瓦尔圣器
构造体
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
行动速度不能调整至低于基础值的 50%
monster penalty against minions damage +% final vs player minions [-30]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Vessel of the Vaal
幽魂N
地区生贽之尖, 诱人的深渊
标签施法, cold_affinity, construct, extra_extra_large_height, fire_affinity, hard_armour, is_unarmed, large_model, lightning_affinity, no_maven, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement, unique_map_boss
生命
1132%
护甲
+50%
异常状态临界值
503%
抗性
40 40 40 25
伤害
680%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 7
攻击间隔
4.005 秒
伤害分布
±20%
经验值
170%
Model Size
100%
类型
IncaShadowMonsterAtziri
Metadata
BossIncaShadowAtziri
等级
80
生命
15,917,219
护甲
110,162
闪避值
7,124
伤害
5,871
法术伤害
8,762
命中
924
攻击间隔
2.68335
经验值
118,857
Minion Life
3,111,993
Minion Damage
4,899
异常状态临界值
3,394,924
冰缓
10,735
Shock
10,735
Brittle
60,732
Scorch
10,735
Sap
29,658
IncaBossTravelAtziri
法术
施放间隔: 1 秒
基础持续时间为 3
IncaBossExplosionAtziri
法术, 伤害, 范围, 范围法术
施放间隔: 2.25 秒
无法造成暴击
伤害总降 17%
将物理伤害的 50% 转化为火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossLaserAtziri
法术, 伤害, 可触发
暴击几率: 15%
施放间隔: 1.45 秒
造成 3540 - 5310 闪电伤害
技能可重复施放 2
100% 的几率使敌人感电
active skill shock duration +% final [100]
IncaBossIcestorm
法术, 伤害
暴击几率: 5%
施放间隔: 1 秒
造成 667.4 - 1001 冰霜伤害
基础持续时间为 5
0.06 秒一次冲击
firestorm base area of effect +% [-36]
firestorm drop ground ice duration ms [1400]
is area damage [1]
IncaBossBallLightning
法术, 伤害
施放间隔: 3.6 秒
造成 608.3 - 1130 闪电伤害
基础持续时间为 8
active skill area of effect radius +% final [22]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
IncaBossSummonAtziri
法术, 召唤物, 创造召唤物
施放间隔: 4 秒
造成 300.5 - 450.7 物理伤害
alternate minion [1]
base is projectile [1]
is area damage [1]
number of inca minions allowed [8]
projectile uses contact direction [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	slow_animations_go_to_idle = false
}

Transitionable
{
}

Animated
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowAtziri"] = {
    name = "Vessel of the Vaal",
    life = 11.32,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 6.8,
    damageSpread = 0.2,
    attackTime = 4.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "IncaBossExplosionAtziri",
        "IncaBossSummonAtziri",
        "IncaBossLaserAtziri",
        "IncaBossTravelAtziri",
        "IncaBossIcestorm",
        "IncaBossBallLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossExplosionAtziri"] = {
    name = "IncaBossExplosionAtziri",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.25,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {-8, 50, -25, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [2] = {-17, 50, -25, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossSummonAtziri"] = {
    name = "IncaBossSummonAtziri",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_inca_minions_allowed",
        "alternate_minion",
        "is_area_damage",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 7, 1, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 8, 1, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossLaserAtziri"] = {
    name = "IncaBossLaserAtziri",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.45,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_repeat_count",
        "base_chance_to_shock_%",
        "active_skill_shock_duration_+%_final",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 15, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossTravelAtziri"] = {
    name = "IncaBossTravelAtziri",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {4000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [2] = {3000, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossIcestorm"] = {
    name = "IncaBossIcestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "fire_storm_fireball_delay_ms",
        "base_skill_effect_duration",
        "firestorm_base_area_of_effect_+%",
        "firestorm_drop_ground_ice_duration_ms",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 70, 5000, -36, 1400, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 55, 5000, -36, 1400, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossBallLightning"] = {
    name = "IncaBossBallLightning",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.6,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.60000002384186, 1.2000000476837, 50, 8000, 22, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 30, 8000, 22, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
IdMonsterAtziriMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 200 Max: 200 全域
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • 行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 全域
  • Craft Tagsdamage
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
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