托鲁
构造体
图腾的生命提高 500%
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Toru
幽魂N
标签施法, cold_affinity, construct, immobile, is_unarmed, large_model, medium_height, mud_blood, not_dex, not_int, stone_armour
生命
240%
护甲
+100%
异常状态临界值
240%
抗性
0 0 0 0
伤害
156%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
200%
Model Size
150%
类型
MonsterTotemBossStrMission
Metadata
StrMissionTotemBoss5
等级
68
生命
15,440
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
583
法术伤害
583
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
15,440
冰缓
49
Shock
49
Brittle
276
Scorch
49
Sap
135
IceBeacon
法术, 伤害, 范围, 持续时间, 陷阱技能, 地雷技能, 图腾技能, 可触发, 法术可重复, 范围法术
施放间隔: 1 秒
冷却时间: 3 秒
造成 489.7 - 734.6 冰霜伤害
基础持续时间为 2
active skill area of effect radius +% final [-50]
beacon placement radius [20]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [2]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	supress_muzzle_flash = 1
	supress_weapon_surges = 1
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/StrMissionTotemBoss5"] = {
    name = "Toru",
    life = 2.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.56,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "IceBeacon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IceBeacon"] = {
    name = "IceBeacon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_beacons",
        "beacon_placement_radius",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 20, 2000, -25, -50, levelRequirement = 65, statInterpolation = {3, 3},  cost = { }, },
    },
}
图腾的生命提高 500%
IdMonsterTotemLifeBoss
FamilyIncreasedTotemLife
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • totem life +% Min: 500 Max: 500 全域
  • Craft Tagsresource life
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    Edit

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