野生龙蜥
野兽
属类: 恐喙鸟
组别: 爬行
科目: 沙漠
chance to apply suppression on hit % [20]
生命上限提高 25%
角色体型增大 25%
stance movement speed +% final [100]
Wild Chimeral
幽魂Y
地区纯净乐园, 卡兰德之湖
标签beast, has_one_hand_sword, has_one_handed_melee, light_armour, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast, slow_movement, small_height
Packs
  • WorldAreas#766: 野生龙蜥
  • WorldAreas#843, WorldAreas#995, 纯净乐园: 野生龙蜥
  • 卡兰德之湖: 野生龙蜥
  • 生命
    125%
    生命转为护盾
    50%
    闪避值
    +20%
    异常状态临界值
    125%
    抗性
    52 52 0 0
    伤害
    113%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.005 秒
    伤害分布
    ±20%
    经验值
    125%
    Model Size
    100%
    类型
    Iguana
    Metadata
    IguanaUntainted
    等级
    75
    生命
    16,867
    护甲
    49,865
    闪避值
    7,235
    能量护盾
    4,718
    伤害
    640
    法术伤害
    640
    命中
    381
    攻击间隔
    1.005
    经验值
    14,755
    异常状态临界值
    16,867
    冰缓
    53
    Shock
    53
    Brittle
    302
    Scorch
    53
    Sap
    147
    IguanaProjectile
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 512–768
    攻击暴击率: 5%
    攻击间隔: 1.005 秒
    冷却时间: 3.5 秒
    伤害总降 60%
    base is projectile [1]
    monster projectile variation [4]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 512–768
    攻击暴击率: 5%
    攻击间隔: 1.005 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Actor
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemMonster/IguanaUntainted"] = {
        name = "Wild Chimeral",
        life = 1.25,
        energyShield = 0.5,
        fireResist = 52,
        coldResist = 52,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "IguanaProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaProjectile"] = {
        name = "IguanaProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {4, -60, -60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    chance to apply suppression on hit % [20]
    IdMonsterSuppressingFire
    FamilySuppressingFire
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • chance to apply suppression on hit % Min: 20 Max: 20 全域
  • 生命上限提高 25%
    角色体型增大 25%
    IdMonsterIncreasedLifeImplicit1
    FamilyMaximumLifeIncreasePercent
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • maximum life +% Min: 25 Max: 25 全域
  • base actor scale +% Min: 25 Max: 25 全域
  • Craft Tagsresource life
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceScavengerRun
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 全域
  • Craft Tagsspeed
    野生龙蜥
    野兽
    chance to apply suppression on hit % [20]
    生命上限提高 25%
    角色体型增大 25%
    怪物提供的经验值提高 500%
    monster no drops [1]
    stance movement speed +% final [100]
    Wild Chimeral
    幽魂Y
    标签beast, has_one_hand_sword, has_one_handed_melee, light_armour, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast, slow_movement, small_height
    Packs
  • 龙蜥之后, 野生龙蜥
  • 生命
    125%
    生命转为护盾
    50%
    闪避值
    +20%
    异常状态临界值
    125%
    抗性
    52 52 0 0
    伤害
    113%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.005 秒
    伤害分布
    ±20%
    经验值
    125%
    Model Size
    100%
    类型
    Iguana
    Metadata
    IguanaUntaintedSupporter
    等级
    68
    生命
    8,042
    护甲
    28,790
    闪避值
    5,687
    能量护盾
    3,064
    伤害
    422
    法术伤害
    422
    命中
    290
    攻击间隔
    1.005
    经验值
    12,819
    异常状态临界值
    8,042
    冰缓
    25
    Shock
    25
    Brittle
    144
    Scorch
    25
    Sap
    70
    IguanaProjectile
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 338–507
    攻击暴击率: 5%
    攻击间隔: 1.005 秒
    冷却时间: 3.5 秒
    伤害总降 60%
    base is projectile [1]
    monster projectile variation [4]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 338–507
    攻击暴击率: 5%
    攻击间隔: 1.005 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Actor
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemMonster/IguanaUntaintedSupporter"] = {
        name = "Wild Chimeral",
        life = 1.25,
        energyShield = 0.5,
        fireResist = 52,
        coldResist = 52,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "IguanaProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaProjectile"] = {
        name = "IguanaProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {4, -60, -60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    chance to apply suppression on hit % [20]
    IdMonsterSuppressingFire
    FamilySuppressingFire
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • chance to apply suppression on hit % Min: 20 Max: 20 全域
  • 生命上限提高 25%
    角色体型增大 25%
    IdMonsterIncreasedLifeImplicit1
    FamilyMaximumLifeIncreasePercent
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • maximum life +% Min: 25 Max: 25 全域
  • base actor scale +% Min: 25 Max: 25 全域
  • Craft Tagsresource life
    怪物提供的经验值提高 500%
    monster no drops [1]
    IdMonsterSlainExperienceIncreaseSupporter
    FamilyMonsterSlainExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops Min: 1 Max: 1 全域
  • monster slain experience +% Min: 500 Max: 500 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceScavengerRun
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 全域
  • Craft Tagsspeed
    Edit

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