罪魂:炼金术士
亡灵
掉落的物品稀有度提高 3400%
【迷踪】状态
移动速度减慢 10%
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Tormented Alchemist
幽魂N
标签ghost, ghost_armour, ghost_blood, humanoid, is_unarmed, medium_height, medium_movement, non_attacking, undead
生命
120%
异常状态临界值
120%
抗性
0 0 0 85
伤害
0%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0 秒
伤害分布
±0%
经验值
200%
Model Size
100%
类型
TormentedSpiritChaosResist
Metadata
TormentedPoisoner
等级
68
生命
7,720
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
0
法术伤害
0
命中
290
攻击间隔
0
经验值
20,510
异常状态临界值
7,720
冰缓
24
Shock
24
Brittle
138
Scorch
24
Sap
67
Haunt
TormentSpiritPause
冷却时间: 5 秒
WalkEmergeTormentedSpirit
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "TormentSpiritFlee"
}

Stats
{
	set_monster_no_drops_if_death_timer_expired = 1
	set_is_tormented_spirit = 1
	set_suppress_phasing_visual = 1
	set_cannot_be_tagged_by_sentinel = 1
	set_additional_life_scaling_index = 16
	set_cannot_be_afflicted = 1
}

Life
{
	corpse_usable = false
}

DiesAfterTime {}

BaseEvents
{
	on_construction_complete = "ForceSkillIntoCooldown( TormentSpiritPause );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.6
	preload_buff_visual = "torment_touched"
	preload_buff_visual = "torment_possessed"
}

Targetable
{
	no_highlight = true
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/curses/tormented/ghostdeath_explode_pos.ao"
	preload_animated_object = "Metadata/Effects/Spells/curses/tormented.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Spirit/TormentedPoisoner"] = {
    name = "Tormented Alchemist",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 85,
    damage = 0,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Haunt",
        "TormentSpiritPause",
        "WalkEmergeTormentedSpirit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Haunt"] = {
    name = "Haunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentSpiritPause"] = {
    name = "TormentSpiritPause",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeTormentedSpirit"] = {
    name = "WalkEmergeTormentedSpirit",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
掉落的物品稀有度提高 3400%
IdTormentSpiritDropsIncrease2
FamilyTormentSpiritDropsIncrease
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 3400 Max: 3400 全域
  • 【迷踪】状态
    IdTormentSpiritPhasing
    FamilyTorment
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • phase through objects Min: 1 Max: 1 全域
  • 移动速度减慢 10%
    IdTormentedSpiritImplicitSlowRun
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: -10 Max: -10 全域
  • Craft Tagsspeed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • Edit

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