ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
AuguryEffigyDeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
强迫的奴仆
人形
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Unwilling Thrall
幽魂
标签bludgeoning_weapon, 施法, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, no_pantheon_mod, physical_affinity, red_blood, uses_suicide_explode
生命
300%
异常状态临界值
350%
抗性
IconEnemyResistanceFire37% IconEnemyResistanceCold37% IconEnemyResistanceLightning37% IconEnemyResistanceChaos0%
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 11
攻击间隔
1.2 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
HeistBossFreidrichSlave
Metadata
FreidrichSlave
等级
68
生命
19,300
护甲
28,790
闪避值
4,739
伤害
374
法术伤害
374
命中
580
攻击间隔
1.2
经验值
10,255
召唤物生命
4,186
召唤物伤害
298
异常状态临界值
22,517
冰缓
71
Shock
71
Brittle
403
Scorch
71
Sap
197
Phys Convert Ele
240%
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 299—448
暴击几率: 5%
攻击间隔: 1.2 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
WalkEmergeHeistFriedrichSlave
walk emerge distance [300]
HeistFreidrichMinionSuicideExplode
法术, 范围, 伤害, 范围法术, 可触发
施放间隔: 2 秒
造成 1086 - 1629 物理伤害
grant kill to target when exploding self [1]
is area damage [1]
CGEHeistFreidrichMinionBoilingBlood
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 269.4 点基础物理伤害
基础持续时间为 4 秒

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state = "blood_bomb;"
}

Life
{
	corpse_sink_delay_ms = 10000
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Boss/FreidrichSlave"] = {
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    name = "Unwilling Thrall",
    life = 3,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "HeistFreidrichMinionSuicideExplode",
        "CGEHeistFreidrichMinionBoilingBlood",
        "WalkEmergeHeistFriedrichSlave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistFreidrichMinionSuicideExplode"] = {
    name = "HeistFreidrichMinionSuicideExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "grant_kill_to_target_when_exploding_self",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEHeistFreidrichMinionBoilingBlood"] = {
    name = "CGEHeistFreidrichMinionBoilingBlood",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {2.5, 4000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistFriedrichSlave"] = {
    name = "WalkEmergeHeistFriedrichSlave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Stats
  • monster no drops or experience 1 — 1 全域 — 数值不可调整
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • cant touch this 1 — 1 全域 — 数值不可调整
  • cant possess this 1 — 1 全域 — 数值不可调整
  • cannot be afflicted 1 — 1 全域 — 数值不可调整
  • monster no talismans 1 — 1 全域 — 数值不可调整
  • cannot have azmeri dust 1 — 1 全域
  • cannot have affliction mods 1 — 1 全域 — 数值不可调整
  • cannot be tagged by sentinel 1 — 1 全域
  • Stats.item_drop_slots
    1
    Stats.energy_shield_recharge_rate_per_minute_%
    2000
    Stats.mana_regeneration_rate_per_minute_%
    100
    Stats.base_maximum_mana
    200
    Stats.maximum_physical_damage_reduction_%
    75
    Stats.max_viper_strike_orbs
    4
    Stats.base_maximum_all_resistances_%
    75
    Stats.max_fuse_arrow_orbs
    5
    Stats.max_fire_beam_stacks
    8
    Stats.max_charged_attack_stacks
    10
    Stats.base_critical_strike_multiplier
    130
    Stats.critical_ailment_dot_multiplier_+
    30
    Stats.max_endurance_charges
    3
    Stats.max_frenzy_charges
    3
    Stats.max_power_charges
    3
    Stats.base_attack_speed_+%_per_frenzy_charge
    4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.base_cast_speed_+%_per_frenzy_charge
    4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
    5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
    11
    Stats.resist_all_elements_%_per_endurance_charge
    4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
    11
    Stats.critical_strike_chance_+%_per_power_charge
    50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
    150
    Stats.maximum_block_%
    75
    Stats.base_maximum_spell_block_%
    75
    Stats.base_number_of_totems_allowed
    1
    Stats.base_number_of_traps_allowed
    3
    Stats.base_number_of_remote_mines_allowed
    5
    Stats.movement_velocity_cap
    128
    Stats.maximum_life_leech_rate_%_per_minute
    1200
    Stats.maximum_mana_leech_rate_%_per_minute
    1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute
    600
    Stats.monster_ignite_damage_+%_final
    -72
    Stats.monster_bleeding_damage_+%_final
    -86
    Stats.monster_poison_damage_+%_final
    -50
    Stats.bleeding_moving_damage_%_of_base_override
    500
    Stats.max_azurite_debuff_stacks
    10
    Stats.impaled_debuff_base_duration_ms
    8000
    Stats.impaled_debuff_number_of_reflected_hits
    5
    Stats.ignore_skill_weapon_restrictions
    1
    Stats.base_total_number_of_sigils_allowed
    3
    Stats.maximum_life_leech_amount_per_leech_%_max_life
    10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana
    10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
    10
    Stats.object_inherent_melee_hit_stun_duration_+%_final
    20
    Stats.scale_melee_range_to_actor_scale
    1
    Stats.use_melee_pattern_range
    1
    Stats.actor_scale_+%_limit
    100
    Stats.damage_taken_when_hit_+%_final_per_fortification
    -1
    Stats.base_max_fortification
    20
    Stats.soul_eater_maximum_stacks
    45
    ObjectMagicProperties.stat_description_list
    Metadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blocking
    true
    Positioned.team
    0
    Positioned.serialise_collidable
    true
    BaseEvents.server_only
    true
    Actor.basic_action
    Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idle
    true
    StateMachine.define_shared_state
    blood_bomb;
    Life.corpse_sink_delay_ms
    10000
    强迫的奴仆
    人形
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Unwilling Thrall
    幽魂
    标签bludgeoning_weapon, 施法, flesh_armour, human, humanoid, is_unarmed, melee, no_pantheon_mod, physical_affinity, red_blood, uses_suicide_explode, very_fast_movement
    生命
    300%
    异常状态临界值
    350%
    抗性
    IconEnemyResistanceFire37% IconEnemyResistanceCold37% IconEnemyResistanceLightning37% IconEnemyResistanceChaos0%
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 9
    攻击间隔
    1.2 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    HeistBossFreidrichSlave
    Metadata
    FreidrichSlave2
    等级
    68
    生命
    19,300
    护甲
    28,790
    闪避值
    4,739
    伤害
    374
    法术伤害
    374
    命中
    580
    攻击间隔
    1.2
    经验值
    10,255
    召唤物生命
    4,186
    召唤物伤害
    298
    异常状态临界值
    22,517
    冰缓
    71
    Shock
    71
    Brittle
    403
    Scorch
    71
    Sap
    197
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 299—448
    暴击几率: 5%
    攻击间隔: 1.2 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    WalkEmergeHeistFriedrichSlave
    walk emerge distance [300]
    HeistFreidrichMinionSuicideExplode
    法术, 范围, 伤害, 范围法术, 可触发
    施放间隔: 2 秒
    造成 1086 - 1629 物理伤害
    grant kill to target when exploding self [1]
    is area damage [1]
    CGEHeistFreidrichMinionBoilingBlood
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 1 秒
    每秒造成 269.4 点基础物理伤害
    基础持续时间为 4 秒

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/Boss/FreidrichSlave"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Boss/FreidrichSlave2"] = {
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        name = "Unwilling Thrall",
        life = 3,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeed",
            "HeistFreidrichMinionSuicideExplode",
            "CGEHeistFreidrichMinionBoilingBlood",
            "WalkEmergeHeistFriedrichSlave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistFreidrichMinionSuicideExplode"] = {
        name = "HeistFreidrichMinionSuicideExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "grant_kill_to_target_when_exploding_self",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEHeistFreidrichMinionBoilingBlood"] = {
        name = "CGEHeistFreidrichMinionBoilingBlood",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {2.5, 4000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistFriedrichSlave"] = {
        name = "WalkEmergeHeistFriedrichSlave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • monster no drops or experience 1 — 1 全域 — 数值不可调整
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • cant touch this 1 — 1 全域 — 数值不可调整
  • cant possess this 1 — 1 全域 — 数值不可调整
  • cannot be afflicted 1 — 1 全域 — 数值不可调整
  • monster no talismans 1 — 1 全域 — 数值不可调整
  • cannot have azmeri dust 1 — 1 全域
  • cannot have affliction mods 1 — 1 全域 — 数值不可调整
  • cannot be tagged by sentinel 1 — 1 全域
  • Edit

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