MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Chiméral sauvage
Bête
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong
Genre: Rhoas
Groupe: Reptiles
Famille: Sables
chance to apply suppression on hit % [20]
25% d'Augmentation de la Vie maximale
25% d'Augmentation de la taille du personnage
stance movement speed +% final [100]
Wild Chimeral
Spectre
AreaParadis immaculé, Paradis immaculé, Le Lac de Kalandra
Tagsbeast, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast, slow_movement, small_height
Packs
  • WorldAreas#771: Chiméral sauvage
  • WorldAreas#848, Paradis immaculé, Paradis immaculé: Chiméral sauvage
  • Le Lac de Kalandra: Chiméral sauvage
  • Vie
    125%
    Energy Shield From Life
    50%
    Évasion
    +20%
    Ailment Threshold
    125%
    Résistance
    IconEnemyResistanceFireStrong52% IconEnemyResistanceColdStrong52% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    113%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    100%
    Type
    Iguana
    Metadata
    IguanaUntainted
    Niveau
    75
    Vie
    16,867
    Armure
    49,865
    Score d'Évasion
    7,235
    Bouclier d'énergie
    5,898
    Damage
    640
    Dégâts des sorts
    640
    Précision
    762
    Attack Time
    1.005
    Expérience
    14,755
    Minion Life
    3,443
    Minion Energy Shield
    1,204
    Minion Damage
    524
    Ailment Threshold
    16,867
    Chill
    53
    Shock
    53
    Brittle
    302
    Scorch
    53
    Sap
    147
    Phys Convert Ele
    275%
    IguanaProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 512768
    Chances de coup critique: 5%
    Attack Time: 1.005 sec.
    Temps de recharge: 3.5 sec.
    60% de Perte de Dégâts
    base is projectile [1]
    monster projectile variation [4]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 512768
    Chances de coup critique: 5%
    Attack Time: 1.005 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Actor
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemMonster/IguanaUntainted"] = {
        fireResist = 52,
        coldResist = 52,
        lightningResist = 0,
        chaosResist = 0,
        name = "Wild Chimeral",
        life = 1.25,
        energyShield = 0.5,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "IguanaProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaProjectile"] = {
        name = "IguanaProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {4, -60, -60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    chance to apply suppression on hit % [20]
    FamilySuppressingFire
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • chance to apply suppression on hit % 20 20 Global
  • 25% d'Augmentation de la Vie maximale
    25% d'Augmentation de la taille du personnage
    FamilyMaximumLifeIncreasePercent
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • maximum life +% 25 25 Global
  • base actor scale +% 25 25 Global
  • Craft Tagsresource Vie
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • Craft TagsVitesse
    Chiméral sauvage
    Bête
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong
    chance to apply suppression on hit % [20]
    25% d'Augmentation de la Vie maximale
    25% d'Augmentation de la taille du personnage
    monster no drops [1]
    monster slain experience +% [500]
    stance movement speed +% final [100]
    Wild Chimeral
    Spectre
    Tagsbeast, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast, slow_movement, small_height
    Packs
  • Reine de l'Étreinte, Chiméral sauvage
  • Chiméral sauvage
  • Vie
    125%
    Energy Shield From Life
    50%
    Évasion
    +20%
    Ailment Threshold
    125%
    Résistance
    IconEnemyResistanceFireStrong52% IconEnemyResistanceColdStrong52% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    113%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    100%
    Type
    Iguana
    Metadata
    IguanaUntaintedSupporter
    Niveau
    68
    Vie
    8,042
    Armure
    28,790
    Score d'Évasion
    5,687
    Bouclier d'énergie
    3,829
    Damage
    422
    Dégâts des sorts
    422
    Précision
    580
    Attack Time
    1.005
    Expérience
    12,819
    Minion Life
    1,744
    Minion Energy Shield
    831
    Minion Damage
    337
    Ailment Threshold
    8,042
    Chill
    25
    Shock
    25
    Brittle
    144
    Scorch
    25
    Sap
    70
    Phys Convert Ele
    240%
    IguanaProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 338507
    Chances de coup critique: 5%
    Attack Time: 1.005 sec.
    Temps de recharge: 3.5 sec.
    60% de Perte de Dégâts
    base is projectile [1]
    monster projectile variation [4]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 338507
    Chances de coup critique: 5%
    Attack Time: 1.005 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Actor
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemMonster/IguanaUntaintedSupporter"] = {
        fireResist = 52,
        coldResist = 52,
        lightningResist = 0,
        chaosResist = 0,
        name = "Wild Chimeral",
        life = 1.25,
        energyShield = 0.5,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "IguanaProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaProjectile"] = {
        name = "IguanaProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {4, -60, -60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    chance to apply suppression on hit % [20]
    FamilySuppressingFire
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • chance to apply suppression on hit % 20 20 Global
  • 25% d'Augmentation de la Vie maximale
    25% d'Augmentation de la taille du personnage
    FamilyMaximumLifeIncreasePercent
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • maximum life +% 25 25 Global
  • base actor scale +% 25 25 Global
  • Craft Tagsresource Vie
    monster no drops [1]
    monster slain experience +% [500]
    FamilyMonsterSlainExperience
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops 1 1 Global — Valeur fixe
  • monster slain experience +% 500 500 Global
  • FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • Craft TagsVitesse
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.