O Alto Templário
Humanóide
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Recarga do Escudo de Energia reduzida em 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Não Pode ser Empurrado
The High Templar
SpectreN
AreaMapa: Quinta
TagsConjurador, dominus_monster_map, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, non_unique_map_boss, physical_affinity, ranged, red_blood, slashing_weapon
Vida
400%
Energy Shield From Life
50%
Armadura
+25%
Evasão
+20%
Ailment Threshold
400%
Resistência
40 40 40 25
Damage
200%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
3.75 Second
Damage Spread
±24%
Experiência
200%
Model Size
110%
Type
PopeMapBoss
Metadata
PopeMapBoss1
Nível
79
Vida
4,610,269
Armadura
84,988
Evasão
8,270
Escudo de Energia
6,018
Damage
1,630
Dano Mágico
2,432
Precisão
444
Attack Time
2.5125
Experiência
138,039
Ailment Threshold
2,212,929
Chill
6,997
Shock
6,997
Brittle
39,587
Scorch
6,997
Sap
19,332
DominusChillingBond
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Tempo de Conjuração: 0.5 seg
Velocidade de Ação reduzida em 30%
Totem dura 10 segundos
Habilidades Suportadas têm Vida do Totem aumentada em 114%
Causa 2273.1 do Dano de Gelo Base por segundo
Convoca um Totem que usa esta Habilidade
Recuperação de Atordoamento e Bloqueio reduzida em 30%
base active skill totem level [79]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond2
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Tempo de Conjuração: 0.5 seg
Velocidade de Ação reduzida em 30%
Totem dura 10 segundos
Habilidades Suportadas têm Vida do Totem aumentada em 114%
Causa 2273.1 do Dano de Gelo Base por segundo
Convoca um Totem que usa esta Habilidade
Recuperação de Atordoamento e Bloqueio reduzida em 30%
base active skill totem level [79]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond3
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Tempo de Conjuração: 0.5 seg
Velocidade de Ação reduzida em 30%
Totem dura 10 segundos
Habilidades Suportadas têm Vida do Totem aumentada em 114%
Causa 2273.1 do Dano de Gelo Base por segundo
Convoca um Totem que usa esta Habilidade
Recuperação de Atordoamento e Bloqueio reduzida em 30%
base active skill totem level [79]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
DominusChillingBond4
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Tempo de Conjuração: 0.5 seg
Velocidade de Ação reduzida em 30%
Totem dura 10 segundos
Habilidades Suportadas têm Vida do Totem aumentada em 114%
Causa 2273.1 do Dano de Gelo Base por segundo
Convoca um Totem que usa esta Habilidade
Recuperação de Atordoamento e Bloqueio reduzida em 30%
base active skill totem level [79]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
DominusLightningSouls
Spell, Projectile, ProjectilesFromUser, Damage
Tempo de Conjuração: 3 seg
Causa 403.5 a 5246 de Dano de Raio
5% de chance de Eletrizar inimigos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [50]
DominusLightningSlam
Attack, Damage, Area, Lightning
Toque de Deus
Base Damage: 2459–4011
Chance de Crítico: 5%
Attack Time: 3.75 seg
Recarga: 7 seg
A LUZ DA DIVINDADE
Nunca causa Acertos Críticos
50% do Dano Físico Convertido em Dano de Raio
Dano Físico aumentado em 144%
Velocidade de Ataque aumentada em 40%
100% de chance de Eletrizar inimigos
active skill shock duration +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
DominusMark
Spell
Tempo de Conjuração: 1 seg
Recarga: 14 seg
Duração base é de 7 segundos
DominusDash
Attack
Base Damage: 2459–4011
Chance de Crítico: 5%
Attack Time: 3.75 seg
Recarga: 6.5 seg
Duração base é de 10 segundos
DominusDashMap
Attack
Base Damage: 2459–4011
Chance de Crítico: 5%
Attack Time: 3.75 seg
Recarga: 6.5 seg
Duração base é de 10 segundos
200% mais Velocidade de Ataque
spell maximum action distance +% [100]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_base_number_of_totems_allowed = 5
	set_mana_regeneration_rate_per_minute_% = 1200
}

Life
{
	corpse_usable = false
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "DetachAllContainingText( lightninghand_dom );"
	on_spawned_dead = "DetachAllContainingText( lightninghand_dom );"
}

Preload
{
	preload_particle = "Metadata/Particles/monster_effects/act3/dominus/blood_rain/blood_rain.pet"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Pope/PopeMapBoss1"] = {
    name = "The High Templar",
    life = 4,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.24,
    attackTime = 3.75,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "DominusChillingBond",
        "DominusChillingBond2",
        "DominusChillingBond3",
        "DominusChillingBond4",
        "DominusLightningSouls",
        "DominusLightningSlam",
        "DominusMark",
        "DominusDash",
        "DominusDashMap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond"] = {
    name = "DominusChillingBond",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "action_speed_-%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
        [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
        [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
        [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
        [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
        [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
        [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
        [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
        [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
        [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
        [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
        [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
        [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
        [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
        [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
        [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
        [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
        [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
        [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
        [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond2"] = {
    name = "DominusChillingBond2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "action_speed_-%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
        [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
        [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
        [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
        [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
        [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
        [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
        [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
        [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
        [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
        [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
        [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
        [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
        [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
        [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
        [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
        [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
        [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
        [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
        [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond3"] = {
    name = "DominusChillingBond3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "action_speed_-%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
        [2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
        [3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
        [4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
        [5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
        [6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
        [7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
        [8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
        [9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
        [10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
        [11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
        [12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
        [13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
        [14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
        [15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
        [16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
        [17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
        [18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
        [19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
        [20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond4"] = {
    name = "DominusChillingBond4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "action_speed_-%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
        [2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
        [3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
        [4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
        [5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
        [6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
        [7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
        [8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
        [9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
        [10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
        [11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
        [12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
        [13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
        [14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
        [15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
        [16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
        [17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
        [18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
        [19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
        [20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSouls"] = {
    name = "DominusLightningSouls",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSlam"] = {
    name = "Touch Of God",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "THE LIGHT OF DIVINITY",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_chance_to_shock_%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_shock_duration_+%_final",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {120, 20, 50, 100, -35, 150, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
        [2] = {120, 25, 50, 100, -35, 150, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [3] = {120, 30, 50, 100, -35, 150, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [4] = {120, 35, 50, 100, -35, 150, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [5] = {120, 35, 50, 100, -35, 150, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [6] = {120, 35, 50, 100, -35, 150, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [7] = {120, 40, 50, 100, -35, 150, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [8] = {124, 40, 50, 100, -35, 150, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [9] = {132, 40, 50, 100, -35, 150, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [10] = {144, 40, 50, 100, -35, 150, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [11] = {153, 40, 50, 100, -35, 150, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [12] = {165, 40, 50, 100, -35, 150, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [13] = {174, 40, 50, 100, -35, 150, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusMark"] = {
    name = "DominusMark",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {7000, levelRequirement = 35, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDash"] = {
    name = "DominusDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDashMap"] = {
    name = "DominusDashMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {10000, 100, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Recarga do Escudo de Energia reduzida em 65%
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • O Alto Templário
    Humanóide
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    Recarga do Escudo de Energia reduzida em 65%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Não Pode ser Empurrado
    The High Templar
    SpectreN
    TagsConjurador, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss
    Vida
    400%
    Energy Shield From Life
    50%
    Armadura
    +25%
    Evasão
    +20%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    200%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    3.75 Second
    Damage Spread
    ±24%
    Experiência
    200%
    Model Size
    110%
    Type
    PopeMapBoss
    Metadata
    PopeMapBoss1Standalone
    Nível
    68
    Vida
    557,385
    Armadura
    35,988
    Evasão
    5,687
    Escudo de Energia
    3,064
    Damage
    851
    Dano Mágico
    1,270
    Precisão
    290
    Attack Time
    2.5125
    Experiência
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    DominusChillingBond
    Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
    Tempo de Conjuração: 0.5 seg
    Velocidade de Ação reduzida em 30%
    Totem dura 10 segundos
    Causa 1406.6 do Dano de Gelo Base por segundo
    Convoca um Totem que usa esta Habilidade
    Recuperação de Atordoamento e Bloqueio reduzida em 30%
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [3]
    DominusChillingBond2
    Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
    Tempo de Conjuração: 0.5 seg
    Velocidade de Ação reduzida em 30%
    Totem dura 10 segundos
    Causa 1406.6 do Dano de Gelo Base por segundo
    Convoca um Totem que usa esta Habilidade
    Recuperação de Atordoamento e Bloqueio reduzida em 30%
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [3]
    DominusChillingBond3
    Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
    Tempo de Conjuração: 0.5 seg
    Velocidade de Ação reduzida em 30%
    Totem dura 10 segundos
    Causa 1406.6 do Dano de Gelo Base por segundo
    Convoca um Totem que usa esta Habilidade
    Recuperação de Atordoamento e Bloqueio reduzida em 30%
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [2]
    DominusChillingBond4
    Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
    Tempo de Conjuração: 0.5 seg
    Velocidade de Ação reduzida em 30%
    Totem dura 10 segundos
    Causa 1406.6 do Dano de Gelo Base por segundo
    Convoca um Totem que usa esta Habilidade
    Recuperação de Atordoamento e Bloqueio reduzida em 30%
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [4]
    DominusLightningSouls
    Spell, Projectile, ProjectilesFromUser, Damage
    Tempo de Conjuração: 3 seg
    Causa 223.9 a 2911 de Dano de Raio
    5% de chance de Eletrizar inimigos
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-40]
    monster reverse point blank damage -% at minimum range [50]
    DominusLightningSlam
    Attack, Damage, Area, Lightning
    Toque de Deus
    Base Damage: 1284–2095
    Chance de Crítico: 5%
    Attack Time: 3.75 seg
    Recarga: 7 seg
    A LUZ DA DIVINDADE
    Nunca causa Acertos Críticos
    50% do Dano Físico Convertido em Dano de Raio
    Dano Físico aumentado em 120%
    Velocidade de Ataque aumentada em 30%
    100% de chance de Eletrizar inimigos
    active skill shock duration +% final [150]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    DominusMark
    Spell
    Tempo de Conjuração: 1 seg
    Recarga: 14 seg
    Duração base é de 7 segundos
    DominusDash
    Attack
    Base Damage: 1284–2095
    Chance de Crítico: 5%
    Attack Time: 3.75 seg
    Recarga: 6.5 seg
    Duração base é de 10 segundos
    DominusDashMap
    Attack
    Base Damage: 1284–2095
    Chance de Crítico: 5%
    Attack Time: 3.75 seg
    Recarga: 6.5 seg
    Duração base é de 10 segundos
    200% mais Velocidade de Ataque
    spell maximum action distance +% [100]
    SODominusStandaloneSpawner
    Triggerable, Spell
    Tempo de Conjuração: 1 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_base_number_of_totems_allowed = 5
    	set_mana_regeneration_rate_per_minute_% = 1200
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Life
    {
    	on_death = "DetachAllContainingText( lightninghand_dom );"
    	on_spawned_dead = "DetachAllContainingText( lightninghand_dom );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pope/PopeMapBoss1Standalone"] = {
        name = "The High Templar",
        life = 4,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.24,
        attackTime = 3.75,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "DominusChillingBond",
            "DominusChillingBond2",
            "DominusChillingBond3",
            "DominusChillingBond4",
            "DominusLightningSouls",
            "DominusLightningSlam",
            "DominusMark",
            "DominusDash",
            "DominusDashMap",
            "SODominusStandaloneSpawner",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusChillingBond"] = {
        name = "DominusChillingBond",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "action_speed_-%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_stun_recovery_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
            [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
            [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
            [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
            [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
            [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
            [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
            [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
            [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
            [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
            [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
            [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
            [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
            [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
            [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
            [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
            [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
            [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
            [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
            [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusChillingBond2"] = {
        name = "DominusChillingBond2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "action_speed_-%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_stun_recovery_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
            [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
            [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
            [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
            [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
            [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
            [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
            [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
            [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
            [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
            [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
            [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
            [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
            [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
            [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
            [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
            [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
            [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
            [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
            [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusChillingBond3"] = {
        name = "DominusChillingBond3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "action_speed_-%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_stun_recovery_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
            [2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
            [3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
            [4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
            [5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
            [6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
            [7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
            [8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
            [9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
            [10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
            [11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
            [12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
            [13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
            [14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
            [15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
            [16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
            [17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
            [18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
            [19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
            [20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusChillingBond4"] = {
        name = "DominusChillingBond4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "action_speed_-%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_stun_recovery_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
            [2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
            [3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
            [4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
            [5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
            [6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
            [7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
            [8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
            [9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
            [10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
            [11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
            [12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
            [13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
            [14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
            [15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
            [16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
            [17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
            [18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
            [19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
            [20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusLightningSouls"] = {
        name = "DominusLightningSouls",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusLightningSlam"] = {
        name = "Touch Of God",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "THE LIGHT OF DIVINITY",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_chance_to_shock_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_shock_duration_+%_final",
            "is_area_damage",
            "global_cannot_crit",
        },
        levels = {
            [1] = {120, 20, 50, 100, -35, 150, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
            [2] = {120, 25, 50, 100, -35, 150, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [3] = {120, 30, 50, 100, -35, 150, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [4] = {120, 35, 50, 100, -35, 150, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [5] = {120, 35, 50, 100, -35, 150, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [6] = {120, 35, 50, 100, -35, 150, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [7] = {120, 40, 50, 100, -35, 150, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [8] = {124, 40, 50, 100, -35, 150, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [9] = {132, 40, 50, 100, -35, 150, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [10] = {144, 40, 50, 100, -35, 150, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [11] = {153, 40, 50, 100, -35, 150, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [12] = {165, 40, 50, 100, -35, 150, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [13] = {174, 40, 50, 100, -35, 150, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusMark"] = {
        name = "DominusMark",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {7000, levelRequirement = 35, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDash"] = {
        name = "DominusDash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDashMap"] = {
        name = "DominusDashMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {10000, 100, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SODominusStandaloneSpawner"] = {
        name = "SODominusStandaloneSpawner",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Recarga do Escudo de Energia reduzida em 65%
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • O Alto Templário
    Humanóide
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    Recarga do Escudo de Energia reduzida em 65%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Não Pode ser Empurrado
    The High Templar
    SpectreN
    TagsConjurador, elder_map_boss, human, humanoid, is_unarmed, light_armour, medium_height, medium_movement, non_attacking, ranged, red_blood, slashing_weapon
    Vida
    400%
    Energy Shield From Life
    50%
    Armadura
    +25%
    Evasão
    +20%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    200%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    3.75 Second
    Damage Spread
    ±24%
    Experiência
    200%
    Model Size
    110%
    Type
    PopeMapBoss
    Metadata
    PopeMapBoss1Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pope/PopeMapBoss1Elder"] = {
        name = "The High Templar",
        life = 4,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.24,
        attackTime = 3.75,
        attackRange = 8,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Recarga do Escudo de Energia reduzida em 65%
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • O Alto Templário
    Humanóide
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    Recarga do Escudo de Energia reduzida em 65%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Não Pode ser Empurrado
    The High Templar
    SpectreN
    TagsConjurador, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, red_blood, slashing_weapon
    Vida
    400%
    Energy Shield From Life
    50%
    Armadura
    +25%
    Evasão
    +20%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    200%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    3.75 Second
    Damage Spread
    ±24%
    Experiência
    200%
    Model Size
    110%
    Type
    PopeMapBoss
    Metadata
    EndlessPopeBoss
    Nível
    68
    Vida
    557,385
    Armadura
    35,988
    Evasão
    5,687
    Escudo de Energia
    3,064
    Damage
    851
    Dano Mágico
    1,270
    Precisão
    290
    Attack Time
    2.5125
    Experiência
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    DominusChillingBond
    Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
    Tempo de Conjuração: 0.5 seg
    Velocidade de Ação reduzida em 30%
    Totem dura 10 segundos
    Causa 1406.6 do Dano de Gelo Base por segundo
    Convoca um Totem que usa esta Habilidade
    Recuperação de Atordoamento e Bloqueio reduzida em 30%
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [3]
    DominusChillingBond2
    Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
    Tempo de Conjuração: 0.5 seg
    Velocidade de Ação reduzida em 30%
    Totem dura 10 segundos
    Causa 1406.6 do Dano de Gelo Base por segundo
    Convoca um Totem que usa esta Habilidade
    Recuperação de Atordoamento e Bloqueio reduzida em 30%
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [3]
    DominusChillingBond3
    Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
    Tempo de Conjuração: 0.5 seg
    Velocidade de Ação reduzida em 30%
    Totem dura 10 segundos
    Causa 1406.6 do Dano de Gelo Base por segundo
    Convoca um Totem que usa esta Habilidade
    Recuperação de Atordoamento e Bloqueio reduzida em 30%
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [2]
    DominusChillingBond4
    Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
    Tempo de Conjuração: 0.5 seg
    Velocidade de Ação reduzida em 30%
    Totem dura 10 segundos
    Causa 1406.6 do Dano de Gelo Base por segundo
    Convoca um Totem que usa esta Habilidade
    Recuperação de Atordoamento e Bloqueio reduzida em 30%
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [4]
    DominusLightningSouls
    Spell, Projectile, ProjectilesFromUser, Damage
    Tempo de Conjuração: 3 seg
    Causa 223.9 a 2911 de Dano de Raio
    5% de chance de Eletrizar inimigos
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-40]
    monster reverse point blank damage -% at minimum range [50]
    DominusLightningSlam
    Attack, Damage, Area, Lightning
    Toque de Deus
    Base Damage: 1284–2095
    Chance de Crítico: 5%
    Attack Time: 3.75 seg
    Recarga: 7 seg
    A LUZ DA DIVINDADE
    Nunca causa Acertos Críticos
    50% do Dano Físico Convertido em Dano de Raio
    Dano Físico aumentado em 120%
    Velocidade de Ataque aumentada em 30%
    100% de chance de Eletrizar inimigos
    active skill shock duration +% final [150]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    DominusMark
    Spell
    Tempo de Conjuração: 1 seg
    Recarga: 14 seg
    Duração base é de 7 segundos
    DominusDash
    Attack
    Base Damage: 1284–2095
    Chance de Crítico: 5%
    Attack Time: 3.75 seg
    Recarga: 6.5 seg
    Duração base é de 10 segundos
    DominusDeathTeleport
    Spell
    Tempo de Conjuração: 1 seg
    Duração base é de 6 segundos

    Object Type

    version 2
    extends "Metadata/Monsters/EndlessBoss/BossBase"
    
    Stats
    {
    	set_base_number_of_totems_allowed = 5
    	set_mana_regeneration_rate_per_minute_% = 1200
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/EndlessBoss/BossBase"
    
    Life
    {
    	on_death = "DetachAllContainingText( lightninghand_dom );"
    	on_spawned_dead = "DetachAllContainingText( lightninghand_dom );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pope/EndlessPopeBoss"] = {
        name = "The High Templar",
        life = 4,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.24,
        attackTime = 3.75,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "DominusChillingBond",
            "DominusChillingBond2",
            "DominusChillingBond3",
            "DominusChillingBond4",
            "DominusLightningSouls",
            "DominusLightningSlam",
            "DominusMark",
            "DominusDash",
            "DominusDeathTeleport",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusChillingBond"] = {
        name = "DominusChillingBond",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "action_speed_-%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_stun_recovery_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
            [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
            [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
            [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
            [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
            [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
            [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
            [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
            [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
            [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
            [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
            [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
            [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
            [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
            [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
            [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
            [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
            [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
            [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
            [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusChillingBond2"] = {
        name = "DominusChillingBond2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "action_speed_-%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_stun_recovery_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
            [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
            [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
            [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
            [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
            [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
            [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
            [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
            [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
            [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
            [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
            [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
            [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
            [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
            [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
            [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
            [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
            [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
            [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
            [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusChillingBond3"] = {
        name = "DominusChillingBond3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "action_speed_-%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_stun_recovery_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
            [2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
            [3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
            [4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
            [5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
            [6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
            [7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
            [8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
            [9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
            [10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
            [11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
            [12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
            [13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
            [14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
            [15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
            [16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
            [17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
            [18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
            [19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
            [20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusChillingBond4"] = {
        name = "DominusChillingBond4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "action_speed_-%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_stun_recovery_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
            [2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
            [3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
            [4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
            [5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
            [6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
            [7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
            [8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
            [9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
            [10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
            [11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
            [12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
            [13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
            [14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
            [15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
            [16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
            [17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
            [18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
            [19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
            [20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusLightningSouls"] = {
        name = "DominusLightningSouls",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusLightningSlam"] = {
        name = "Touch Of God",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "THE LIGHT OF DIVINITY",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_chance_to_shock_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_shock_duration_+%_final",
            "is_area_damage",
            "global_cannot_crit",
        },
        levels = {
            [1] = {120, 20, 50, 100, -35, 150, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
            [2] = {120, 25, 50, 100, -35, 150, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [3] = {120, 30, 50, 100, -35, 150, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [4] = {120, 35, 50, 100, -35, 150, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [5] = {120, 35, 50, 100, -35, 150, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [6] = {120, 35, 50, 100, -35, 150, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [7] = {120, 40, 50, 100, -35, 150, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [8] = {124, 40, 50, 100, -35, 150, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [9] = {132, 40, 50, 100, -35, 150, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [10] = {144, 40, 50, 100, -35, 150, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [11] = {153, 40, 50, 100, -35, 150, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [12] = {165, 40, 50, 100, -35, 150, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [13] = {174, 40, 50, 100, -35, 150, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusMark"] = {
        name = "DominusMark",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {7000, levelRequirement = 35, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDash"] = {
        name = "DominusDash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDeathTeleport"] = {
        name = "DominusDeathTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Recarga do Escudo de Energia reduzida em 65%
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global