second

DominusMark
La duración base es de 7 segundos
Spell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 14 Second

DominusDash
La duración base es de 10 segundos
Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6.5 Second

DominusDashMap
La duración base es de 10 segundos
spell_maximum_action_distance_+% [100]
200% más Velocidad de Ataque

Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82El Alto Templario515046378.33.75253361845795341266840404025

DominusChillingBond
action_speed_-% [30]
base_active_skill_totem_level [79]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2273.1 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [3]
Vida de los tótems aumentada un 114%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond2
action_speed_-% [30]
base_active_skill_totem_level [79]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2273.1 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [3]
Vida de los tótems aumentada un 114%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond3
action_speed_-% [30]
base_active_skill_totem_level [79]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2273.1 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [2]
Vida de los tótems aumentada un 114%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond4
action_speed_-% [30]
base_active_skill_totem_level [79]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2273.1 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [4]
Vida de los tótems aumentada un 114%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusLightningSouls
Inflige 403.5 a 5246 de Daño de Rayo
5% de probabilidad de Electrocutar enemigos
monster_reverse_point_blank_damage_-%_at_minimum_range [50]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-40]

base_is_projectile Spell Projectile SkillCanVolley Hit
Tiempo de lanzamiento: 3 Second

DominusLightningSlam
stormcall
Toque de Dios
LA LUZ DE LA DIVINIDAD
50% del daño físico se convierte en daño de rayo
Daño físico aumentado un 144%
Velocidad de Ataque aumentada un 40%
active_skill_area_of_effect_radius_+%_final [0]
100% de probabilidad de Electrocutar enemigos
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-35]
Duración de Electrocución en enemigos aumentada un 150%

is_area_damage global_cannot_crit Attack Hit Area LightningSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 7 Second

DominusMark
La duración base es de 7 segundos
Spell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 14 Second

DominusDash
La duración base es de 10 segundos
Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6.5 Second

DominusDashMap
La duración base es de 10 segundos
spell_maximum_action_distance_+% [100]
200% más Velocidad de Ataque

Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
79El Alto Templario421655369.63.7518675151838534933840404025
DominusDashDominusDashMap-1 ForceTargetBossTargetMarkerSerialized IHaveNotUsedSkill
DominusChillingBond10IHaveFewerThanThreeMinions TargetIsNotInChillingBeam TargetIsEnemy
DominusChillingBond50EnemyNearTarget IHaveFewerThanThreeMinions TargetIsNotInChillingBeam TargetIsEnemy
DominusLightningSouls10 OnlyLastTarget
DominusLightningSouls5 OnlyLastTarget
DominusLightningSlam20 OnlyLastTarget TargetMediumNear
DominusMark60 IHaveNoDominusMarkOnSomeone
DominusDashDominusDash15 TargetNotMediumNear
DominusDashDominusDash4 TargetNotNear
StrafeLeft 4
StrafeRight 4
Advance7TargetNotNear
Advance13TargetNotNear TargetIsInChillingBeam

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_base_number_of_totems_allowed = 5
	set_mana_regeneration_rate_per_minute_% = 1200
}

Life
{
	corpse_usable = false
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "DetachAllContainingText( lightninghand_dom );"
	on_spawned_dead = "DetachAllContainingText( lightninghand_dom );"
}

Preload
{
	preload_particle = "Metadata/Particles/monster_effects/act3/dominus/blood_rain/blood_rain.pet"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Pope/PopeMapBoss1"] = {
    name = "The High Templar",
    life = 4,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.24,
    attackTime = 3.75,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "DominusChillingBond",
        "DominusChillingBond2",
        "DominusChillingBond3",
        "DominusChillingBond4",
        "DominusLightningSouls",
        "DominusLightningSlam",
        "DominusMark",
        "DominusDash",
        "DominusDashMap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond"] = {
    name = "DominusChillingBond",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.3636,
    incrementalEffectiveness = 0.0446,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Type27] = true,
        [SkillType.Totem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.CauseElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_speed_-%",
        "base_active_skill_totem_level",
        "base_totem_duration",
        "base_totem_range",
        "base_cold_damage_to_deal_per_minute",
        "number_of_totems_summoned_in_formation",
        "totem_life_+%",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {30, 36, 10000, 100, 60, 3, 0, 30, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [2] = {30, 54, 10000, 100, 60, 3, 0, 30, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [3] = {30, 66, 10000, 100, 60, 3, 0, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [4] = {30, 67, 10000, 100, 60, 3, 0, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [5] = {30, 68, 10000, 100, 60, 3, 0, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [6] = {30, 69, 10000, 100, 60, 3, 14, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [7] = {30, 70, 10000, 100, 60, 3, 21, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [8] = {30, 71, 10000, 100, 60, 3, 29, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [9] = {30, 72, 10000, 100, 60, 3, 43, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [10] = {30, 73, 10000, 100, 60, 3, 57, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [11] = {30, 74, 10000, 100, 60, 3, 71, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [12] = {30, 75, 10000, 100, 60, 3, 79, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [13] = {30, 76, 10000, 100, 60, 3, 86, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [14] = {30, 77, 10000, 100, 60, 3, 93, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [15] = {30, 78, 10000, 100, 60, 3, 107, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [16] = {30, 79, 10000, 100, 60, 3, 114, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [17] = {30, 80, 10000, 100, 60, 3, 121, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [18] = {30, 81, 10000, 100, 60, 3, 129, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [19] = {30, 82, 10000, 100, 60, 3, 143, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond2"] = {
    name = "DominusChillingBond2",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.3636,
    incrementalEffectiveness = 0.0446,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Type27] = true,
        [SkillType.Totem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.CauseElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_speed_-%",
        "base_active_skill_totem_level",
        "base_totem_duration",
        "base_totem_range",
        "base_cold_damage_to_deal_per_minute",
        "number_of_totems_summoned_in_formation",
        "totem_life_+%",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {30, 36, 10000, 100, 60, 3, 0, 30, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [2] = {30, 54, 10000, 100, 60, 3, 0, 30, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [3] = {30, 66, 10000, 100, 60, 3, 0, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [4] = {30, 67, 10000, 100, 60, 3, 0, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [5] = {30, 68, 10000, 100, 60, 3, 0, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [6] = {30, 69, 10000, 100, 60, 3, 14, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [7] = {30, 70, 10000, 100, 60, 3, 21, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [8] = {30, 71, 10000, 100, 60, 3, 29, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [9] = {30, 72, 10000, 100, 60, 3, 43, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [10] = {30, 73, 10000, 100, 60, 3, 57, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [11] = {30, 74, 10000, 100, 60, 3, 71, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [12] = {30, 75, 10000, 100, 60, 3, 79, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [13] = {30, 76, 10000, 100, 60, 3, 86, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [14] = {30, 77, 10000, 100, 60, 3, 93, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [15] = {30, 78, 10000, 100, 60, 3, 107, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [16] = {30, 79, 10000, 100, 60, 3, 114, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [17] = {30, 80, 10000, 100, 60, 3, 121, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [18] = {30, 81, 10000, 100, 60, 3, 129, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [19] = {30, 82, 10000, 100, 60, 3, 143, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond3"] = {
    name = "DominusChillingBond3",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.3636,
    incrementalEffectiveness = 0.0446,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Type27] = true,
        [SkillType.Totem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.CauseElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_speed_-%",
        "base_active_skill_totem_level",
        "base_totem_duration",
        "base_totem_range",
        "base_cold_damage_to_deal_per_minute",
        "number_of_totems_summoned_in_formation",
        "totem_life_+%",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {30, 36, 10000, 100, 60, 2, 0, 30, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [2] = {30, 54, 10000, 100, 60, 2, 0, 30, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [3] = {30, 66, 10000, 100, 60, 2, 0, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [4] = {30, 67, 10000, 100, 60, 2, 0, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [5] = {30, 68, 10000, 100, 60, 2, 0, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [6] = {30, 69, 10000, 100, 60, 2, 14, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [7] = {30, 70, 10000, 100, 60, 2, 21, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [8] = {30, 71, 10000, 100, 60, 2, 29, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [9] = {30, 72, 10000, 100, 60, 2, 43, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [10] = {30, 73, 10000, 100, 60, 2, 57, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [11] = {30, 74, 10000, 100, 60, 2, 71, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [12] = {30, 75, 10000, 100, 60, 2, 79, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [13] = {30, 76, 10000, 100, 60, 2, 86, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [14] = {30, 77, 10000, 100, 60, 2, 93, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [15] = {30, 78, 10000, 100, 60, 2, 107, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [16] = {30, 79, 10000, 100, 60, 2, 114, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [17] = {30, 80, 10000, 100, 60, 2, 121, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [18] = {30, 81, 10000, 100, 60, 2, 129, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [19] = {30, 82, 10000, 100, 60, 2, 143, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond4"] = {
    name = "DominusChillingBond4",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.3636,
    incrementalEffectiveness = 0.0446,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Type27] = true,
        [SkillType.Totem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.CauseElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_speed_-%",
        "base_active_skill_totem_level",
        "base_totem_duration",
        "base_totem_range",
        "base_cold_damage_to_deal_per_minute",
        "number_of_totems_summoned_in_formation",
        "totem_life_+%",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {30, 36, 10000, 100, 60, 4, 0, 30, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [2] = {30, 54, 10000, 100, 60, 4, 0, 30, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [3] = {30, 66, 10000, 100, 60, 4, 0, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [4] = {30, 67, 10000, 100, 60, 4, 0, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [5] = {30, 68, 10000, 100, 60, 4, 0, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [6] = {30, 69, 10000, 100, 60, 4, 14, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [7] = {30, 70, 10000, 100, 60, 4, 21, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [8] = {30, 71, 10000, 100, 60, 4, 29, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [9] = {30, 72, 10000, 100, 60, 4, 43, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [10] = {30, 73, 10000, 100, 60, 4, 57, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [11] = {30, 74, 10000, 100, 60, 4, 71, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [12] = {30, 75, 10000, 100, 60, 4, 79, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [13] = {30, 76, 10000, 100, 60, 4, 86, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [14] = {30, 77, 10000, 100, 60, 4, 93, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [15] = {30, 78, 10000, 100, 60, 4, 107, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [16] = {30, 79, 10000, 100, 60, 4, 114, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [17] = {30, 80, 10000, 100, 60, 4, 121, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [18] = {30, 81, 10000, 100, 60, 4, 129, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [19] = {30, 82, 10000, 100, 60, 4, 143, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSouls"] = {
    name = "DominusLightningSouls",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.9375,
    incrementalEffectiveness = 0.055,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.1, 1.3, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.1, 1.3, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSlam"] = {
    name = "Touch Of God",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "THE LIGHT OF DIVINITY",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.LightningSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "physical_damage_+%",
        "attack_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_chance_to_shock_%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "shock_duration_+%",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {50, 120, 20, 0, 100, -35, 150, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [2] = {50, 120, 25, 0, 100, -35, 150, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [3] = {50, 120, 30, 0, 100, -35, 150, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [4] = {50, 120, 35, 0, 100, -35, 150, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [5] = {50, 120, 35, 0, 100, -35, 150, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [6] = {50, 120, 35, 0, 100, -35, 150, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [7] = {50, 120, 40, 0, 100, -35, 150, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [8] = {50, 124, 40, 0, 100, -35, 150, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [9] = {50, 132, 40, 0, 100, -35, 150, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [10] = {50, 144, 40, 0, 100, -35, 150, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [11] = {50, 153, 40, 0, 100, -35, 150, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [12] = {50, 165, 40, 0, 100, -35, 150, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [13] = {50, 174, 40, 0, 100, -35, 150, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusMark"] = {
    name = "DominusMark",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {7000, levelRequirement = 35, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDash"] = {
    name = "DominusDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {10000, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDashMap"] = {
    name = "DominusDashMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {10000, 100, 200, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
SpectreN
Area
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
energy_shield_recharge_rate_+% [-65]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, human, humanoid
Immunecannot_be_knocked_back [1]
Damage200%
Vida400%
Energy Shield From Life50%
Ailment Threshold400%
Daño de golpe crítico5%
TypePopeMapBoss
Attack Distance6 ~ 8
Attack Time3.75 Second
Damage Spread24%
Armadura+30%
Evasión+20%
Precisión+100%

DominusChillingBond
action_speed_-% [30]
base_active_skill_totem_level [82]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2986.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [3]
Vida de los tótems aumentada un 143%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond2
action_speed_-% [30]
base_active_skill_totem_level [82]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2986.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [3]
Vida de los tótems aumentada un 143%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond3
action_speed_-% [30]
base_active_skill_totem_level [82]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2986.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [2]
Vida de los tótems aumentada un 143%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond4
action_speed_-% [30]
base_active_skill_totem_level [82]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2986.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [4]
Vida de los tótems aumentada un 143%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusLightningSouls
Inflige 557.1 a 7242 de Daño de Rayo
5% de probabilidad de Electrocutar enemigos
monster_reverse_point_blank_damage_-%_at_minimum_range [50]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-40]

base_is_projectile Spell Projectile SkillCanVolley Hit
Tiempo de lanzamiento: 3 Second

DominusLightningSlam
stormcall
Toque de Dios
LA LUZ DE LA DIVINIDAD
50% del daño físico se convierte en daño de rayo
Daño físico aumentado un 174%
Velocidad de Ataque aumentada un 40%
active_skill_area_of_effect_radius_+%_final [0]
100% de probabilidad de Electrocutar enemigos
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-35]
Duración de Electrocución en enemigos aumentada un 150%

is_area_damage global_cannot_crit Attack Hit Area LightningSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 7 Second

DominusMark
La duración base es de 7 segundos
Spell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 14 Second

DominusDash
La duración base es de 10 segundos
Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6.5 Second

DominusDashMap
La duración base es de 10 segundos
spell_maximum_action_distance_+% [100]
200% más Velocidad de Ataque

Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6.5 Second

SODominusStandaloneSpawner
TriggerableTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84El Alto Templario575057151.43.753047521009102581523840404025

DominusChillingBond
action_speed_-% [30]
base_active_skill_totem_level [82]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2678.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [3]
Vida de los tótems aumentada un 143%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond2
action_speed_-% [30]
base_active_skill_totem_level [82]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2678.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [3]
Vida de los tótems aumentada un 143%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond3
action_speed_-% [30]
base_active_skill_totem_level [82]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2678.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [2]
Vida de los tótems aumentada un 143%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond4
action_speed_-% [30]
base_active_skill_totem_level [82]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2678.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [4]
Vida de los tótems aumentada un 143%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusLightningSouls
Inflige 489.8 a 6368 de Daño de Rayo
5% de probabilidad de Electrocutar enemigos
monster_reverse_point_blank_damage_-%_at_minimum_range [50]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-40]

base_is_projectile Spell Projectile SkillCanVolley Hit
Tiempo de lanzamiento: 3 Second

DominusLightningSlam
stormcall
Toque de Dios
LA LUZ DE LA DIVINIDAD
50% del daño físico se convierte en daño de rayo
Daño físico aumentado un 174%
Velocidad de Ataque aumentada un 40%
active_skill_area_of_effect_radius_+%_final [0]
100% de probabilidad de Electrocutar enemigos
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-35]
Duración de Electrocución en enemigos aumentada un 150%

is_area_damage global_cannot_crit Attack Hit Area LightningSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 7 Second

DominusMark
La duración base es de 7 segundos
Spell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 14 Second

DominusDash
La duración base es de 10 segundos
Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6.5 Second

DominusDashMap
La duración base es de 10 segundos
spell_maximum_action_distance_+% [100]
200% más Velocidad de Ataque

Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6.5 Second

SODominusStandaloneSpawner
TriggerableTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82El Alto Templario515046378.33.75253361845795341266840404025

DominusChillingBond
action_speed_-% [30]
base_active_skill_totem_level [78]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2151.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [3]
Vida de los tótems aumentada un 107%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond2
action_speed_-% [30]
base_active_skill_totem_level [78]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2151.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [3]
Vida de los tótems aumentada un 107%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond3
action_speed_-% [30]
base_active_skill_totem_level [78]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2151.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [2]
Vida de los tótems aumentada un 107%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond4
action_speed_-% [30]
base_active_skill_totem_level [78]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2151.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [4]
Vida de los tótems aumentada un 107%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusLightningSouls
Inflige 378.2 a 4916 de Daño de Rayo
5% de probabilidad de Electrocutar enemigos
monster_reverse_point_blank_damage_-%_at_minimum_range [50]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-40]

base_is_projectile Spell Projectile SkillCanVolley Hit
Tiempo de lanzamiento: 3 Second

DominusLightningSlam
stormcall
Toque de Dios
LA LUZ DE LA DIVINIDAD
50% del daño físico se convierte en daño de rayo
Daño físico aumentado un 132%
Velocidad de Ataque aumentada un 40%
active_skill_area_of_effect_radius_+%_final [0]
100% de probabilidad de Electrocutar enemigos
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-35]
Duración de Electrocución en enemigos aumentada un 150%

is_area_damage global_cannot_crit Attack Hit Area LightningSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 7 Second

DominusMark
La duración base es de 7 segundos
Spell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 14 Second

DominusDash
La duración base es de 10 segundos
Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6.5 Second

DominusDashMap
La duración base es de 10 segundos
spell_maximum_action_distance_+% [100]
200% más Velocidad de Ataque

Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6.5 Second

SODominusStandaloneSpawner
TriggerableTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78El Alto Templario398545065.53.7517072142228222853640404025

DominusChillingBond
action_speed_-% [30]
base_active_skill_totem_level [73]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 1631.3 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [3]
Vida de los tótems aumentada un 57%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond2
action_speed_-% [30]
base_active_skill_totem_level [73]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 1631.3 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [3]
Vida de los tótems aumentada un 57%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond3
action_speed_-% [30]
base_active_skill_totem_level [73]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 1631.3 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [2]
Vida de los tótems aumentada un 57%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond4
action_speed_-% [30]
base_active_skill_totem_level [73]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 1631.3 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [4]
Vida de los tótems aumentada un 57%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusLightningSouls
Inflige 272.9 a 3547 de Daño de Rayo
5% de probabilidad de Electrocutar enemigos
monster_reverse_point_blank_damage_-%_at_minimum_range [50]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-40]

base_is_projectile Spell Projectile SkillCanVolley Hit
Tiempo de lanzamiento: 3 Second

DominusLightningSlam
stormcall
Toque de Dios
LA LUZ DE LA DIVINIDAD
50% del daño físico se convierte en daño de rayo
Daño físico aumentado un 120%
Velocidad de Ataque aumentada un 35%
active_skill_area_of_effect_radius_+%_final [0]
100% de probabilidad de Electrocutar enemigos
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-35]
Duración de Electrocución en enemigos aumentada un 150%

is_area_damage global_cannot_crit Attack Hit Area LightningSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 7 Second

DominusMark
La duración base es de 7 segundos
Spell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 14 Second

DominusDash
La duración base es de 10 segundos
Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6.5 Second

DominusDashMap
La duración base es de 10 segundos
spell_maximum_action_distance_+% [100]
200% más Velocidad de Ataque

Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6.5 Second

SODominusStandaloneSpawner
TriggerableTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73El Alto Templario2960937803.7510863102346811543240404025

DominusChillingBond
action_speed_-% [30]
base_active_skill_totem_level [68]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 1232.3 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [3]
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond2
action_speed_-% [30]
base_active_skill_totem_level [68]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 1232.3 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [3]
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond3
action_speed_-% [30]
base_active_skill_totem_level [68]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 1232.3 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [2]
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond4
action_speed_-% [30]
base_active_skill_totem_level [68]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 1232.3 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [4]
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusLightningSouls
Inflige 196.2 a 2550 de Daño de Rayo
5% de probabilidad de Electrocutar enemigos
monster_reverse_point_blank_damage_-%_at_minimum_range [50]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-40]

base_is_projectile Spell Projectile SkillCanVolley Hit
Tiempo de lanzamiento: 3 Second

DominusLightningSlam
stormcall
Toque de Dios
LA LUZ DE LA DIVINIDAD
50% del daño físico se convierte en daño de rayo
Daño físico aumentado un 120%
Velocidad de Ataque aumentada un 30%
active_skill_area_of_effect_radius_+%_final [0]
100% de probabilidad de Electrocutar enemigos
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-35]
Duración de Electrocución en enemigos aumentada un 150%

is_area_damage global_cannot_crit Attack Hit Area LightningSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 7 Second

DominusMark
La duración base es de 7 segundos
Spell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 14 Second

DominusDash
La duración base es de 10 segundos
Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6.5 Second

DominusDashMap
La duración base es de 10 segundos
spell_maximum_action_distance_+% [100]
200% más Velocidad de Ataque

Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6.5 Second

SODominusStandaloneSpawner
TriggerableTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68El Alto Templario2153628053.75688873355617344440404025
DominusDashDominusDashMap-1 ForceTargetBossTargetMarkerSerialized IHaveNotUsedSkill
DominusChillingBond10IHaveFewerThanThreeMinions TargetIsNotInChillingBeam TargetIsEnemy
DominusChillingBond50EnemyNearTarget IHaveFewerThanThreeMinions TargetIsNotInChillingBeam TargetIsEnemy
DominusLightningSouls10 OnlyLastTarget
DominusLightningSouls5 OnlyLastTarget
DominusLightningSlam20 OnlyLastTarget TargetMediumNear
DominusMark60 IHaveNoDominusMarkOnSomeone
DominusDashDominusDash15 TargetNotMediumNear
DominusDashDominusDash4 TargetNotNear
StrafeLeft 4
StrafeRight 4
Advance7TargetNotNear
Advance13TargetNotNear TargetIsInChillingBeam

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Stats
{
	set_base_number_of_totems_allowed = 5
	set_mana_regeneration_rate_per_minute_% = 1200
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Life
{
	on_death = "DetachAllContainingText( lightninghand_dom );"
	on_spawned_dead = "DetachAllContainingText( lightninghand_dom );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Pope/PopeMapBoss1Standalone"] = {
    name = "The High Templar",
    life = 4,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.24,
    attackTime = 3.75,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "DominusChillingBond",
        "DominusChillingBond2",
        "DominusChillingBond3",
        "DominusChillingBond4",
        "DominusLightningSouls",
        "DominusLightningSlam",
        "DominusMark",
        "DominusDash",
        "DominusDashMap",
        "SODominusStandaloneSpawner",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond"] = {
    name = "DominusChillingBond",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.3636,
    incrementalEffectiveness = 0.0446,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Type27] = true,
        [SkillType.Totem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.CauseElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_speed_-%",
        "base_active_skill_totem_level",
        "base_totem_duration",
        "base_totem_range",
        "base_cold_damage_to_deal_per_minute",
        "number_of_totems_summoned_in_formation",
        "totem_life_+%",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {30, 36, 10000, 100, 60, 3, 0, 30, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [2] = {30, 54, 10000, 100, 60, 3, 0, 30, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [3] = {30, 66, 10000, 100, 60, 3, 0, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [4] = {30, 67, 10000, 100, 60, 3, 0, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [5] = {30, 68, 10000, 100, 60, 3, 0, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [6] = {30, 69, 10000, 100, 60, 3, 14, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [7] = {30, 70, 10000, 100, 60, 3, 21, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [8] = {30, 71, 10000, 100, 60, 3, 29, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [9] = {30, 72, 10000, 100, 60, 3, 43, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [10] = {30, 73, 10000, 100, 60, 3, 57, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [11] = {30, 74, 10000, 100, 60, 3, 71, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [12] = {30, 75, 10000, 100, 60, 3, 79, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [13] = {30, 76, 10000, 100, 60, 3, 86, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [14] = {30, 77, 10000, 100, 60, 3, 93, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [15] = {30, 78, 10000, 100, 60, 3, 107, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [16] = {30, 79, 10000, 100, 60, 3, 114, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [17] = {30, 80, 10000, 100, 60, 3, 121, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [18] = {30, 81, 10000, 100, 60, 3, 129, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [19] = {30, 82, 10000, 100, 60, 3, 143, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond2"] = {
    name = "DominusChillingBond2",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.3636,
    incrementalEffectiveness = 0.0446,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Type27] = true,
        [SkillType.Totem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.CauseElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_speed_-%",
        "base_active_skill_totem_level",
        "base_totem_duration",
        "base_totem_range",
        "base_cold_damage_to_deal_per_minute",
        "number_of_totems_summoned_in_formation",
        "totem_life_+%",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {30, 36, 10000, 100, 60, 3, 0, 30, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [2] = {30, 54, 10000, 100, 60, 3, 0, 30, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [3] = {30, 66, 10000, 100, 60, 3, 0, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [4] = {30, 67, 10000, 100, 60, 3, 0, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [5] = {30, 68, 10000, 100, 60, 3, 0, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [6] = {30, 69, 10000, 100, 60, 3, 14, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [7] = {30, 70, 10000, 100, 60, 3, 21, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [8] = {30, 71, 10000, 100, 60, 3, 29, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [9] = {30, 72, 10000, 100, 60, 3, 43, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [10] = {30, 73, 10000, 100, 60, 3, 57, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [11] = {30, 74, 10000, 100, 60, 3, 71, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [12] = {30, 75, 10000, 100, 60, 3, 79, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [13] = {30, 76, 10000, 100, 60, 3, 86, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [14] = {30, 77, 10000, 100, 60, 3, 93, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [15] = {30, 78, 10000, 100, 60, 3, 107, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [16] = {30, 79, 10000, 100, 60, 3, 114, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [17] = {30, 80, 10000, 100, 60, 3, 121, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [18] = {30, 81, 10000, 100, 60, 3, 129, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [19] = {30, 82, 10000, 100, 60, 3, 143, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond3"] = {
    name = "DominusChillingBond3",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.3636,
    incrementalEffectiveness = 0.0446,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Type27] = true,
        [SkillType.Totem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.CauseElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_speed_-%",
        "base_active_skill_totem_level",
        "base_totem_duration",
        "base_totem_range",
        "base_cold_damage_to_deal_per_minute",
        "number_of_totems_summoned_in_formation",
        "totem_life_+%",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {30, 36, 10000, 100, 60, 2, 0, 30, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [2] = {30, 54, 10000, 100, 60, 2, 0, 30, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [3] = {30, 66, 10000, 100, 60, 2, 0, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [4] = {30, 67, 10000, 100, 60, 2, 0, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [5] = {30, 68, 10000, 100, 60, 2, 0, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [6] = {30, 69, 10000, 100, 60, 2, 14, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [7] = {30, 70, 10000, 100, 60, 2, 21, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [8] = {30, 71, 10000, 100, 60, 2, 29, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [9] = {30, 72, 10000, 100, 60, 2, 43, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [10] = {30, 73, 10000, 100, 60, 2, 57, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [11] = {30, 74, 10000, 100, 60, 2, 71, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [12] = {30, 75, 10000, 100, 60, 2, 79, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [13] = {30, 76, 10000, 100, 60, 2, 86, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [14] = {30, 77, 10000, 100, 60, 2, 93, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [15] = {30, 78, 10000, 100, 60, 2, 107, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [16] = {30, 79, 10000, 100, 60, 2, 114, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [17] = {30, 80, 10000, 100, 60, 2, 121, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [18] = {30, 81, 10000, 100, 60, 2, 129, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [19] = {30, 82, 10000, 100, 60, 2, 143, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond4"] = {
    name = "DominusChillingBond4",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.3636,
    incrementalEffectiveness = 0.0446,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Type27] = true,
        [SkillType.Totem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.CauseElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_speed_-%",
        "base_active_skill_totem_level",
        "base_totem_duration",
        "base_totem_range",
        "base_cold_damage_to_deal_per_minute",
        "number_of_totems_summoned_in_formation",
        "totem_life_+%",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {30, 36, 10000, 100, 60, 4, 0, 30, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [2] = {30, 54, 10000, 100, 60, 4, 0, 30, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [3] = {30, 66, 10000, 100, 60, 4, 0, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [4] = {30, 67, 10000, 100, 60, 4, 0, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [5] = {30, 68, 10000, 100, 60, 4, 0, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [6] = {30, 69, 10000, 100, 60, 4, 14, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [7] = {30, 70, 10000, 100, 60, 4, 21, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [8] = {30, 71, 10000, 100, 60, 4, 29, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [9] = {30, 72, 10000, 100, 60, 4, 43, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [10] = {30, 73, 10000, 100, 60, 4, 57, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [11] = {30, 74, 10000, 100, 60, 4, 71, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [12] = {30, 75, 10000, 100, 60, 4, 79, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [13] = {30, 76, 10000, 100, 60, 4, 86, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [14] = {30, 77, 10000, 100, 60, 4, 93, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [15] = {30, 78, 10000, 100, 60, 4, 107, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [16] = {30, 79, 10000, 100, 60, 4, 114, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [17] = {30, 80, 10000, 100, 60, 4, 121, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [18] = {30, 81, 10000, 100, 60, 4, 129, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [19] = {30, 82, 10000, 100, 60, 4, 143, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSouls"] = {
    name = "DominusLightningSouls",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.9375,
    incrementalEffectiveness = 0.055,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.1, 1.3, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.1, 1.3, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSlam"] = {
    name = "Touch Of God",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "THE LIGHT OF DIVINITY",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.LightningSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "physical_damage_+%",
        "attack_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_chance_to_shock_%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "shock_duration_+%",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {50, 120, 20, 0, 100, -35, 150, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [2] = {50, 120, 25, 0, 100, -35, 150, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [3] = {50, 120, 30, 0, 100, -35, 150, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [4] = {50, 120, 35, 0, 100, -35, 150, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [5] = {50, 120, 35, 0, 100, -35, 150, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [6] = {50, 120, 35, 0, 100, -35, 150, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [7] = {50, 120, 40, 0, 100, -35, 150, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [8] = {50, 124, 40, 0, 100, -35, 150, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [9] = {50, 132, 40, 0, 100, -35, 150, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [10] = {50, 144, 40, 0, 100, -35, 150, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [11] = {50, 153, 40, 0, 100, -35, 150, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [12] = {50, 165, 40, 0, 100, -35, 150, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [13] = {50, 174, 40, 0, 100, -35, 150, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusMark"] = {
    name = "DominusMark",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {7000, levelRequirement = 35, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDash"] = {
    name = "DominusDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {10000, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDashMap"] = {
    name = "DominusDashMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {10000, 100, 200, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SODominusStandaloneSpawner"] = {
    name = "SODominusStandaloneSpawner",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
SpectreN
Area
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
energy_shield_recharge_rate_+% [-65]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, human, humanoid
Immunecannot_be_knocked_back [1]
Damage200%
Vida400%
Energy Shield From Life50%
Ailment Threshold400%
Daño de golpe crítico5%
TypePopeMapBoss
Attack Distance6 ~ 8
Attack Time3.75 Second
Damage Spread24%
Armadura+30%
Evasión+20%
Precisión+100%
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Pope/PopeMapBoss1Elder"] = {
    name = "The High Templar",
    life = 4,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.24,
    attackTime = 3.75,
    attackRange = 8,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
energy_shield_recharge_rate_+% [-65]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, human, humanoid
Immunecannot_be_knocked_back [1]
Damage200%
Vida400%
Energy Shield From Life50%
Ailment Threshold400%
Daño de golpe crítico5%
TypePopeMapBoss
Attack Distance6 ~ 8
Attack Time3.75 Second
Damage Spread24%
Armadura+30%
Evasión+20%
Precisión+100%

DominusChillingBond
action_speed_-% [30]
base_active_skill_totem_level [82]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2986.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [3]
Vida de los tótems aumentada un 143%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond2
action_speed_-% [30]
base_active_skill_totem_level [82]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2986.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [3]
Vida de los tótems aumentada un 143%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond3
action_speed_-% [30]
base_active_skill_totem_level [82]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2986.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [2]
Vida de los tótems aumentada un 143%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond4
action_speed_-% [30]
base_active_skill_totem_level [82]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2986.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [4]
Vida de los tótems aumentada un 143%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusLightningSouls
Inflige 557.1 a 7242 de Daño de Rayo
5% de probabilidad de Electrocutar enemigos
monster_reverse_point_blank_damage_-%_at_minimum_range [50]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-40]

base_is_projectile Spell Projectile SkillCanVolley Hit
Tiempo de lanzamiento: 3 Second

DominusLightningSlam
stormcall
Toque de Dios
LA LUZ DE LA DIVINIDAD
50% del daño físico se convierte en daño de rayo
Daño físico aumentado un 174%
Velocidad de Ataque aumentada un 40%
active_skill_area_of_effect_radius_+%_final [0]
100% de probabilidad de Electrocutar enemigos
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-35]
Duración de Electrocución en enemigos aumentada un 150%

is_area_damage global_cannot_crit Attack Hit Area LightningSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 7 Second

DominusMark
La duración base es de 7 segundos
Spell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 14 Second

DominusDash
La duración base es de 10 segundos
Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6.5 Second

DominusDeathTeleport
La duración base es de 6 segundos
Spell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84El Alto Templario575057151.43.753047521009102581523840404025

DominusChillingBond
action_speed_-% [30]
base_active_skill_totem_level [82]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2678.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [3]
Vida de los tótems aumentada un 143%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond2
action_speed_-% [30]
base_active_skill_totem_level [82]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2678.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [3]
Vida de los tótems aumentada un 143%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond3
action_speed_-% [30]
base_active_skill_totem_level [82]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2678.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [2]
Vida de los tótems aumentada un 143%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond4
action_speed_-% [30]
base_active_skill_totem_level [82]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2678.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [4]
Vida de los tótems aumentada un 143%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusLightningSouls
Inflige 489.8 a 6368 de Daño de Rayo
5% de probabilidad de Electrocutar enemigos
monster_reverse_point_blank_damage_-%_at_minimum_range [50]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-40]

base_is_projectile Spell Projectile SkillCanVolley Hit
Tiempo de lanzamiento: 3 Second

DominusLightningSlam
stormcall
Toque de Dios
LA LUZ DE LA DIVINIDAD
50% del daño físico se convierte en daño de rayo
Daño físico aumentado un 174%
Velocidad de Ataque aumentada un 40%
active_skill_area_of_effect_radius_+%_final [0]
100% de probabilidad de Electrocutar enemigos
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-35]
Duración de Electrocución en enemigos aumentada un 150%

is_area_damage global_cannot_crit Attack Hit Area LightningSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 7 Second

DominusMark
La duración base es de 7 segundos
Spell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 14 Second

DominusDash
La duración base es de 10 segundos
Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6.5 Second

DominusDeathTeleport
La duración base es de 6 segundos
Spell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82El Alto Templario515046378.33.75253361845795341266840404025

DominusChillingBond
action_speed_-% [30]
base_active_skill_totem_level [78]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2151.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [3]
Vida de los tótems aumentada un 107%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond2
action_speed_-% [30]
base_active_skill_totem_level [78]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2151.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [3]
Vida de los tótems aumentada un 107%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond3
action_speed_-% [30]
base_active_skill_totem_level [78]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2151.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [2]
Vida de los tótems aumentada un 107%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond4
action_speed_-% [30]
base_active_skill_totem_level [78]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 2151.5 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [4]
Vida de los tótems aumentada un 107%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusLightningSouls
Inflige 378.2 a 4916 de Daño de Rayo
5% de probabilidad de Electrocutar enemigos
monster_reverse_point_blank_damage_-%_at_minimum_range [50]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-40]

base_is_projectile Spell Projectile SkillCanVolley Hit
Tiempo de lanzamiento: 3 Second

DominusLightningSlam
stormcall
Toque de Dios
LA LUZ DE LA DIVINIDAD
50% del daño físico se convierte en daño de rayo
Daño físico aumentado un 132%
Velocidad de Ataque aumentada un 40%
active_skill_area_of_effect_radius_+%_final [0]
100% de probabilidad de Electrocutar enemigos
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-35]
Duración de Electrocución en enemigos aumentada un 150%

is_area_damage global_cannot_crit Attack Hit Area LightningSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 7 Second

DominusMark
La duración base es de 7 segundos
Spell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 14 Second

DominusDash
La duración base es de 10 segundos
Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6.5 Second

DominusDeathTeleport
La duración base es de 6 segundos
Spell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78El Alto Templario398545065.53.7517072142228222853640404025

DominusChillingBond
action_speed_-% [30]
base_active_skill_totem_level [73]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 1631.3 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [3]
Vida de los tótems aumentada un 57%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond2
action_speed_-% [30]
base_active_skill_totem_level [73]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 1631.3 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [3]
Vida de los tótems aumentada un 57%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond3
action_speed_-% [30]
base_active_skill_totem_level [73]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 1631.3 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [2]
Vida de los tótems aumentada un 57%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond4
action_speed_-% [30]
base_active_skill_totem_level [73]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 1631.3 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [4]
Vida de los tótems aumentada un 57%
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusLightningSouls
Inflige 272.9 a 3547 de Daño de Rayo
5% de probabilidad de Electrocutar enemigos
monster_reverse_point_blank_damage_-%_at_minimum_range [50]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-40]

base_is_projectile Spell Projectile SkillCanVolley Hit
Tiempo de lanzamiento: 3 Second

DominusLightningSlam
stormcall
Toque de Dios
LA LUZ DE LA DIVINIDAD
50% del daño físico se convierte en daño de rayo
Daño físico aumentado un 120%
Velocidad de Ataque aumentada un 35%
active_skill_area_of_effect_radius_+%_final [0]
100% de probabilidad de Electrocutar enemigos
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-35]
Duración de Electrocución en enemigos aumentada un 150%

is_area_damage global_cannot_crit Attack Hit Area LightningSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 7 Second

DominusMark
La duración base es de 7 segundos
Spell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 14 Second

DominusDash
La duración base es de 10 segundos
Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6.5 Second

DominusDeathTeleport
La duración base es de 6 segundos
Spell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73El Alto Templario2960937803.7510863102346811543240404025

DominusChillingBond
action_speed_-% [30]
base_active_skill_totem_level [68]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 1232.3 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [3]
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond2
action_speed_-% [30]
base_active_skill_totem_level [68]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 1232.3 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [3]
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond3
action_speed_-% [30]
base_active_skill_totem_level [68]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 1232.3 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [2]
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusChillingBond4
action_speed_-% [30]
base_active_skill_totem_level [68]
El Tótem dura 10 segundos
base_totem_range [100]
Inflige 1232.3 de Daño Base de Hielo por segundo
number_of_totems_summoned_in_formation [4]
Recuperación del Aturdimiento y Bloqueo reducida un 30%

is_totem base_skill_is_totemified Spell Type27 Totem DamageOverTime NonHitChill CauseElementalStatus
Tiempo de lanzamiento: 0.5 Second

DominusLightningSouls
Inflige 196.2 a 2550 de Daño de Rayo
5% de probabilidad de Electrocutar enemigos
monster_reverse_point_blank_damage_-%_at_minimum_range [50]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-40]

base_is_projectile Spell Projectile SkillCanVolley Hit
Tiempo de lanzamiento: 3 Second

DominusLightningSlam
stormcall
Toque de Dios
LA LUZ DE LA DIVINIDAD
50% del daño físico se convierte en daño de rayo
Daño físico aumentado un 120%
Velocidad de Ataque aumentada un 30%
active_skill_area_of_effect_radius_+%_final [0]
100% de probabilidad de Electrocutar enemigos
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-35]
Duración de Electrocución en enemigos aumentada un 150%

is_area_damage global_cannot_crit Attack Hit Area LightningSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 7 Second

DominusMark
La duración base es de 7 segundos
Spell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 14 Second

DominusDash
La duración base es de 10 segundos
Attack
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6.5 Second

DominusDeathTeleport
La duración base es de 6 segundos
Spell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68El Alto Templario2153628053.75688873355617344440404025
DominusChillingBond10IHaveFewerThanThreeMinions TargetIsNotInChillingBeam TargetIsEnemy
DominusChillingBond50EnemyNearTarget IHaveFewerThanThreeMinions TargetIsNotInChillingBeam TargetIsEnemy
DominusLightningSouls10 OnlyLastTarget
DominusLightningSouls5 OnlyLastTarget
DominusLightningSlam20 OnlyLastTarget TargetMediumNear
DominusMark60 IHaveNoDominusMarkOnSomeone
DominusDash15TargetNotMediumNear
DominusDash4TargetNotNear
StrafeLeft 4
StrafeRight 4
Advance7TargetNotNear
Advance13TargetNotNear TargetIsInChillingBeam

Object Type

version 2
extends "Metadata/Monsters/EndlessBoss/BossBase"

Stats
{
	set_base_number_of_totems_allowed = 5
	set_mana_regeneration_rate_per_minute_% = 1200
}

Life
{
	corpse_usable = false
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/EndlessBoss/BossBase"

Life
{
	on_death = "DetachAllContainingText( lightninghand_dom );"
	on_spawned_dead = "DetachAllContainingText( lightninghand_dom );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Pope/EndlessPopeBoss"] = {
    name = "The High Templar",
    life = 4,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.24,
    attackTime = 3.75,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "DominusChillingBond",
        "DominusChillingBond2",
        "DominusChillingBond3",
        "DominusChillingBond4",
        "DominusLightningSouls",
        "DominusLightningSlam",
        "DominusMark",
        "DominusDash",
        "DominusDeathTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond"] = {
    name = "DominusChillingBond",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.3636,
    incrementalEffectiveness = 0.0446,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Type27] = true,
        [SkillType.Totem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.CauseElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_speed_-%",
        "base_active_skill_totem_level",
        "base_totem_duration",
        "base_totem_range",
        "base_cold_damage_to_deal_per_minute",
        "number_of_totems_summoned_in_formation",
        "totem_life_+%",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {30, 36, 10000, 100, 60, 3, 0, 30, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [2] = {30, 54, 10000, 100, 60, 3, 0, 30, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [3] = {30, 66, 10000, 100, 60, 3, 0, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [4] = {30, 67, 10000, 100, 60, 3, 0, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [5] = {30, 68, 10000, 100, 60, 3, 0, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [6] = {30, 69, 10000, 100, 60, 3, 14, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [7] = {30, 70, 10000, 100, 60, 3, 21, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [8] = {30, 71, 10000, 100, 60, 3, 29, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [9] = {30, 72, 10000, 100, 60, 3, 43, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [10] = {30, 73, 10000, 100, 60, 3, 57, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [11] = {30, 74, 10000, 100, 60, 3, 71, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [12] = {30, 75, 10000, 100, 60, 3, 79, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [13] = {30, 76, 10000, 100, 60, 3, 86, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [14] = {30, 77, 10000, 100, 60, 3, 93, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [15] = {30, 78, 10000, 100, 60, 3, 107, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [16] = {30, 79, 10000, 100, 60, 3, 114, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [17] = {30, 80, 10000, 100, 60, 3, 121, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [18] = {30, 81, 10000, 100, 60, 3, 129, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [19] = {30, 82, 10000, 100, 60, 3, 143, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond2"] = {
    name = "DominusChillingBond2",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.3636,
    incrementalEffectiveness = 0.0446,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Type27] = true,
        [SkillType.Totem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.CauseElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_speed_-%",
        "base_active_skill_totem_level",
        "base_totem_duration",
        "base_totem_range",
        "base_cold_damage_to_deal_per_minute",
        "number_of_totems_summoned_in_formation",
        "totem_life_+%",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {30, 36, 10000, 100, 60, 3, 0, 30, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [2] = {30, 54, 10000, 100, 60, 3, 0, 30, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [3] = {30, 66, 10000, 100, 60, 3, 0, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [4] = {30, 67, 10000, 100, 60, 3, 0, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [5] = {30, 68, 10000, 100, 60, 3, 0, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [6] = {30, 69, 10000, 100, 60, 3, 14, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [7] = {30, 70, 10000, 100, 60, 3, 21, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [8] = {30, 71, 10000, 100, 60, 3, 29, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [9] = {30, 72, 10000, 100, 60, 3, 43, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [10] = {30, 73, 10000, 100, 60, 3, 57, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [11] = {30, 74, 10000, 100, 60, 3, 71, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [12] = {30, 75, 10000, 100, 60, 3, 79, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [13] = {30, 76, 10000, 100, 60, 3, 86, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [14] = {30, 77, 10000, 100, 60, 3, 93, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [15] = {30, 78, 10000, 100, 60, 3, 107, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [16] = {30, 79, 10000, 100, 60, 3, 114, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [17] = {30, 80, 10000, 100, 60, 3, 121, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [18] = {30, 81, 10000, 100, 60, 3, 129, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [19] = {30, 82, 10000, 100, 60, 3, 143, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond3"] = {
    name = "DominusChillingBond3",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.3636,
    incrementalEffectiveness = 0.0446,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Type27] = true,
        [SkillType.Totem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.CauseElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_speed_-%",
        "base_active_skill_totem_level",
        "base_totem_duration",
        "base_totem_range",
        "base_cold_damage_to_deal_per_minute",
        "number_of_totems_summoned_in_formation",
        "totem_life_+%",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {30, 36, 10000, 100, 60, 2, 0, 30, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [2] = {30, 54, 10000, 100, 60, 2, 0, 30, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [3] = {30, 66, 10000, 100, 60, 2, 0, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [4] = {30, 67, 10000, 100, 60, 2, 0, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [5] = {30, 68, 10000, 100, 60, 2, 0, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [6] = {30, 69, 10000, 100, 60, 2, 14, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [7] = {30, 70, 10000, 100, 60, 2, 21, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [8] = {30, 71, 10000, 100, 60, 2, 29, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [9] = {30, 72, 10000, 100, 60, 2, 43, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [10] = {30, 73, 10000, 100, 60, 2, 57, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [11] = {30, 74, 10000, 100, 60, 2, 71, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [12] = {30, 75, 10000, 100, 60, 2, 79, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [13] = {30, 76, 10000, 100, 60, 2, 86, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [14] = {30, 77, 10000, 100, 60, 2, 93, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [15] = {30, 78, 10000, 100, 60, 2, 107, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [16] = {30, 79, 10000, 100, 60, 2, 114, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [17] = {30, 80, 10000, 100, 60, 2, 121, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [18] = {30, 81, 10000, 100, 60, 2, 129, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [19] = {30, 82, 10000, 100, 60, 2, 143, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond4"] = {
    name = "DominusChillingBond4",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.3636,
    incrementalEffectiveness = 0.0446,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Type27] = true,
        [SkillType.Totem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.CauseElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_speed_-%",
        "base_active_skill_totem_level",
        "base_totem_duration",
        "base_totem_range",
        "base_cold_damage_to_deal_per_minute",
        "number_of_totems_summoned_in_formation",
        "totem_life_+%",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {30, 36, 10000, 100, 60, 4, 0, 30, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [2] = {30, 54, 10000, 100, 60, 4, 0, 30, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [3] = {30, 66, 10000, 100, 60, 4, 0, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [4] = {30, 67, 10000, 100, 60, 4, 0, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [5] = {30, 68, 10000, 100, 60, 4, 0, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [6] = {30, 69, 10000, 100, 60, 4, 14, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [7] = {30, 70, 10000, 100, 60, 4, 21, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [8] = {30, 71, 10000, 100, 60, 4, 29, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [9] = {30, 72, 10000, 100, 60, 4, 43, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [10] = {30, 73, 10000, 100, 60, 4, 57, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [11] = {30, 74, 10000, 100, 60, 4, 71, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [12] = {30, 75, 10000, 100, 60, 4, 79, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [13] = {30, 76, 10000, 100, 60, 4, 86, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [14] = {30, 77, 10000, 100, 60, 4, 93, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [15] = {30, 78, 10000, 100, 60, 4, 107, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [16] = {30, 79, 10000, 100, 60, 4, 114, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [17] = {30, 80, 10000, 100, 60, 4, 121, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [18] = {30, 81, 10000, 100, 60, 4, 129, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
        [19] = {30, 82, 10000, 100, 60, 4, 143, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSouls"] = {
    name = "DominusLightningSouls",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.9375,
    incrementalEffectiveness = 0.055,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.1, 1.3, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.1, 1.3, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSlam"] = {
    name = "Touch Of God",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "THE LIGHT OF DIVINITY",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.LightningSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "physical_damage_+%",
        "attack_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_chance_to_shock_%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "shock_duration_+%",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {50, 120, 20, 0, 100, -35, 150, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [2] = {50, 120, 25, 0, 100, -35, 150, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [3] = {50, 120, 30, 0, 100, -35, 150, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [4] = {50, 120, 35, 0, 100, -35, 150, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [5] = {50, 120, 35, 0, 100, -35, 150, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [6] = {50, 120, 35, 0, 100, -35, 150, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [7] = {50, 120, 40, 0, 100, -35, 150, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [8] = {50, 124, 40, 0, 100, -35, 150, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [9] = {50, 132, 40, 0, 100, -35, 150, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [10] = {50, 144, 40, 0, 100, -35, 150, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [11] = {50, 153, 40, 0, 100, -35, 150, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [12] = {50, 165, 40, 0, 100, -35, 150, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [13] = {50, 174, 40, 0, 100, -35, 150, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusMark"] = {
    name = "DominusMark",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {7000, levelRequirement = 35, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDash"] = {
    name = "DominusDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {10000, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDeathTeleport"] = {
    name = "DominusDeathTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {6000, levelRequirement = 1, statInterpolation = {1},  },
    },
}
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