Quimera Selvagem
Bestial
Espécie: Rhoas
Grupo: Répteis
Família: Deserticos
chance to apply suppression on hit % [20]
Vida máxima aumentada em 25%
Tamanho do Personagem aumentado em 25%
stance movement speed +% final [100]
Wild Chimeral
SpectreY
AreaParaíso Imaculado, O Lago de Kalandra
Tagsbeast, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast, slow_movement, small_height
Packs
  • WorldAreas#768: Quimera Selvagem
  • WorldAreas#845, WorldAreas#997, Paraíso Imaculado: Quimera Selvagem
  • O Lago de Kalandra: Quimera Selvagem
  • Vida
    125%
    Energy Shield From Life
    50%
    Evasão
    +20%
    Ailment Threshold
    125%
    Resistência
    52 52 0 0
    Damage
    113%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    125%
    Model Size
    100%
    Type
    Iguana
    Metadata
    IguanaUntainted
    Nível
    75
    Vida
    16,867
    Armadura
    49,865
    Evasão
    7,235
    Escudo de Energia
    4,718
    Damage
    640
    Dano Mágico
    640
    Precisão
    381
    Attack Time
    1.005
    Experiência
    14,755
    Ailment Threshold
    16,867
    Chill
    53
    Shock
    53
    Brittle
    302
    Scorch
    53
    Sap
    147
    IguanaProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 512–768
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Recarga: 3.5 seg
    Causa 60% menos Dano
    base is projectile [1]
    monster projectile variation [4]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 512–768
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Actor
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemMonster/IguanaUntainted"] = {
        name = "Wild Chimeral",
        life = 1.25,
        energyShield = 0.5,
        fireResist = 52,
        coldResist = 52,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "IguanaProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaProjectile"] = {
        name = "IguanaProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {4, -60, -60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    chance to apply suppression on hit % [20]
    IdMonsterSuppressingFire
    FamilySuppressingFire
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • chance to apply suppression on hit % Min: 20 Max: 20 Global
  • Vida máxima aumentada em 25%
    Tamanho do Personagem aumentado em 25%
    IdMonsterIncreasedLifeImplicit1
    FamilyMaximumLifeIncreasePercent
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • maximum life +% Min: 25 Max: 25 Global
  • base actor scale +% Min: 25 Max: 25 Global
  • Craft Tagsresource life
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceScavengerRun
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
    Quimera Selvagem
    Bestial
    chance to apply suppression on hit % [20]
    Vida máxima aumentada em 25%
    Tamanho do Personagem aumentado em 25%
    Monstros concedem Experiência aumentada em 500%
    monster no drops [1]
    stance movement speed +% final [100]
    Wild Chimeral
    SpectreY
    Tagsbeast, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast, slow_movement, small_height
    Packs
  • Rainha da Ninhada, Quimera Selvagem
  • Quimera Selvagem
  • Vida
    125%
    Energy Shield From Life
    50%
    Evasão
    +20%
    Ailment Threshold
    125%
    Resistência
    52 52 0 0
    Damage
    113%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    125%
    Model Size
    100%
    Type
    Iguana
    Metadata
    IguanaUntaintedSupporter
    Nível
    68
    Vida
    8,042
    Armadura
    28,790
    Evasão
    5,687
    Escudo de Energia
    3,064
    Damage
    422
    Dano Mágico
    422
    Precisão
    290
    Attack Time
    1.005
    Experiência
    12,819
    Ailment Threshold
    8,042
    Chill
    25
    Shock
    25
    Brittle
    144
    Scorch
    25
    Sap
    70
    IguanaProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 338–507
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Recarga: 3.5 seg
    Causa 60% menos Dano
    base is projectile [1]
    monster projectile variation [4]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 338–507
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Actor
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemMonster/IguanaUntaintedSupporter"] = {
        name = "Wild Chimeral",
        life = 1.25,
        energyShield = 0.5,
        fireResist = 52,
        coldResist = 52,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "IguanaProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaProjectile"] = {
        name = "IguanaProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {4, -60, -60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    chance to apply suppression on hit % [20]
    IdMonsterSuppressingFire
    FamilySuppressingFire
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • chance to apply suppression on hit % Min: 20 Max: 20 Global
  • Vida máxima aumentada em 25%
    Tamanho do Personagem aumentado em 25%
    IdMonsterIncreasedLifeImplicit1
    FamilyMaximumLifeIncreasePercent
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • maximum life +% Min: 25 Max: 25 Global
  • base actor scale +% Min: 25 Max: 25 Global
  • Craft Tagsresource life
    Monstros concedem Experiência aumentada em 500%
    monster no drops [1]
    IdMonsterSlainExperienceIncreaseSupporter
    FamilyMonsterSlainExperience
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops Min: 1 Max: 1 Global
  • monster slain experience +% Min: 500 Max: 500 Global
  • IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceScavengerRun
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
    Edit

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