荒林憎恶
野兽
Wildwood Abomination
幽魂 | N |
---|---|
标签 | beast, large_model, not_dex, not_int, slow_movement |
Packs |
生命
400%
护甲
+100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 24
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
CarnivorousPlantEater
Metadata
CarnivorousPlantEater
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
25,733
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
448
法术伤害
448
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
25,733
冰缓
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUniqueWithDirectionalKnockback
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
击中时击退敌人
击退距离延长 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
击退距离延长 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTAzmeriCarnivorousPlantVineCascade
可触发, 法术
施放间隔: 1 秒
冷却时间: 11 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-25]
spell maximum action distance +% [-25]
GTAzmeriCarnivorousPlantVineCascadeNoCooldown
可触发, 法术
施放间隔: 1 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-25]
spell maximum action distance +% [-25]
EASAzmeriCarnivorousPlantVineWalls
法术
施放间隔: 1 秒
冷却时间: 20 秒
action attack or cast time uses animation length [1]
EASAzmeriCarnivorousPlantScreech
法术
施放间隔: 1 秒
action attack or cast time uses animation length [1]
EASAzmeriCarnivorousPlantScreechVines
法术
施放间隔: 1 秒
冷却时间: 20 秒
action attack or cast time uses animation length [1]
GAAzmeriCarnivorousPlantVineCascade
可触发, 攻击
基本伤害: 359–538
暴击几率: 5%
攻击伤害: 125%
攻击间隔: 1.5 秒
攻击伤害总增 25%
is area damage [1]
is area damage [1]
AzmeriCarnivorousPlantCreateWall
法术, 可触发
施放间隔: 1 秒
基础持续时间为 0.1 秒
墙壁长度 +9 米
skill art variation [1]
墙壁长度 +9 米
skill art variation [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/CarnivorousPlantEater"] = { name = "Wildwood Abomination", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 24, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUniqueWithDirectionalKnockback", "GAAzmeriCarnivorousPlantVineCascade", "EASAzmeriCarnivorousPlantVineWalls", "EASAzmeriCarnivorousPlantScreech", "EASAzmeriCarnivorousPlantScreechVines", "GTAzmeriCarnivorousPlantVineCascade", "GTAzmeriCarnivorousPlantVineCascadeNoCooldown", "AzmeriCarnivorousPlantCreateWall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUniqueWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {300, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriCarnivorousPlantVineCascade"] = { name = "GAAzmeriCarnivorousPlantVineCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAzmeriCarnivorousPlantVineWalls"] = { name = "EASAzmeriCarnivorousPlantVineWalls", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAzmeriCarnivorousPlantScreech"] = { name = "EASAzmeriCarnivorousPlantScreech", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAzmeriCarnivorousPlantScreechVines"] = { name = "EASAzmeriCarnivorousPlantScreechVines", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriCarnivorousPlantVineCascade"] = { name = "GTAzmeriCarnivorousPlantVineCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriCarnivorousPlantVineCascadeNoCooldown"] = { name = "GTAzmeriCarnivorousPlantVineCascadeNoCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriCarnivorousPlantCreateWall"] = { name = "AzmeriCarnivorousPlantCreateWall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "wall_maximum_length", "base_skill_effect_duration", "skill_art_variation", }, levels = { [1] = {90, 100, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }