乌尔尼多之珍藏
恶魔
monster base type attack cast speed +% and damage -% final [11]
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
stance movement speed +% final [100]
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
stance movement speed +% final [100]
Uul-Netol's Trophy
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Kiweth/KiwethCommanderBreachSpectre |
标签 | animal_claw_weapon, beast, breach_commander, breach_monster_physical, 施法, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, medium_height, melee, no_bloodlines, no_pantheon_mod, not_str, physical_affinity, ranged, red_blood, slow_movement |
Packs |
生命
375%
生命转为护盾
50%
闪避值
+20%
异常状态临界值
375%
抗性
30 30 30 20
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.11 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
BreachKiwethCommander
Metadata
KiwethCommanderBreach
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
24,125
护甲
28,790
闪避值
5,687
能量护盾
3,064
伤害
448
法术伤害
448
命中
290
攻击间隔
1.11
经验值
15,383
异常状态临界值
24,125
冰缓
76
Shock
76
Brittle
432
Scorch
76
Sap
211
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.11 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BreachBoneMortar
投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
骇骨炮塔
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 10 秒
造成 162.4 - 243.7 物理伤害
基础持续时间为 10 秒
额外发射 12 个投射物
base is projectile [1]
expend consume charges on skill use [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [217]
projectile spread radius [543]
基础持续时间为 10 秒
额外发射 12 个投射物
base is projectile [1]
expend consume charges on skill use [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [217]
projectile spread radius [543]
BreachConsumeBones
法术
吞噬骇骨
施放间隔: 2.67 秒
gain consume charges on skill use [1]
BreachBoneDelayedBlast
法术, 伤害, 范围, 可触发, 范围法术
施放间隔: 1 秒
造成 324.9 - 487.3 物理伤害
is area damage [1]
is area damage [1]
BreachBonespire
法术, 范围, 持续时间, 伤害, 范围法术, 可触发
魔符诅咒
施放间隔: 1 秒
冷却时间: 10 秒
造成 101.5 - 121.8 物理伤害
你的击中不能眩晕敌人
基础持续时间为 5 秒
导致 +20 次爆发
bonespire number of bone piles to spawn [3]
corrupted blood on hit % average damage to deal per minute per stack [25]
corrupted blood on hit duration [5000]
你的击中不能眩晕敌人
基础持续时间为 5 秒
导致 +20 次爆发
bonespire number of bone piles to spawn [3]
corrupted blood on hit % average damage to deal per minute per stack [25]
corrupted blood on hit duration [5000]
Object Type
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_maximum_consume_charges = 20 }
Object Type Codes
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" Transitionable { on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/phys/phys_teleport.ao );" } SoundParameterBreach { parameter = "BreachEdgeDist" distance_start = 0.0 distance_end = 10.0 value_start = 0.0 value_end = 10.0 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/phys/phys_teleport.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Kiweth/KiwethCommanderBreach"] = { name = "Uul-Netol's Trophy", life = 3.75, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 1.11, attackRange = 11, accuracy = 1, skillList = { "Melee", "BreachConsumeBones", "BreachBoneMortar", "BreachBoneDelayedBlast", "BreachBonespire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachConsumeBones"] = { name = "Consume Bones", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "gain_consume_charges_on_skill_use", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBoneMortar"] = { name = "Bone Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_cone_angle", "expend_consume_charges_on_skill_use", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 543, 217, 12, 120, 1, 10000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBoneDelayedBlast"] = { name = "BreachBoneDelayedBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {1.6000000238419, 2.4000000953674, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBonespire"] = { name = "Talisman Degen", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "base_skill_effect_duration", "bonespire_number_of_bone_piles_to_spawn", "cannot_stun", }, levels = { [1] = {0.5, 0.60000002384186, 20, 5000, 25, 5000, 3, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
Id | MonsterLesserFarShot |
---|---|
Family | FarShot |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceKiwethRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
乌尔尼多之珍藏
恶魔
monster base type attack cast speed +% and damage -% final [11]
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
stance movement speed +% final [100]
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
stance movement speed +% final [100]
Uul-Netol's Trophy
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Kiweth/KiwethCommanderBreachSpectre |
地区 | 乌尔尼多领域, 乌尔尼多之域, 乌尔尼多之域, 乌尔尼多之域 |
标签 | animal_claw_weapon, beast, breach_commander, 施法, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, medium_height, melee, no_bloodlines, no_pantheon_mod, not_str, physical_affinity, ranged, red_blood, slow_movement |
Packs |
生命
375%
生命转为护盾
50%
闪避值
+20%
异常状态临界值
375%
抗性
30 30 30 20
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.11 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
BreachKiwethCommander
Metadata
KiwethCommanderBreachMap_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
82
生命
107,106
护甲
85,651
闪避值
9,130
能量护盾
7,213
伤害
1,020
法术伤害
1,020
命中
499
攻击间隔
1.11
经验值
19,509
异常状态临界值
107,106
冰缓
339
Shock
339
Brittle
1,916
Scorch
339
Sap
936
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 816–1224
暴击几率: 5%
攻击间隔: 1.11 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BreachBoneMortar
投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
骇骨炮塔
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 10 秒
造成 245.7 - 368.5 物理伤害
基础持续时间为 10 秒
额外发射 12 个投射物
base is projectile [1]
expend consume charges on skill use [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [217]
projectile spread radius [543]
基础持续时间为 10 秒
额外发射 12 个投射物
base is projectile [1]
expend consume charges on skill use [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [217]
projectile spread radius [543]
BreachConsumeBones
法术
吞噬骇骨
施放间隔: 2.67 秒
gain consume charges on skill use [1]
BreachBoneDelayedBlast
法术, 伤害, 范围, 可触发, 范围法术
施放间隔: 1 秒
造成 491.4 - 737.1 物理伤害
is area damage [1]
is area damage [1]
BreachBonespire
法术, 范围, 持续时间, 伤害, 范围法术, 可触发
魔符诅咒
施放间隔: 1 秒
冷却时间: 10 秒
造成 153.6 - 184.3 物理伤害
你的击中不能眩晕敌人
基础持续时间为 5 秒
导致 +20 次爆发
bonespire number of bone piles to spawn [3]
corrupted blood on hit % average damage to deal per minute per stack [25]
corrupted blood on hit duration [5000]
你的击中不能眩晕敌人
基础持续时间为 5 秒
导致 +20 次爆发
bonespire number of bone piles to spawn [3]
corrupted blood on hit % average damage to deal per minute per stack [25]
corrupted blood on hit duration [5000]
Object Type
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_maximum_consume_charges = 20 }
Object Type Codes
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" Transitionable { on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/phys/phys_teleport.ao );" } SoundParameterBreach { parameter = "BreachEdgeDist" distance_start = 0.0 distance_end = 10.0 value_start = 0.0 value_end = 10.0 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/phys/phys_teleport.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Kiweth/KiwethCommanderBreachMap_"] = { name = "Uul-Netol's Trophy", life = 3.75, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 1.11, attackRange = 11, accuracy = 1, skillList = { "Melee", "BreachConsumeBones", "BreachBoneMortar", "BreachBoneDelayedBlast", "BreachBonespire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachConsumeBones"] = { name = "Consume Bones", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "gain_consume_charges_on_skill_use", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBoneMortar"] = { name = "Bone Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_cone_angle", "expend_consume_charges_on_skill_use", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 543, 217, 12, 120, 1, 10000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBoneDelayedBlast"] = { name = "BreachBoneDelayedBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {1.6000000238419, 2.4000000953674, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBonespire"] = { name = "Talisman Degen", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "base_skill_effect_duration", "bonespire_number_of_bone_piles_to_spawn", "cannot_stun", }, levels = { [1] = {0.5, 0.60000002384186, 20, 5000, 25, 5000, 3, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
Id | MonsterLesserFarShot |
---|---|
Family | FarShot |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceKiwethRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
乌尔尼多之珍藏
恶魔
monster base type attack cast speed +% and damage -% final [11]
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
stance movement speed +% final [100]
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
stance movement speed +% final [100]
Uul-Netol's Trophy
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Kiweth/KiwethCommanderBreachSpectre |
标签 | animal_claw_weapon, beast, breach_commander, 施法, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, medium_height, melee, no_bloodlines, no_pantheon_mod, not_str, physical_affinity, ranged, red_blood, slow_movement |
Packs |
生命
375%
生命转为护盾
50%
闪避值
+20%
异常状态临界值
375%
抗性
30 30 30 20
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.11 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
BreachKiwethCommander
Metadata
KiwethCommanderBreachMapStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
24,125
护甲
28,790
闪避值
5,687
能量护盾
3,064
伤害
448
法术伤害
448
命中
290
攻击间隔
1.11
经验值
15,383
异常状态临界值
24,125
冰缓
76
Shock
76
Brittle
432
Scorch
76
Sap
211
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.11 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BreachBoneMortar
投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
骇骨炮塔
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 10 秒
造成 162.4 - 243.7 物理伤害
基础持续时间为 10 秒
额外发射 12 个投射物
base is projectile [1]
expend consume charges on skill use [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [217]
projectile spread radius [543]
基础持续时间为 10 秒
额外发射 12 个投射物
base is projectile [1]
expend consume charges on skill use [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [217]
projectile spread radius [543]
BreachConsumeBones
法术
吞噬骇骨
施放间隔: 2.67 秒
gain consume charges on skill use [1]
BreachBoneDelayedBlast
法术, 伤害, 范围, 可触发, 范围法术
施放间隔: 1 秒
造成 324.9 - 487.3 物理伤害
is area damage [1]
is area damage [1]
BreachBonespire
法术, 范围, 持续时间, 伤害, 范围法术, 可触发
魔符诅咒
施放间隔: 1 秒
冷却时间: 10 秒
造成 101.5 - 121.8 物理伤害
你的击中不能眩晕敌人
基础持续时间为 5 秒
导致 +20 次爆发
bonespire number of bone piles to spawn [3]
corrupted blood on hit % average damage to deal per minute per stack [25]
corrupted blood on hit duration [5000]
你的击中不能眩晕敌人
基础持续时间为 5 秒
导致 +20 次爆发
bonespire number of bone piles to spawn [3]
corrupted blood on hit % average damage to deal per minute per stack [25]
corrupted blood on hit duration [5000]
Object Type
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonsterStandalone" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_maximum_consume_charges = 20 }
Object Type Codes
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonsterStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Kiweth/KiwethCommanderBreachMapStandalone_"] = { name = "Uul-Netol's Trophy", life = 3.75, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 1.11, attackRange = 11, accuracy = 1, skillList = { "Melee", "BreachConsumeBones", "BreachBoneMortar", "BreachBoneDelayedBlast", "BreachBonespire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachConsumeBones"] = { name = "Consume Bones", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "gain_consume_charges_on_skill_use", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBoneMortar"] = { name = "Bone Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_cone_angle", "expend_consume_charges_on_skill_use", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 543, 217, 12, 120, 1, 10000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBoneDelayedBlast"] = { name = "BreachBoneDelayedBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {1.6000000238419, 2.4000000953674, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBonespire"] = { name = "Talisman Degen", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "base_skill_effect_duration", "bonespire_number_of_bone_piles_to_spawn", "cannot_stun", }, levels = { [1] = {0.5, 0.60000002384186, 20, 5000, 25, 5000, 3, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
Id | MonsterLesserFarShot |
---|---|
Family | FarShot |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceKiwethRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
乌尔尼多之珍藏
恶魔
区域: 乌尔尼多之域
monster base type attack cast speed +% and damage -% final [11]
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
stance movement speed +% final [100]
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
stance movement speed +% final [100]
Uul-Netol's Trophy
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Kiweth/KiwethCommanderBreachSpectre |
地区 | 乌尔尼多之域 |
标签 | animal_claw_weapon, beast, breach_commander, 施法, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, melee, no_bloodlines, no_pantheon_mod, not_str, physical_affinity, ranged, red_blood, slow_movement |
Packs |
生命
750%
生命转为护盾
50%
闪避值
+20%
异常状态临界值
750%
抗性
30 30 30 20
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.11 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
BreachKiwethCommanderUber
Metadata
KiwethCommanderBreachMapUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
84
生命
264,713
护甲
99,834
闪避值
9,744
能量护盾
8,133
伤害
1,144
法术伤害
1,144
命中
538
攻击间隔
1.11
经验值
19,875
异常状态临界值
264,713
冰缓
837
Shock
837
Brittle
4,735
Scorch
837
Sap
2,313
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 915–1373
暴击几率: 5%
攻击间隔: 1.11 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BreachBoneMortar
投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
骇骨炮塔
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 10 秒
造成 260.7 - 391 物理伤害
基础持续时间为 10 秒
额外发射 12 个投射物
base is projectile [1]
expend consume charges on skill use [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [217]
projectile spread radius [543]
基础持续时间为 10 秒
额外发射 12 个投射物
base is projectile [1]
expend consume charges on skill use [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [217]
projectile spread radius [543]
BreachConsumeBones
法术
吞噬骇骨
施放间隔: 2.67 秒
gain consume charges on skill use [1]
BreachBoneDelayedBlast
法术, 伤害, 范围, 可触发, 范围法术
施放间隔: 1 秒
造成 521.3 - 782 物理伤害
is area damage [1]
is area damage [1]
BreachBonespire
法术, 范围, 持续时间, 伤害, 范围法术, 可触发
魔符诅咒
施放间隔: 1 秒
冷却时间: 10 秒
造成 162.9 - 195.5 物理伤害
你的击中不能眩晕敌人
基础持续时间为 5 秒
导致 +20 次爆发
bonespire number of bone piles to spawn [3]
corrupted blood on hit % average damage to deal per minute per stack [25]
corrupted blood on hit duration [5000]
你的击中不能眩晕敌人
基础持续时间为 5 秒
导致 +20 次爆发
bonespire number of bone piles to spawn [3]
corrupted blood on hit % average damage to deal per minute per stack [25]
corrupted blood on hit duration [5000]
Object Type
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_maximum_consume_charges = 20 }
Object Type Codes
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" Transitionable { on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/phys/phys_teleport.ao );" } SoundParameterBreach { parameter = "BreachEdgeDist" distance_start = 0.0 distance_end = 10.0 value_start = 0.0 value_end = 10.0 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/phys/phys_teleport.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Kiweth/KiwethCommanderBreachMapUber"] = { name = "Uul-Netol's Trophy", life = 7.5, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 1.11, attackRange = 11, accuracy = 1, skillList = { "Melee", "BreachConsumeBones", "BreachBoneMortar", "BreachBoneDelayedBlast", "BreachBonespire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachConsumeBones"] = { name = "Consume Bones", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "gain_consume_charges_on_skill_use", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBoneMortar"] = { name = "Bone Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_cone_angle", "expend_consume_charges_on_skill_use", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 543, 217, 12, 120, 1, 10000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBoneDelayedBlast"] = { name = "BreachBoneDelayedBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {1.6000000238419, 2.4000000953674, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBonespire"] = { name = "Talisman Degen", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "base_skill_effect_duration", "bonespire_number_of_bone_piles_to_spawn", "cannot_stun", }, levels = { [1] = {0.5, 0.60000002384186, 20, 5000, 25, 5000, 3, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
Id | MonsterLesserFarShot |
---|---|
Family | FarShot |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceKiwethRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
乌尔尼多之珍藏
恶魔
monster base type attack cast speed +% and damage -% final [11]
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
stance movement speed +% final [100]
角色体型增大 30%
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
stance movement speed +% final [100]
角色体型增大 30%
Uul-Netol's Trophy
幽魂 | Y |
---|---|
标签 | animal_claw_weapon, beast, breach_commander, 施法, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, melee, no_bloodlines, no_pantheon_mod, not_str, physical_affinity, ranged, red_blood, slow_movement |
生命
360%
生命转为护盾
50%
闪避值
+20%
异常状态临界值
360%
抗性
30 30 30 20
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.11 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
BreachKiwethCommanderSpectre
Metadata
KiwethCommanderBreachSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
23,160
护甲
28,790
闪避值
5,687
能量护盾
3,064
伤害
448
法术伤害
448
命中
290
攻击间隔
1.11
经验值
15,383
异常状态临界值
23,160
冰缓
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.11 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BreachBoneMortar
投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
骇骨炮塔
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 10 秒
造成 162.4 - 243.7 物理伤害
基础持续时间为 10 秒
额外发射 12 个投射物
base is projectile [1]
expend consume charges on skill use [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [217]
projectile spread radius [543]
基础持续时间为 10 秒
额外发射 12 个投射物
base is projectile [1]
expend consume charges on skill use [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [217]
projectile spread radius [543]
BreachConsumeBones
法术
吞噬骇骨
施放间隔: 2.67 秒
gain consume charges on skill use [1]
BreachBoneDelayedBlast
法术, 伤害, 范围, 可触发, 范围法术
施放间隔: 1 秒
造成 324.9 - 487.3 物理伤害
is area damage [1]
is area damage [1]
BreachBonespire
法术, 范围, 持续时间, 伤害, 范围法术, 可触发
魔符诅咒
施放间隔: 1 秒
冷却时间: 10 秒
造成 101.5 - 121.8 物理伤害
你的击中不能眩晕敌人
基础持续时间为 5 秒
导致 +20 次爆发
bonespire number of bone piles to spawn [3]
corrupted blood on hit % average damage to deal per minute per stack [25]
corrupted blood on hit duration [5000]
你的击中不能眩晕敌人
基础持续时间为 5 秒
导致 +20 次爆发
bonespire number of bone piles to spawn [3]
corrupted blood on hit % average damage to deal per minute per stack [25]
corrupted blood on hit duration [5000]
Object Type
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_maximum_consume_charges = 20 }
Object Type Codes
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Kiweth/KiwethCommanderBreachSpectre"] = { name = "Uul-Netol's Trophy", life = 3.6, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 1.11, attackRange = 11, accuracy = 1, skillList = { "Melee", "BreachConsumeBones", "BreachBoneMortar", "BreachBoneDelayedBlast", "BreachBonespire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachConsumeBones"] = { name = "Consume Bones", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "gain_consume_charges_on_skill_use", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBoneMortar"] = { name = "Bone Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_cone_angle", "expend_consume_charges_on_skill_use", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 543, 217, 12, 120, 1, 10000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBoneDelayedBlast"] = { name = "BreachBoneDelayedBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {1.6000000238419, 2.4000000953674, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBonespire"] = { name = "Talisman Degen", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "base_skill_effect_duration", "bonespire_number_of_bone_piles_to_spawn", "cannot_stun", }, levels = { [1] = {0.5, 0.60000002384186, 20, 5000, 25, 5000, 3, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
Id | MonsterLesserFarShot |
---|---|
Family | FarShot |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceKiwethRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
角色体型增大 30%
Id | KiwethSpectreSizeFix |
---|---|
Family | ActorSize |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
乌尔尼多之珍藏
恶魔
monster base type attack cast speed +% and damage -% final [11]
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
stance movement speed +% final [100]
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
stance movement speed +% final [100]
Uul-Netol's Trophy
幽魂 | N |
---|---|
标签 | animal_claw_weapon, beast, breach_commander, 施法, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, medium_height, melee, no_bloodlines, no_pantheon_mod, not_str, physical_affinity, ranged, red_blood, slow_movement, unusable_corpse |
生命
375%
生命转为护盾
50%
闪避值
+20%
异常状态临界值
375%
抗性
30 30 30 20
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.11 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
BreachKiwethCommanderAvatar
Metadata
KiwethCommanderBreachAvatar
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
24,125
护甲
28,790
闪避值
5,687
能量护盾
3,064
伤害
448
法术伤害
448
命中
290
攻击间隔
1.11
经验值
15,383
异常状态临界值
24,125
冰缓
76
Shock
76
Brittle
432
Scorch
76
Sap
211
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.11 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BreachBoneMortar
投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
骇骨炮塔
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 10 秒
造成 162.4 - 243.7 物理伤害
基础持续时间为 10 秒
额外发射 12 个投射物
base is projectile [1]
expend consume charges on skill use [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [217]
projectile spread radius [543]
基础持续时间为 10 秒
额外发射 12 个投射物
base is projectile [1]
expend consume charges on skill use [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [217]
projectile spread radius [543]
BreachConsumeBones
法术
吞噬骇骨
施放间隔: 2.67 秒
gain consume charges on skill use [1]
BreachBoneDelayedBlast
法术, 伤害, 范围, 可触发, 范围法术
施放间隔: 1 秒
造成 324.9 - 487.3 物理伤害
is area damage [1]
is area damage [1]
BreachBonespire
法术, 范围, 持续时间, 伤害, 范围法术, 可触发
魔符诅咒
施放间隔: 1 秒
冷却时间: 10 秒
造成 101.5 - 121.8 物理伤害
你的击中不能眩晕敌人
基础持续时间为 5 秒
导致 +20 次爆发
bonespire number of bone piles to spawn [3]
corrupted blood on hit % average damage to deal per minute per stack [25]
corrupted blood on hit duration [5000]
你的击中不能眩晕敌人
基础持续时间为 5 秒
导致 +20 次爆发
bonespire number of bone piles to spawn [3]
corrupted blood on hit % average damage to deal per minute per stack [25]
corrupted blood on hit duration [5000]
Object Type
version 2 extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_maximum_consume_charges = 20 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Kiweth/KiwethCommanderBreachAvatar"] = { name = "Uul-Netol's Trophy", life = 3.75, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 1.11, attackRange = 11, accuracy = 1, skillList = { "Melee", "BreachConsumeBones", "BreachBoneMortar", "BreachBoneDelayedBlast", "BreachBonespire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachConsumeBones"] = { name = "Consume Bones", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "gain_consume_charges_on_skill_use", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBoneMortar"] = { name = "Bone Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_cone_angle", "expend_consume_charges_on_skill_use", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 543, 217, 12, 120, 1, 10000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBoneDelayedBlast"] = { name = "BreachBoneDelayedBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {1.6000000238419, 2.4000000953674, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBonespire"] = { name = "Talisman Degen", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "base_skill_effect_duration", "bonespire_number_of_bone_piles_to_spawn", "cannot_stun", }, levels = { [1] = {0.5, 0.60000002384186, 20, 5000, 25, 5000, 3, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
Id | MonsterLesserFarShot |
---|---|
Family | FarShot |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceKiwethRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |