精良爬行者
构造体
Wrought Crawler
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, 施法, construct, fire_affinity, golem, is_unarmed, melee, mud_blood, not_dex, physical_affinity, ranged, slow_movement, stone_armour |
Packs |
生命
168%
生命转为护盾
60%
护甲
+50%
异常状态临界值
168%
抗性
0 0 30 30
伤害
80%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.5 秒
伤害分布
±20%
经验值
140%
Model Size
60%
类型
VaalSmallGolem
Metadata
ExpeditionSmallGolem
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
10,808
护甲
43,185
闪避值
4,739
能量护盾
3,676
伤害
299
法术伤害
299
命中
290
攻击间隔
1.5
经验值
14,357
异常状态临界值
10,808
冰缓
34
Shock
34
Brittle
193
Scorch
34
Sap
94
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 239–359
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGExpeditionGolemEmerge
可触发, 法术
施放间隔: 1 秒
MPSExpeditionGolemBasic
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1.17 秒
造成 640.8 - 961.2 火焰伤害
base is projectile [1]
monster projectile variation [183]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [183]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/Golem/ExpeditionSmallGolem"] = { name = "Wrought Crawler", life = 1.68, energyShield = 0.6, fireResist = 0, coldResist = 0, lightningResist = 30, chaosResist = 30, damage = 0.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "EGExpeditionGolemEmerge", "MPSExpeditionGolemBasic", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGExpeditionGolemEmerge"] = { name = "EGExpeditionGolemEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSExpeditionGolemBasic"] = { name = "MPSExpeditionGolemBasic", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 183, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }