羽翼蝰蛇
野兽
map related item drop chance +% final from league [-70]
Winged Viper
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFlyingViperSpectre |
标签 | animal_claw_weapon, basilisk_monster, beast, chaos_affinity, flesh_armour, has_dagger, has_one_handed_melee, influence_monster, insect_blood, medium_movement, melee, not_str, physical_affinity, ranged, reptile_beast, small_height |
Packs |
生命
200%
生命转为护盾
25%
闪避值
+75%
异常状态临界值
200%
抗性
0 0 0 75
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
BasiliskFlyingViper
Metadata
BasiliskFlyingViper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
12,867
护甲
28,790
闪避值
8,293
能量护盾
1,532
伤害
448
法术伤害
448
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
AtlasBasiliskWyvernProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.5 秒
将物理伤害的 30% 转化为混沌伤害
base is projectile [1]
monster projectile variation [87]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
visual hit effect chaos is green [1]
base is projectile [1]
monster projectile variation [87]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AtlasBasiliskWyvernProjectileLarge
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 10 秒
将物理伤害的 30% 转化为混沌伤害
base is projectile [1]
monster projectile variation [88]
number of projectiles override [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
visual hit effect chaos is green [1]
base is projectile [1]
monster projectile variation [88]
number of projectiles override [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AtlasBasiliskWyvernProjectileImpact
可触发, 攻击
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.5 秒
将物理伤害的 50% 转化为混沌伤害
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskWyvernProjectileImpactCone
可触发, 攻击
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.5 秒
将物理伤害的 50% 转化为混沌伤害
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterBase" Render { selection_height_override = 200.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFlyingViper"] = { name = "Winged Viper", life = 2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", "AtlasBasiliskWyvernProjectile", "AtlasBasiliskWyvernProjectileLarge", "AtlasBasiliskWyvernProjectileImpact", "AtlasBasiliskWyvernProjectileImpactCone", "WalkEmergeAtlasInfluenceMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernProjectile"] = { name = "AtlasBasiliskWyvernProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, 87, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernProjectileLarge"] = { name = "AtlasBasiliskWyvernProjectileLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, 88, -30, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernProjectileImpact"] = { name = "AtlasBasiliskWyvernProjectileImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernProjectileImpactCone"] = { name = "AtlasBasiliskWyvernProjectileImpactCone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
羽翼蝰蛇
野兽
map related item drop chance +% final from league [-70]
Winged Viper
幽魂 | Y |
---|---|
标签 | animal_claw_weapon, basilisk_monster, beast, chaos_affinity, flesh_armour, has_dagger, has_one_handed_melee, influence_monster, insect_blood, medium_movement, melee, not_str, physical_affinity, ranged, reptile_beast |
生命
200%
生命转为护盾
25%
闪避值
+75%
异常状态临界值
200%
抗性
0 0 0 75
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
BasiliskFlyingViper
Metadata
BasiliskFlyingViperSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
12,867
护甲
28,790
闪避值
8,293
能量护盾
1,532
伤害
448
法术伤害
448
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
AtlasBasiliskWyvernProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.5 秒
将物理伤害的 30% 转化为混沌伤害
base is projectile [1]
monster projectile variation [87]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
visual hit effect chaos is green [1]
base is projectile [1]
monster projectile variation [87]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AtlasBasiliskWyvernProjectileLarge
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 10 秒
将物理伤害的 30% 转化为混沌伤害
base is projectile [1]
monster projectile variation [88]
number of projectiles override [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
visual hit effect chaos is green [1]
base is projectile [1]
monster projectile variation [88]
number of projectiles override [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AtlasBasiliskWyvernProjectileImpact
可触发, 攻击
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.5 秒
将物理伤害的 50% 转化为混沌伤害
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
AtlasBasiliskWyvernProjectileImpactCone
可触发, 攻击
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.5 秒
将物理伤害的 50% 转化为混沌伤害
is area damage [1]
visual hit effect chaos is green [1]
is area damage [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskMonsterSpectreBase" Render { selection_height_override = 200.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/BasiliskInfluenceMonsters/BasiliskFlyingViperSpectre"] = { name = "Winged Viper", life = 2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", "AtlasBasiliskWyvernProjectile", "AtlasBasiliskWyvernProjectileLarge", "AtlasBasiliskWyvernProjectileImpact", "AtlasBasiliskWyvernProjectileImpactCone", "WalkEmergeAtlasInfluenceMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernProjectile"] = { name = "AtlasBasiliskWyvernProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, 87, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernProjectileLarge"] = { name = "AtlasBasiliskWyvernProjectileLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {30, 88, -30, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernProjectileImpact"] = { name = "AtlasBasiliskWyvernProjectileImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBasiliskWyvernProjectileImpactCone"] = { name = "AtlasBasiliskWyvernProjectileImpactCone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |