食人魔萨满
野兽
Troll Shaman
幽魂 | N |
---|---|
标签 | beast, 施法, large_model, not_dex, ranged, red_blood, very_slow_movement |
Packs |
生命
400%
生命转为护盾
30%
护甲
+75%
异常状态临界值
400%
抗性
50 50 50 30
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 14
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
AzmeriBeehiveBehemoth
Metadata
BeehiveBehemoth
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
25,733
护甲
50,383
闪避值
4,739
能量护盾
1,838
伤害
448
法术伤害
448
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
25,733
冰缓
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMSSwampBehemothProjectileAzmeri
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 308.6 - 462.9 物理伤害
将物理伤害的 20% 转化为混沌伤害
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
将物理伤害的 20% 转化为混沌伤害
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
EASSwampBehemothBarrage
法术
施放间隔: 3 秒
冷却时间: 8 秒
EASSwampBehemothBackup
法术
施放间隔: 6.333 秒
冷却时间: 20 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SSMBeehiveBehemothVineAzmeri
法术, 法术可重复, 可触发
施放间隔: 1 秒
alternate minion [636]
number of monsters to summon [1]
summon specific monsters radius +% [-80]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-80]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EGSwampBehemothWarp
可触发, 法术
施放间隔: 3.333 秒
冷却时间: 10 秒
GPSSwampBehemothTreeTrunkAzmeri
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 15 秒
造成 22.42 - 33.63 物理伤害
action attack or cast time uses animation length [1]
base is projectile [1]
number of projectiles override [1]
action attack or cast time uses animation length [1]
base is projectile [1]
number of projectiles override [1]
SOSwampBehemothSpawnPodAzmeri
可触发, 法术
施放间隔: 1 秒
GSSwampBehemothPodExplosionAzmeri
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 142.6 - 213.9 混沌伤害
击中时必定使敌人中毒
is area damage [1]
击中时必定使敌人中毒
is area damage [1]
GSSwampBehemothRockSmashAzmeri
可触发, 攻击
基本伤害: 359–538
暴击几率: 5%
攻击伤害: 425%
攻击间隔: 1.5 秒
攻击伤害总增 325%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase" Functions { TargetTheThing = " this.tree_target = arg1; SetTargetLocation( tree_target ); " } Actor { on_event_tree_face_for_GeometryProjectiles = "FaceObject( tree_target );" on_event_start_tracking_for_GeometryProjectiles = "SetTarget( tree_target, true );" on_event_stop_tracking_for_GeometryProjectiles = "SetTargetLocation( tree_target, _, _, true );" } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase" Actor { on_event_staff_active_for_EmptyActionSpell2 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SwampBehemoth/EPKs/staff_active.epk ); staff_active = 1; " on_event_staff_done_for_EmptyActionSpell2 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SwampBehemoth/EPKs/staff_active.epk ); staff_active = 0; " on_destroy_EmptyActionSpell2 = "If( staff_active == 1, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SwampBehemoth/EPKs/staff_active.epk ); staff_active = 0; } );" } Functions { CreateLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SwampBehemoth/boss_light.ao, light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SwampBehemoth/boss_light.ao, idle_on ); " TurnLightOff = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SwampBehemoth/boss_light.ao, idle_off ); " } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SwampBehemoth/EPKs/pod_charge.epk" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SwampBehemoth/swamp_boulder_impact.ao" } Animated { on_end_death_01 = "RemoveEffectPack( BeehiveBehemothBossAlive );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/BeehiveBehemoth"] = { name = "Troll Shaman", life = 4, energyShield = 0.3, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Staff", skillList = { "MeleeAtAnimationSpeedUnique", "GPSSwampBehemothTreeTrunkAzmeri", "SSMBeehiveBehemothVineAzmeri", "MMSSwampBehemothProjectileAzmeri", "GSSwampBehemothPodExplosionAzmeri", "GSSwampBehemothRockSmashAzmeri", "EASSwampBehemothBarrage", "EASSwampBehemothBackup", "EGSwampBehemothWarp", "SOSwampBehemothSpawnPodAzmeri", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSSwampBehemothTreeTrunkAzmeri"] = { name = "GPSSwampBehemothTreeTrunkAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMBeehiveBehemothVineAzmeri"] = { name = "SSMBeehiveBehemothVineAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 636, -80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSSwampBehemothProjectileAzmeri"] = { name = "MMSSwampBehemothProjectileAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "projectile_spread_radius", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 10, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSwampBehemothPodExplosionAzmeri"] = { name = "GSSwampBehemothPodExplosionAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chance_to_poison_on_hit_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSwampBehemothRockSmashAzmeri"] = { name = "GSSwampBehemothRockSmashAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-75, baseMultiplier = 4.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSwampBehemothBarrage"] = { name = "EASSwampBehemothBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSwampBehemothBackup"] = { name = "EASSwampBehemothBackup", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6.333, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGSwampBehemothWarp"] = { name = "EGSwampBehemothWarp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.333, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOSwampBehemothSpawnPodAzmeri"] = { name = "SOSwampBehemothSpawnPodAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }